Rabu, 20 November 2019

Mobygames (7)

Aliens in the Attic

 Aliens in the Attic Wii Front Cover  Aliens in the Attic Wii Back Cover
A family with a group of kids goes on summer vacation when small knee-high aliens from outer space intent on conquering the planet take up residence in the attic of the home they're staying at. You play as the Zirkonians who have to prepare the Earth for invasion by activating a Sizematron device sent long ago that can enlarge the invasion force. In this action-adventure platform game based on the movie of the same name, you go through 15 different levels through areas such as the roof, attic, vents, living room, garden, and basement.

You can switch among 4 different aliens on the fly with different abilities such as one being able to double jump, and another can throw grenades. Along the way, you collect different parts with which you can use to make various weapons including customizable ones for use with the Wii remote. The aliens also can use special attacks such as Fingernail Slash Combo, Ground Pound, and Tornado Attack. There's 4 different difficulty levels to choose from.

A Line in the Sand 

A Line in the Sand DOS Front Cover  A Line in the Sand DOS Back Cover
 A Line the Sand is a conversion of the board war game by TSR of the same name.

It depicts a variety of conflicts in the Middle East, including the Gulf War and hypothetical conflicts involving nations like Iran, Israel and Saudi Arabia.

Gameplay is turn-based, with each side being able to deploy a variety of land, air and sea units. Each side can be played by either a human or a computer player.

In addition to the basic mode, in which only military forces are used, there is also a diplomatic mode where players have to make a variety of diplomatic decisions in order to reach certain goals.

All  Dogs go to Heaven
 All Dogs Go to Heaven Amiga Front Cover  All Dogs Go to Heaven Amiga Back Cover 

This game consists of ten arcade mini-games based on the Don Bluth animated movie with the main characters voiced by Burt Reynolds and Dom DeLouise. Charlie the dog, a good guy but a bit of a scoundrel, is bumped off by an evil 'crime lord' of a dog and ends up in heaven but yearns to go back to earth to set things right. The game starts there, if you play the story mode. Plot points from the movie are used to loosely tie the mini-games together, but you can also pick your own game.

Among the different mini-games, there's a Hangman clone, a session of The Towers of Hanoi, a run around the city to try to find the girl's house, a maze-crawl through a ventilation system, and a Rat Race that pits you as a rat called Squad Car trying to win a race against three to five other rats. There are three difficulty levels to choose from.

the All New Family Feud
 The All New Family Feud DOS Front Cover  The All New Family Feud DOS Back Cover

 If you've ever seen the game show you know what the game is like: Two families compete against each other and need to guess the five popular answers to questions like "Name today's top female singer". The amount of people (always a hundred total) who answered the same thing as the family equals the rewarded points. So for example if 20 persons said "Madonna", the family would get 20 points when guessing it. and need to guess the most popular. There are three to five rounds and in the end the family with the most points win.
All Star Tennis 99

 All Star Tennis '99 PlayStation Front Cover  All Star Tennis '99 PlayStation Back Cover
 Play as 8 world-class ATP/WTA tour players (including Michael Chang, Gustavo Kuerten, Mark Philippoussis, Richard Krajicek, Conchita Martínez and Jana Novotná) as well as 4 fictional players through a range of tournaments on grass, clay, hard court and rebound ace surfaces.

Strikes such as lobs, volleys, smashes are available. Multiplayer options are offered for singles and doubles: up to four players can enter the challenge in a 2-on-2 match.

All Star Tennis 2000 

 All Star Tennis 2000 PlayStation Front Cover All Star Tennis 2000 PlayStation Back Cover
  All Star Tennis 2000 is a 3D Tennis simulation game. The game features Exhibition, Season and Tournament play. There are 10 different tournaments in which you can compete on eight different courts from all over the world. Seven actual tennis players have been digitalized and included with the game. Each of them has their own strengths and weaknesses. You can play the game in singles, doubles and mixed doubles. You can also choose the amount of sets in a game.

 Alone in the Dark 
Alone in the Dark DOS Front Cover  Alone in the Dark DOS Back Cover
 Jeremy Hartwood has committed suicide in his Louisiana mansion, Derceto. You take the role of either Edward Carnby, a private investigator, or Emily Hartwood, Jeremy's niece, and investigate the suspicious death. The three-floor mansion is reputed to be haunted by its eccentric past owner. Very quickly, you realise that it is. Warped rats, zombies and giant worms are among the foes who are after you, and you must somehow escape.

Alone in the Dark is an action-adventure survival horror game. The action is displayed from a number of fixed viewpoints. The backgrounds are 2D painted images, while the player character, all items and monsters are rendered as 3D models.

To escape the mansion, you'll have to solve a number of puzzles. They usually involve finding an item and using it in a proper place. Apart from items necessary for the puzzles, you can also find books and documents that can be read, healing items which can be consumed to restore hit points, and weapons.

Weapons come in handy, since Derceto is full of various monsters. Some monsters can be killed with weapons, but others are either impossible to kill or require a bit of thinking to take down. Note also that you have limited amounts of ammunition, so you have to use firearms carefully.

Alone in the Dark 2

 Alone in the Dark 2 DOS Front Cover Alone in the Dark 2 DOS Back Cover
 In Alone in the Dark 2, you take the role of detective Edward Carnby, one of the two main characters in the original Alone in the Dark. Carnby is now called upon to investigate a bootlegger named One Eyed Jack after an old detective college name Stryker attributes Jack to the kidnapping of young Grace Saunders. Stryker attempts to infiltrate Jack's dilapidated mansion of Hell's Kitchen and rescue the girl, only to disappear himself. That's where Carnby comes in.

Carnby soon learns that Jack and his gangsters are really 15th century pirates who gained immortality after Jack joined forces with Elizabeth Jarret, a Voodoo witch. However the dark magic which keeps them immortal also requires Jack and his crew to regularly make human sacrifices (which explains Grace's kidnapping).

Now Carnby must battle his way through Hell's Kitchen and Jack's army of tommy-gun wielding gangsters, searching for a way to break the spell and make them stay dead.

Alone in the Dark 2 is an action-adventure game, similar to the original Alone in the Dark. Like its predecessor, the game uses hybrid 2D-3D graphics. Completing the game requires you to solve a lot of puzzles while fighting zombie pirates along the way. Some enemies can be killed with the numerous weapons at your disposal, while others need to be defeated via trickery.

Apart from Edward Carnby, the game also includes a short section (two sections in the CD-ROM version) where you play as the little Grace Saunders. Grace obviously cannot fight, and thus the sections featuring her are all about fast reflexes and wits to evade and outsmart the enemies.

Alone in the Dark 3
 Alone in the Dark 3 DOS Front Cover  Alone in the Dark 3 DOS Back Cover
 After surviving through two encounters with the supernatural in Derceto and Hell's Kitchen, detective Edward Carnby is ready for another round of being Alone in the Dark.

In the third game in the series, we learn that Emily Hartwood (the other main character from the original game) started a career in Hollywood movies after surviving her ordeal in Derceto. Her latest project is a spaghetti western being filmed in an abandoned western ghost town called Slaughter Gultch, which rests precariously on the edge of the San Andreas fault. Originally a gold town set up rather rudely on ancient Indian sacred ground, Slaughter Gultch was founded by a man named Jebediah Stone and run by his own private army of cold-blooded killers. Stone and his men were killed by angry villagers led by the local Blacksmith, and the town was abandoned soon after. Unfortunately, Emily's crew disturbs the spirits of Stone and his men, who promptly return to the world of the living and proceed to kill off the film crew one by one.

Carnby is called to Slaughter Gultch after learning of the disappearance of Emily and her crew, and is soon met by Stone's Zombie Cowboy gang. Armed with various western paraphenalia such as colt peacemakers, bullwhips, and even a gatling gun, Carnby must fight his way through Stone's minions and discover Emily's fate. Along the way he learns some surprising things about Stone's origin, as well as a sinister plan interrupted by his death which involved the destruction of the west coast and which Stone can now pursue once again.

The gameplay is similar to the two predecessors: The player guides Carnby through static 3D screens which regularly switch camera perspectives. He collects various items and uses them to solve puzzles. Additionally to using items there are four actions which are triggered with the press of a button: jump (only at pre-defined places), open/examine, move (e.g. pushing) and fight. The latter is an important gameplay mechanics because many situations require a violent approach: the player either uses melee attacks or other weapons (with scarce ammo resources). The player has to aim manually and can set Carnby's and the enemy's life energy (which greatly affects the difficulty) in three steps. 

Alone in the Dark : the New Nightmare
Alone in the Dark: The New Nightmare Windows Front Cover Alone in the Dark: The New Nightmare Windows Back Cover
Edward Carnby, private eye of the paranormal, is back.

Carnby's best friend, Charles Fiske, has been found dead near Shadow Island, a mysterious island near Maine. It is your duty to take up the investigation and find out the secrets of Shadow Island. But you're not going alone... your companion will be a redhead by the name of Aline Cedrac who has her own reasons for tagging along. Aside from being a woman and inexperienced in the world of danger, she is the only one with the knowledge for translating the ancient Abkhani tabloids which may hold the secrets behind Carnby's friend's death and the disappearance of Aline's father.

Upon arriving on the island, your plane has been shot down by the things unknown, and the heroes have no other choice but to jump with a parachute, thus separating them on the island.

Now you choose the character to play with, either as Edward Carnby or Aline Cedrac, as they explore the mysterious and gloomy island with all its secrets and parallel stories that contain different locations and tasks for different characters, thus adding the level of replayability in a different experience - Carnby's story is more action oriented while Cedrac has more puzzles to solve.

Just like in the predecessors you move your characters through pre-rendered backgrounds while the camera perspective switches around. You collect various items and books which are used to solve puzzles. Many situations can only be solved with violence which means you'll have to use guns to get rid of your foes. Aiming is manual and especially when playing Cedrac ammo is scarce. Saving a game uses up a save medallion which can be found during the game.

Alpha Protocol

 Alpha Protocol Xbox 360 Front Cover Alpha Protocol Xbox 360 Back Cover
 Michael Thorton. A name without a past. A person whose life before joining Alpha Protocol no longer exists. Alpha Protocol being a clandestine service without any ties to the US government and specialized in covert operations to protect home and country. Thorton's mission: Assassinate the leader of Al-Samad known as "Shaheed". Shaheed's crime: Destroying a passenger plane in the Middle East. An easy task it would seem. But life is never that easy - especially if one has to deal with terrorists. In the end, Shaheed is just the beginning of a greater conspiracy and it's up to Mike and the player to solve it.

Alpha Protocol is a hybrid of role-playing game and shooter, bearing certain similarities to Deus Ex. The player takes control of Michael Thorton after his initiation into the world of Alpha Protocol, looking over his shoulder. At the start of the game, the player has to choose one of four classes (Soldier, Field Agent, Tech Specialist, Freelancer). The choice mostly determines his past as he can change all pre-defined skills before the final start of the game. In addition the player has to customize the basic look of Mike, although during the course of the game he is still able to change his appearance at his safe house and certain lockers scattered around the levels. He is limited to facial features (including color) and clothing, however.

After the first mission, the player advances the story by sending the protagonist to Rome, Moscow and Taipei, in any order. Here, the player is able to select and prepare his next mission in peace. There's a TV which allows the player to keep up with current events (or get new assignments), a weapons locker to choose his load-out with and, more importantly, a computer to check his email and visit the "Clearinghouse". The latter is a black market service where the player can sell stuff he found during missions and buy additional gear (including weapons, armor and special items) or upgrades like a bigger magazine for the pistol. The money needed for that, however, the player has to earn himself. Alpha Protocol doesn't want to be traced back to Mike, so during the missions, the player not only fulfills his given objectives (may they be capturing or killing an enemy or finding intel), but is also on the lookout for money-bags lying around or ways to convince other people to give him some. The conversation system is somewhat similar to Mass Effect 2, offering several different choices. that do not spell out the whole sentence, but only the tone or topic of the answer. As opposed to the BioWare game, the player only has a limited time to make his/her choice. The amount of available choices the player has greatly depends on how much Mike knows about the person he's facing, increasing the need for him to gather intel before, during and after missions. One way again is the Clearinghouse which also offers ways to make a mission easier like bribing a bunch of guards to not show up for work that day.

Depending on his choice during a dialogue or simply by answering an email a special way and during normal gameplay, not only his relationship with the person he's talking to changes - news of the player's actions travel around the world, changing how enemies and friends alike view the player even before their first encounter, making it sometimes easier or more difficult for Mike to persuade his opponent. Every person in the game even reacts to certain kinds of attitudes better than others. Being suave to Mina (another employee of Alpha Protocol) may seem a good idea at first but she's more into the professional type for example.

If all fails and on his way to the main target, Mike has several other options to deal with a situation, the most obvious one being to pull out one of his several different types of guns and shoot his way through the mission. But even then just going in and pulling the trigger is mostly a waste of ammo as taking the time and aim increases not only the accuracy but also the change to score a critical hit. If the player is more of a peaceful and/or sneaky nature, he can however take the stealth-route. This allows him to make one-hit take downs of an unsuspecting enemy as well as avoid many obstacles. Especially sneaking around involves a lot of hacking, lock-picking doors and rerouting electronics to go around enemies, stop alarms or just get additional intel. Each of these tasks involves a small mini-game which increases in difficulty as the player advances through the game.

Each kill, hack, successful dialogue and completed mission objective earns Mike experience points which in turn allow him to level up and earn advancement points. These are used to upgrade the nine available skills like "Stealth" or "Assault Rifles" up to 10 times. If a skill is completely upgraded, the player can then choose to specialise it, unlocking 5 additional ranks to dump points in. This can, however, only be done for three skills. Investing points into a skill unlocks both permanent bonuses like less recoil when using a pistol to special abilities. "Awareness" for example is a stealth-ability which allows the player to see all enemies and which direction they are currently facing even through walls. At higher stealth-ranks, this effect becomes permanent.

Al Qadim : the Genie Curse

Al-Qadim: The Genie's Curse DOS Front Cover   Al-Qadim: The Genie's Curse DOS Back Cover
As the youngest son of a Noble Merchant, an easy life lay before you. But the call of adventure beckoned, and so, you left your home for a life of action and danger. Sea serpents, storms and tattered sails have all proved perilous as the years passed. You've taken ships and defeated fiends, at the side of your instructor, the Master Corsair Sinbar.

But your thoughts always return to Kara, the Caliph's beautiful daughter. It is for her you devote your skill and honors. And it will be her hand in marriage that will be your reward for attaining your goal of becoming a Corsair. Your adventure begins now, on the hidden isle where Sinbar tests his pupils.

Al-Qadim: The Genie's Curse is an action role-playing game set in the Al-Qadim campaign of the Advanced Dungeons & Dragons pen-and-paper RPG. The gameplay alternates between visiting friendly areas, where the hero can talk to characters (including choices of dialogue lines and moral behavior), and exploring dungeons, where enemies must be fought in action-based combat. The hero can use melee weapons, a slingshot for ranged attacks, or cast magic spells. Experience points are awarded for defeating enemies; the player can raise the statistics of the protagonist should he gain a level. Acquiring special items and training may also permanently increase certain attack parameters. 
 

Altered Beast 

 Altered Beast PlayStation 2 Front Cover  Altered Beast PlayStation 2 Back Cover
A helicopter flying over Foret Town is attacked by a mysterious monster. The only survivor is an amnesiac who was sealed in a metal crate. After being ambushed by monsters on the town's outskirts, he discovers that he can transform into a powerful werewolf. He continues on to discover who he is, and why he was sent to Foret Town.

When players control as Luke, they are not very strong. But he is able to transform into a werewolf, which can perform high jumps in addition to becoming incredibly powerful. Fighting monsters will give Luke DNA data that will allow him to upgrade his beast attacks for more powerful combos. More beast forms can be discovered, each with their own special powers to overcome previously impassable obstacles.

Altered Destiny 
Altered Destiny DOS Front Cover  Altered Destiny DOS Back Cover
 One fine day P. J. Barrett, an ordinary human being from the planet Earth, goes to a repair shop to fix his TV set. When he comes back for it, he accidentally picks up a wrong one. No big deal? Quite on the contrary. When the unsuspecting Mr. Barrett returns home and turns the TV on, he is sucked into a portal! One moment later he finds himself on the strange planet of Daltere. Naturally, this planet needs a savior: the evil alien Helmar has stolen an artifact known as the Jewel of Light, thus endangering the entire galaxy. Now our unlikely hero has to overcome various obstacles and to save the world.

Altered Destiny is a puzzle-solving adventure game. The interface is very similar to the one used in Les Manley games by the same company. The navigation can be done with the mouse (point-and-click), but the game still requires text input to issue commands to the hero and to interact with the world.

Al Unser Jr. Turbo Racing

 Al Unser Jr. Turbo Racing NES Front Cover  Al Unser Jr. Turbo Racing NES Back Cover
 Unlike its namesake, the IndyCar racer Al Unser Jr., this game depicts Formula 1 races. A season consists of sixteen races, each one consisting of unlimited practice, one qualifying lap and the real race (the starting position depends on the qualifying result). Of course the goal is to win the championship by having successful race results. Those results also change the amount of "set-up points", which represent the quality of the car, players can use before the next race. Besides the championship there is also a time trial mode available (with or without AI opponents).

While the game features manual gear switching, it tends more to an action oriented gameplay than a simulation: pit stops (needed when the car gets nearly destroyed after accidents) stop the time for every driver and players can use a limited amount of turbo boosts. Players can start their own racing team or play as Al Unser Jr., which results in always having the best car possible.

the Amazing Spiderman 
 
The Amazing Spider-Man DOS Front CoverThe Amazing Spider-Man DOS Back Cover 

In The Amazing Spider-Man, Spider Man has to rescue his girlfriend Mary Jane who was been kidnapped by the super villain Mysterio. The whole game takes place on a film set studio.

This game is primarily a platforming game in which Spider-Man fights against various enemies. Those can be stunned with Spider-Man's iconic web substance, but touching them or other hazards in the game world will decrease his health. Another important part of the gameplay are puzzles, mostly with the goal to deactivate some of Mysterio's gimmicks, e.g. changed gravity, to clear the path. Spider-Man can climb walls and shoot grappling hooks.

Amazon : Guardians of Eden
 Amazon: Guardians of Eden DOS Front Cover  Amazon: Guardians of Eden DOS Back Cover
 Amazon: Guardians of Eden is an adventure which tries to capture the feel of a "B series" set in 1957 - complete with cliffhanger endings at the end of each chapter. The plot follows the adventure of Jason Roberts, whose brother was attacked during an expedition into the Amazon. Now Roberts starts his own expedition to help his brother and eventually race for a lost treasure.

Jason is moved with the keyboard, while actions are performed with a point & click interface, which means that the player combines a symbol from the command line or the inventory with another object or person in the game world. Most puzzles are inventory-based or multiple-choice dialogues, but there are also some action-based mini games, e.g. a canoe ride. Many puzzles require quick thinking (player character is killed if it takes the player too long to figure out the solution) and "pixel hunting" for small hot spots on the screen. During some sequences the player has to switch between Jason and the female lead character to progress.

An in-game hint system is available, but nevertheless it is possible to get stuck in a dead end, having missed an important item from a previous chapter.

the Amazon Trail
 The Amazon Trail Macintosh Front Cover  The Amazon Trail Macintosh Back Cover
 The protagonist of the game sees a strange dream: a black jaguar appears and introduces himself as a servant of the Inca king. He explains that the Inca people are dying of malaria and endangered by the European explorers. The jaguar is willing to transfer the hero to the past, where he/she will have to look for the cinchona plant and deliver it to the Inca king.

Part of the Trail series of educational games, The Amazon Trail features a gameplay system similar to the other installments, with adventure and simulation elements. The player will have to choose travel guides, make travel plans, manage supplies, navigate a boat on the Amazon river, encounter many indigenous animal species, take pictures, and catch fish in order to survive the hazards of the journey. At certain points in the game, time-traveling is also available, and the player is able to meet historical characters. Upon the completion of the main quest, players are graded according to their gameplay style, taking into account personal activities, number of animals identified, additional gifts brought to the Inca king, etc.

American Chopper 
 American Chopper Windows Front Cover American Chopper Windows Back Cover
 Based on the TV show of the same name, as seen on the Discovery Channel, this game allows you to customize and race motorcycles.

There are a variety of challenges available, from regular races, to free-roaming city driving (featuring plenty of regular traffic to work around).

The game has you be the "new guy" on the show; the Teutuls (voiced by the actual people from the show) send you on the various missions. Each mission features several goals, some mandatory while others are optional. Completing the goals unlocks new motorcycles and parts.
 
American Chopper II : Full Throttle
 American Chopper 2: Full Throttle Xbox Front Cover  American Chopper 2: Full Throttle Xbox Back Cover
  American Chopper 2: Full Throttle is the sequel to American Chopper and like its predecessor, based on the Discovery Channel show of the same name.

You pick one of the four main characters from the show, then one of seven customer motorcycles from the show and are given a series of mostly racing missions where you earn fabrication points with which to upgrade your bike. These missions include things like nitrous boosts for quick bursts of speed and point bonuses for performing tricks.

Since American Chopper is a show about making custom bikes, this game offers a wide variety of performance and aesthetic upgrades with the ultimate objective of building your perfect custom motorcycle.

American Gladiators 
 American Gladiators DOS Front Cover  American Gladiators DOS Back Cover
American Gladiators is licensed from the popular TV show of the same name. It features a series of events testing players' strength, speed and skill against a trained team of ten 'Gladiators', five male and five female. The female characters are Ice, Gold, Lace, Blaze and Zap, most of whom are known for their bodybuilding achievements. Main male characters are Turbo, Nitro (who was featured in several television commercials for American television), Gemini, Thunder and Laser (Mr. Montana of 1986).

In total there are seven events, all viewed from third-person views. The final one is the Eliminator assault course, in which you compete directly against an opponent. 

American Idol
 American Idol PlayStation 2 Front Cover  American Idol PlayStation 2 Back Cover 

American Idol is a rhythm game based on the reality TV singing competition of the same name.

Players can create characters of either gender, choosing from several character templates, and then customizing them with body size, skin color, and one of three singing voices per gender.

Created characters can then be taken through the game's various modes. In the main Competition mode, players move through different stages patterned after the TV series, from auditions to shows with a live audience and hopefully the finals. Between performances, outfit, hair style and color and make up can be customized, since not only the singing but also the style will be judged.

Playing the actual game involves a target on the screen into which symbols move in from four directions. The correct button has to be pressed in rhythm with the music when the appropriate symbol reaches the center. Besides single presses there are also connected symbols where the button has to be held and released or two buttons have to be pressed at the same time. The game also supports dance mats as an alternate type of control. Each symbol hit or not hit is graded according to the timing. Missing or hitting symbols off-sync will lead to the vocal track becoming increasingly off-key and will make it much harder to get into the next round. Completing the different stages of the competition unlocks bonus costumes as well as sets that can be used in the game's other modes.

Besides the Competition, there is the Rehearsal mode in which songs can be practiced without judges. The Jukebox mode allows simple playback of songs, while Karaoke mode allows players to actually sing along to songs. There is no scoring included, but it's possible for other players to judge the performance afterwards. Party mode enables up to four players to engage in a small competition, with players allowed to judge each other.

Visually, the game employs a cel shading style in which singers and judges are rendered. The American version includes the likenesses and voices of the three original TV judges Paula Abdul, Simon Cowell and Randy Jackson. The UK version retains only Cowell and the German version features no original judges, their places being taken by generic characters. The game's soundtrack consists of around 40 licensed pop songs. Video clips from the respective regional versions of the TV program play between stages of the competition mode.

Ancient Art of War
 
The Ancient Art of War DOS Front Cover  The Ancient Art of War DOS Back Cover
 The Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast 'barbarians', the heavily armored but slow 'knights', and the ranged 'archers'. A fourth non-combatant unit type is also available: 'spies', which is only available under certain campaign rule settings.

The game consists of different scenarios to choose from, each with a different geographical setting, difficulty setting, visibility setting, and victory condition setting. Some settings may be subject to change by the player.

Gameplay is represented in two major areas:
  • The first is the tactical/political map, which visualizes geographical and terrain elements from a top-down perspective. Here the player can coordinate, position, reinforce troops, and also command them to attack, defend or ambush enemy troops in a real-time setting. Time may be set to pause, faster or slower to make battle plans easier.
  • The second is the combat screen where one group of soldiers fight another group of the enemy. A squad consisting a maximum of 14 soldiers will fight according to their set battle formation and will act only on the player's real-time battle commands (e.g. attack, forward, retreat, etc.).
The difficulty levels are represented by eight opponents, which include the Greek goddess of war Athena, a stereotypical Russian-Soviet commander named Crazy Ivan, as well as the historical characters Alexander the Great, Julius Caesar, Genghis Khan, Napoleon, Geronimo, and Sun Tzu as the hardest opponent. Each opponent has a different fighting style of combat and strategy.

The game also comes with a construction set which allows the player to create own campaigns: From the story, rules to the map editor. In this game editor, the player can also tweak troops to the player's liking, such as default troop formations.

Ancient Art of War at Sea
 The Ancient Art of War at Sea Apple II Front Cover  The Ancient Art of War at Sea Apple II Back Cover

The Ancient Art of War at Sea is the sequel to the Ancient Art of War, where the battle campaigns now takes place in the vast oceans of naval combat.

The game is a top-down semi real-time strategy game. The game has different speed/time settings (slower to faster), hence the player may manage strategies while remaining in real-time mode. As its predecessor, the game comes with different difficulty settings, symbolized by several famous naval commanders and also comes with a game editor.

Ship Types
As its predecessor, the game introduces three different types of units in the game:
  1. The frigate, small but fastest ship in the fleet.
  2. The ship-of-the-line, the primary battleship in the fleet.
  3. The flagship, well armed but slow. Flagships are the moving strategic flags that need to be captured in order to win the game.
The aim of the game is to capture all the enemy flagships while protecting flagships under the player's control. As added difficulty, new ships cannot be built, however enemy ships may be captured by boarding them.

Main Map
The main map provides information regarding friendly and enemy unit location, ports, and certain waters that may cause damage to ships that cross it. Reparations and supplies may be obtained in the many ports provided on the main map. Whether or not supplies or reparations may take place depend on the options or rules provided on the scenario setting.

Certain types of waters may be dangerous for ships to sail across. There are two different types of waters: shallow waters and dangerous waters. The larger the ship, usually the more damage they take when they cross those seas. This however also depends on the options or rules provided on the scenario setting.

Combat
Sea combat enters a top down tactical map, where the player can control several ships at once. During sea combat, the aim of the game is to sink the opposing fleet by firing cannons or by boarding and capturing the ship.

When to ships collide with each other, the combat screen enters the boarding screen. There are two different units provided when boarding: swordsmen (pirates with cutlasses, for melee) and musketeers (ranged combat). The winner is the last man standing. Certain ports provide different type of pirate units, however this is not explicitly mentioned within the game.

Ancient Art of War in the Skies 
  The Ancient Art of War in the Skies DOS Front Cover  The Ancient Art of War in the Skies DOS Back Cover 

 After naval combat, the second sequel to The Ancient Art of War is all about aircraft combat in World War I. It is a real-time strategy game in nature, and most of the time is spent on the overhead map. Here players plan their strategy and set the goals and routes for their aircraft. There are various statistics which are affected by the happenings on the battle field, e.g. destroying factories lengthen the time the enemy can get new aircraft. Overall the game features many real and fictional campaigns, as well as an editor to create more, with the winning condition to either destroy the enemy's flight force, his capital city or wearing him out.

When a flight battle or bombing occurs, the game switches to a side-scrolling combat screen. Here players actively participate in the combat; during dog fights the goal is to destroy the enemy and bombings are a matter of releasing the bomb at the right time while avoiding flak fire. Those sequences can be automatically calculated by the computer; then the pilot's skills affect his changes of success.
 
 
 

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