Sabtu, 23 November 2019

Mobygames (22)

California Games
 California Games Commodore 64 Front CoverCalifornia Games Commodore 64 Inside Cover 

California Games Commodore 64 Back Cover 
 
 California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun". Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX. The surfing event is ranked by judges, which give a score to help the players improve their routine.

The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event.

California Games II 
California Games II DOS Front Cover   California Games II DOS Back Cover

California Games II is the sequel to the smash hit 1988 game.


This time you compete in: hang-gliding, jetski, skateboarding, body boarding and snow boarding.
 Call of Cthulhu : the Shadow Comet
 Call of Cthulhu: Shadow of the Comet DOS Front Cover Call of Cthulhu: Shadow of the Comet DOS Back Cover
 In 1834, in the small New England fishing village of Illsmouth, the distinguished British scientist Lord Boleskine lost his mind. After studying ancient manuscripts of evil repute, he had travelled to this place to observe the passing of Halley's comet. What he observed that night, however, turned him into a raving lunatic. Now, 76 years later, Halley's comet is coming back, and young reporter John T. Parker has travelled to Illsmouth to try to uncover the truth in Boleskine's wild claims, and see the comet for himself.

Shadow of the Comet is a horror adventure game, inspired by the terrifying writings of H. P. Lovecraft. Contrary to many adventure games from the early 90s, the game has a keyboard driven interface with a system of actions activated either by pressing the corresponding key (L for look, G for get, T for talk, U for use) or selecting them from the menu activated by the TAB key. The CD release was enhanced with a mouse-driven interface. Typical for Infogrames titles (e.g. Eternam), the game contains vector-based cut scenes with enlarged graphics of the faces of the speakers during dialogues.

The GOG.com release of this game includes both Floppy and CD versions of the game. The main differences are new graphics, mouse-driven interface and full voice-acting whereas the Floppy version doesn't feature any voice-acting. The CD version's launcher screen additionally includes a Museum mini-game where character can walk through a museum and look at various mystical objects and paintings inspired by H. P. Lovecraft
Call of Cthulhu : Dark Corners of the Earth 
 Call of Cthulhu: Dark Corners of the Earth Xbox Front Cover Call of Cthulhu: Dark Corners of the Earth Xbox Back Cover
 Detective Jack Walters arrived in Innsmouth to solve a case of a missing person. But soon he finds himself confronted with terrible mysteries older than humanity, and with ghosts of the mysterious events that led to his incarceration in a mental hospital years ago.

Call of Cthulhu: Dark Corners of the Earth is a first-person action-adventure survival horror game, based on the H.P. Lovecraft mythos and his short story "The Shadow Over Innsmouth".

Initially, CoC: DCotE plays like an adventure game, but soon it gains elements of a stealth game and of a first-person shooter. Notably, the game does not feature an on-screen HUD (not even a crosshair); Jack's health is hinted at by visual cues; as for ammo, you need to remember how much you have left before you'll have to reload.

The health system used in the game is uncommon. There is no "hit points" system; rather, Jack receives minor or major wounds in specific parts of the body, and if he breaks a leg he's slowed down. To heal himself and prevent death from bleeding out, Jack can pick up medikits which contain bandages, splints, sutures and antidotes, each of which is used to heal a specific type of wound. Ill effects emerging from the wounds can be temporarily suppressed with a fix of morphine.

Jack's sanity also plays an important role. When Jack looks at disturbing things or finds himself in alarming conditions, his vision blurs, he begins hearing voices and talking to himself. If this gets too bad, Jack may go insane or commit suicide. Also, Jack suffers from acrophobia, and looking down in high places will cause him vertigo.
Call of Juarez
 Call of Juarez Xbox 360 Front Cover  Call of Juarez Xbox 360 Back Cover
 Billy Candle fled the town of Hope when he was young. Beaten by his dad on a daily basis, he looked for a way out and was drawn to the Call of Juarez - a myth about a great treasure buried near the city border of Juarez. His search yields no result and he returns, disappointed, to his birth village to visit his mother. One of the other villagers is Billy's uncle Ray McCall, once a fearsome gunslinger. Twenty years earlier, he decided to shed no more blood and take up the bible instead, becoming a reverend in Hope. When Billy secretly meets with his old friend Suzy, he is chased down the village and becomes an unlucky witness of the murder on his mother and father. He is spotted at the scene near their corpses while the farm is on fire and becomes the prime suspect. Reverend McCall swears vengeance and takes up his guns, disturbing the quiet village life. Fugitive Billy and hunter Ray become the two protagonists of Call of Juarez, a first-person Wild West shooter.

Players alternately take the role of the Billy or Ray. Their missions are set in the same locations, they sometimes briefly meet and their actions influence each other, but the paths are entirely different. Both characters can dual-wield revolvers or carry around a shotgun, a winchester or a rifle with scope, but Ray also holds a bible he can cite from to stun enemies, uses his fists, and he can kick and wear a protective vest. Billy on the other hand is younger and more athletic. He can climb rocks, shoots with a bow and uses a whip to scare off animals and swing from branches. Both characters have access to a time-limited concentration mode. Similar to the "bullet time" made famous by Max Payne, the game slows down and the cross-hairs of the weapons slowly move from the side of the screen to the middle. Players can use this technique to take out multiple enemies at once.

The playing style is also different. Ray usually moves around all guns blazing, while Billy is a fugitive, forcing him to sneak around and hide in shadows. Enemies respond to movement, sound and even flashes of lighting illuminating areas. The story takes the characters through villages, mines, but also train robberies, chase sequences on horses and one-on-one duels based on reflexes. Compared to its contemporaries, Call of Juarez is more similar to Dead Man's Hand with the linear mission structure, in contrast with GUN's large amount of freedom and the open environment.

Most objects can be picked up and moved around to the player's advantage - mainly as cover, but also for building structures, opening drawers, pushing carts and throwing oil lamps followed by a shot to set an area aflame. A compass with a red dot always points to the next checkpoint. Weapons need to be reloaded regularly, automatically or manually, and health is replenished through drinks. Players collect ammo from crates or dead enemies and can choose to exchange weapons.

The multiplayer mode features online play against up to 31 other people in different modes. From deathmatch and team deathmatch to modes like "gold-fever" in which players pick up as much gold as they can find on the map. The Xbox 360 version adds achievements, three bonus missions when you finish the game and ten duel challenges.
Call of Juarez : Bound in Blood
 Call of Juarez: Bound in Blood PlayStation 3 Front CoverCall of Juarez: Bound in Blood PlayStation 3 Back Cover
What made Ray McCall put down his revolver and become a reverend in the town of Hope? A question Call of Juarez never answered. The successor, Call of Juarez: Bound in Blood tells the story of what happened 20 years ago that dramatically changed the life of a fearsome gunslinger. The story begins right during the War of Secession with Ray and his brother Thomas as soldiers in the confederation. But soon they realize that their family at the farm in Georgia is in danger and they leave the army as deserters only to arrive home too late. Only their youngest brother, William, survived the attack. While he tries to give his brothers strength through faith, Ray goes on a rampage for revenge - pulling Thomas right with him down a dark path that in the end can only lead to the inevitable.

At the beginning of a level, the player normally has the option to choose between playing either Ray or Thomas. Only in a few missions the game decides this. Choosing with which character to fight his way in first-person-shooter style through the levels greatly influences the gameplay. While Ray shoots first and asks questions later, he can neither climb over obstacles nor use bows or throwing knives for stealth kills. On the other hand Thomas could not even kick in a door if his life depended on it. So most of the time the two need to work together. Sometimes though the characters split up and the mission progresses differently for each one of them. In addition at certain points in the game the two use their coop concentration mode together, allowing them to simultaneously slow down time and use their two different special attacks to take down large groups of enemies. While Ray has to aim during concentration mode to unleash hell on his enemies afterwards, Thomas's cross-hair automatically jumps from enemy to enemy but requires the player to pull the trigger manually each time. Similar to the duels, in which the player needs to draw his gun in one move before he can fire, this is done by performing a virtual backwards pull with the mouse or the analog stick. To limit the access to concentration mode, its "power" needs to replenished by killing six enemies and only holds for a certain amount of time if not used before it vanishes.

Besides the story campaign, the game also features a class-based multiplayer mode for up to 12 players. While no coop-mode is available, the players can shoot each other in Deathmatch, Team Deathmatch and Wanted. In Wanted one player takes on the role of a wanted criminal and needs to be taken down. The player that manages to put him to rest then automatically becomes the criminal himself. Manhunt builds on that premise by putting a whole team on the hunt for the wanted criminal for 60 seconds which himself is defended by a complete team. The last mode, Historical Events, pits two teams against each other where one team needs to fulfill objectives during a time limit (like blowing up a weapons cache) with the other team tries to stop them.
Call of Juarez : the Cartel
 Call of Juarez: The Cartel  PlayStation 3 Front Cover  Call of Juarez: The Cartel  PlayStation 3 Back Cover
 Call of Juarez: The Cartel revolves around a undercover team that has been put together in order to investigate a bombing of an LAPD office. The events pick up in the meeting room where the team is put together, consisting of Ben McCall, an LAPD detective who’s as close to the Western ideals as the game can get, an FBI agent Kim Evans, and Eddie Guerra from DEA. This undercover team is tasked to work in secrecy and carry out their investigation of the bombing, with possible involvement of the local gangsters as well as the Mendoza cartel from Mexico. By granting freedom to achieve their goals, the team begins by attempting to provoke a gang war by destroying drugs that belong to one gang while impersonating the Cartel.

The player can choose which one of the three characters to control, each having their own choice of weapons and special abilities. Sometimes enemies will be laying down suppressing fire, in which case the team has to stay behind, while the protagonist advances to cover them. Throughout the game there are also several car chase sequences and shootouts. Gun combat is occasionally interspersed by short fighting sequences, as well as moments when a door has to be breached open in order to shoot the enemies down. The game is oriented towards co-operative gameplay, as the player is given optional objectives throughout its course.
Call of Juarez : the Gunslinger
 Call of Juarez: Gunslinger Windows Front Cover  Call of Juarez: Gunslinger Windows Back Cover
 Call of Juarez: Gunslinger is the fourth main game in the shooter series and a return to the Old West setting of the second game Call of Juarez: Bound in Blood. The player controls the bounty hunter Silas Greaves and the game is organized around three game modes: Story, Arcade and Duel. Arcade consists of travelling through a location defeating waves of enemies and gaining a high score by keeping the combo going, while Duel is a series of gunslinger duels.

The protagonist Silas Greaves also narrates the story in the Story mode and the player completes a series of missions through linear levels. The game is set in 1910 when Greaves enters a saloon in Abilene, Kansas and tells his bounty hunting tales. These cut-scenes are presented as a series of drawn, still images with voice-overs. The gameplay sequences are then played as flashbacks. Greaves however proves to be an unreliable narrator and when he gets called out during certain moments, these affect the game environment immediately, removing or introducing new elements. The player can also hunt down Nuggets of Truth, which recount the historical truths behind his tales.

The gameplay consists of completing objectives and shooting down enemies. He has access to different guns and experience points can be used to expand his skills and use dual pistols, shotguns and rifles. Skills are divided over three categories: Gunslinger (dual wielding), Ranger (long distance) and Trapper (close quarters) with upgrades such as faster aiming, faster reloading and more. Gameplay includes the bullet time ability (Concentration), gunslinger duels that require quick reflexes, and dodging bullets through quick time events. Lethal shots can only be avoided when the Sense of Death meter is fully charged. There is complete freedom of movement and Greaves often has to seek cover behind rocks. Precise aiming through headshots is rewarded with more points.
Capone
Capone DOS Front Cover   Capone DOS Back Cover
This is the first light-gun game for the Commodore Amiga. The action takes place in the Capone era of 1920s Chicago. The player is a lone gunman battling Capone’s men down the streets and alleys of the city. The game plays much like Operation Wolf. As the game progresses, the screen scrolls sideways and evil gangsters pop up from behind windows and buildings. The player must take care not to hit innocent bystanders, including women, children, and pets strolling down the street. There are also two indoor scenes, including a warehouse filled with TNT and the finale that takes place inside a bank. Capone was released in the early years of the Amiga, and had a very unique look for its time.

Although the major selling point of Capone was it was the first light-gun game available for the Amiga, players could also play entirely with a mouse. During mouse play, a cross-hair cursor appears on screen. Firing is accomplished simply by hitting the mouse button, or trigger on the light-gun. 
Captain Planet & the Planeteers
 Captain Planet and the Planeteers     Genesis Front Cover  Captain Planet and the Planeteers     Genesis Back Cover
 
Children growing up in the early 90s were worried about impending environmental doom. The popular Captain Planet cartoons told them they were doomed, unless a superhero could be formed by a multinational group of youths (the Planeteers of the title), to take on the polluters and deforesters.

Each of the five levels of this platform game has a specific mission and boss, and is undertaken by a specific Planeteer. These involve destroying hazards, shooting enemies, moving across suspended poles, and jumping onto ledges.

You have four energy and four power units - more can be collected up to a limit of 8, and they will always be recharged to four (if necessary) when you reach a boss. You have an unlimited standard shot and a more powerful Super shot, which drains power.
Captain Scarlet : in the Shadow of Fear
Captain Scarlet: In the Shadow of Fear Windows Front Cover  Captain Scarlet: In the Shadow of Fear Windows Back Cover
Captain Scarlet: In the Shadow of Fear is a game based on British science-fiction television series Captain Scarlet and the Mysterons (1967-1968). The story is that in the year 2068 a Spectrum mission to Mars led by Captain Black goes wrong and a Martian city inhabited by the Mysterons is destroyed. The Mysterons kill Black, use their powers of retrometabolism to take over his body and declare war on Earth. Your mission is to help Captain Scarlet discover their plans and foil an attempt to blow up the Spectrum observatory on Earth.

The game features six mini-games of different genres that can be played in sequence in the Story mode, or in any order in the Mission Select mode: cracking alien codes, piloting a Rover vehicle, landing the probe on Mars, locating color keys to open color doors etc. There is also a multimedia area with facts about the solar system and a quiz.
 
Captain Tsubasa V 
Captain Tsubasa V: Hasha no Shōgō Campione SNES Front Cover   Captain Tsubasa V: Hasha no Shōgō Campione SNES Back Cover
 Captain Tsubasa V: Hasha no Shougou Campione is another installment in the ever-popular series based on the Japanese anime "Captain Tsubasa". This particular installment is set during the "World Youth" arc and focuses mainly on Tsubasa Oozora's year in the Italian Serie A league and his time representing Japan in international competition. However, other characters in the series have their own minor stories as well. The main objective is to make it to the World Cup and conquer all opposition... including the ever-imposing and seemingly unbeatable Campione team!

Unlike previous installments in the series, the gameplay takes place with the pitch in full view. However, other elements of the series are still intact: The player can still advance to the goal if there's no opponent in the way, and can stop the action at the appropriate time to make an action. If the player has the ball, he/she can pass, shoot, dribble, or etc. And when on defense, the player can either tackle, cut pass/shoot, or mark an opponent with the ball.

Players can also compete in the All-Star mode, where they can set up custom matches against a second player or the CPU, pick a team (from Club football or National League teams), and set other custom options.
  
 

 

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