Senin, 25 November 2019

Mobygames (36)

the Countdown
Countdown DOS Front Cover   Countdown DOS Inside Cover 


Countdown DOS Back Cover

Mason Powers, a former CIA agent, awakens in a Turkish asylum with many of his memories erased. Gradually recovering from his amnesia, Mason realizes that he has been locked up for allegedly murdering his supervisor. Convinced that he is innocent, Mason eventually escapes from the mental hospital. However, that brings him back to his old job, where he becomes entangled in a world-wide conspiracy of espionage, terrorism, and murder.

Countdown is an adventure game with emphasis on traveling and conversation, though inventory-based puzzles are present as well. Over the course of the game the protagonist travels to many different locations around the world, though the areas themselves are fairly small. Interaction is performed by choosing verb commands such as Look, Get, Taste, and others. There are no "hot spots" that indicate than an object can be interacted with. A bulk of the game is dedicated to conversations, which include, among others, special commands such as Help, Hassle, Pleasant, and Bluff. Sometimes choosing a wrong action may lead to a premature end of the game.

A few segments involve navigating top-down mazes. It is possible to die in various ways and also get irrevocably stuck. The game imposes a time limit of ninety-six in-game hours on the player. Certain actions - such as spending more money and traveling by plane instead of a train - may help the player stay well within this limit. The game is notable for using digitized photography alongside hand-painted graphics; character portraits are all scanned photos. It also uses digitized music and speech samples, which can be heard even with a PC speaker thanks to a special software.

Count Duckula in No Sax Please We're Egyptian
Count Duckula in No Sax Please - We're Egyptian ZX Spectrum Front Cover  Count Duckula in No Sax Please - We're Egyptian ZX Spectrum Back Cover

Count Duckula (in No Sax Please - We're Egyptian) is a 2D platformer with adventure elements. The game is based on "Count Duckula", a British animated television series.

Count Duckula with his servants Igor and Nanny have brought their European style castle to ancient Egypt. Once there they set their on the Sax, an ancient Egyptian saxophone with magical powers. The Sax is hidden in the pyramid tomb of the pharaoh Upanatem, deep in the burning desert. Cont Duckula's rivals the Crow Brothers inadvertently hitched a ride on their time travel and are preparing their own expedition to foil the vampire duck.

Players control Duckula. The count must explore the pyramid, solving puzzles and collecting useful items, while keeping an eye out for wandering mummies and crows. Duckula must avoid the mummies, falling rocks and the Crow Brothers. If the count is touched by any of these then he is "frozen" and the clock advances by one hour. Duckula can pick up various useful items; if you don't want an item then Duckula must jump over it. Duckula can carry only up to three items. 
 

the Count of Monte Cristo
The Count of Monte Cristo Windows Front Cover The Count of Monte Cristo Windows Back Cover 

The Count of Monte Cristo is a hidden object game based on the 1846 classic novel by the French writer Alexandre Dumas. The player assumes the role of Edmond Dantès, a man seeking revenge for a betrayal that sent him to prison. Each screen is a scene taken from the book, with a list at the bottom of objects that must be found and clicked before time runs out. Consecutive wrong clicks take 30 seconds off the timer.

After Edmond's escape from prison (that acts as a prelude to the game), each chapter follows his investigation of one of eight suspects, comprised of several locations. Mini-games appear between chapters, and most are implementations of well-known casual titles and common puzzles, like Sudoku, tile matching, sliding-tile and jigsaw puzzles. They can be skipped with a penalty of ten minutes and the removal of all the available hints.

The hint button at the bottom-right has five charges, represented as emeralds. It shows the exact position of one of the required objects. Extra gems can be collected on a bonus scene at the start of the next chapter. 
 

Courier Crisis
Courier Crisis PlayStation Front Cover  Courier Crisis PlayStation Back Cover

Courier Crisis is a game that simulates the life of a bicycle courier. As you peddle around a virtual city, you must pick up packages from grumpy customers, and then deliver them to other grumpy customers before a timer runs out.

The 3D city and the traffic in Courier Crisis are your biggest obstacles. You can pull off crazy jumps and huge tricks that help you dodge them. There are many different areas of the city in which you can do delivery runs, such as the wharf, China town, the slums, and the city center. In total, there are more than 250 missions to complete. As you complete missions, you earn money that you can use to buy better rides.

Crash Bandicoot 
Crash Bandicoot PlayStation Front Cover Crash Bandicoot PlayStation Back Cover 

 Dr. Neo Cortex and Dr. Nitrus Brio, two evil doctors determined to take over the world, create two devices to turn innocent creatures into genius destroyers of the world. One particular animal, a Bandicoot, is chosen to be the leader of the pack, but when the devices fail in their attempts, the animals are turned into crazy monsters. Only Crash Bandicoot survives with brain intact, now knowing that Neo Cortex is the real bad guy. Cortex notices the threat that Crash may cause, and banishes Crash to another island. So it is up to Crash to find his way through the islands monster population and stop Cortex from destroying the world, as well as saving his girlfriend who is next on the devices list.

In Crash' first appearance on the Playstation, you must run, jump and spin your way through this part 3D platform/part Side Scroller/part Mario 64 style adventure.

Crash Bandicoot 2 : Cortex Strikes Back
Crash Bandicoot 2: Cortex Strikes Back PlayStation Front Cover Holographic 3D Cover  Crash Bandicoot 2: Cortex Strikes Back PlayStation Back Cover

After the last battle with Crash Bandicoot, Cortex is thrown down to Crash' island. In a cave he finds a crystal which he finds out holds great powers. Cortex plans to use these powers for an improved Cortex Vortex which will turn everyone on Earth into his mindless slaves. But in order to do that he has to find 25 other crystals to power the Cortex Vortex. He recruits his old enemy, Crash, to find them, but Crash doesn't know about Cortex' evil plans.
 
Crash Bandicoot Warped
Crash Bandicoot: Warped PlayStation Front Cover  Crash Bandicoot: Warped PlayStation Back Cover

The third title in Sony's popular Crash Bandicoot series, Crash Bandicoot 3 is the first to feature Coco as a playable character, and uses the "tunnel" 3D popularized in the earlier Crash games.

As in Crash Bandicoot 2 you have to collect 25 crystals that are scattered across time before your enemy Dr. Neo Cortex does. But this time the evil witch doctor Uka Uka is with Cortex to find the crystals and take over the world. With help from N. Tropy they build a Time Twister Machine to travel through time with. Crash and Coco must also use the Time Twister for gathering crystals, as usual with the help from the good witch doctor Aku Aku.

But there are also 42 gems scattered across time, just like in Crash 2. You must find them as well in order to complete the game. When you have collected all of the 25 crystals, then you can take on Cortex and Uka Uka.
 
Crash Bandicoot the Wrath of Cortex
Crash Bandicoot: The Wrath of Cortex PlayStation 2 Front Cover  Crash Bandicoot: The Wrath of Cortex PlayStation 2 Back Cover

Crash Bandicoot: The Wrath of Cortex is the first Crash Bandicoot game for a system other than the original PlayStation. The story is set some time after Warped: Dr. Cortex wants revenge after being defeated by Crash (again). For this purpose, he creates Crunch, a super-bandicoot who can destroy everything that crosses his way. So Crash needs to defeat Crunch (and in the end, Dr. Cortex).

The game is a typical jump and run, with some other action passages, like air combat and a sequence where Crash is trapped inside a giant sphere rolling around in some sort of rollercoaster. All graphics are in 3D, and the sound is typical for cartoon games like this. The whole game is pretty straightforward in design, getting stuck on a puzzle is not really possible.
 
 
  

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