Deus Ex
Some time during the 2050's, the world is a dangerous place as terrorists, drug czars, and outlaw states rule, using violence and subterfuge as tools in their push for global conquest. A deadly virus dubbed "gray death" is running rampant throughout the world and the only known cure is a chemical known as "Ambrosia" manufactured by the VersaLife corporation. However Ambrosia supplies are scarce and world governments, particularly the United States, carefully monitor and control who receives this cure. As protest against these events, French terrorist organization "Silhouette" bombs the historic symbol of friendship between French and American people, The Statue of Liberty. In response to this attack, the United Nations Anti-Terrorist Coalition (UNATCO) organization is formed. Building a headquarters underground at Liberty Island, its mission is to attack terrorism and maintain peace around the world. JC Denton is a nano-enhanced agent who has been primed for UNATCO service. While JC's brother Paul is already an active agent, JC is beginning his first day of service when the National Secessionist Forces (NSF) suddenly raid a supply of Ambrosia at UNATCO headquarters.
Deus Ex is a dark cyberpunk game that combines gameplay styles of first-person shooter and RPG, with elements of stealth and puzzle-solving. The player assumes the role of JC Denton, UNATCO anti-terrorist agent. Pitted against an elaborate global conspiracy, he must interact with characters, pick up weapons and complete objectives. While JC is essentially fixed within the mission-framework of the game, he can be customized in areas such as weapons, technical skills and physical prowess. Completing objectives rewards the player with skill points, which may be distributed to increase JC's proficiencies in eleven different disciplines. The player can choose to increase the damage JC inflicts with various types of weapons, improve his lock-picking or computer hacking abilities, etc. Each such discipline has four levels of proficiency.
Another way of customizing JC is applying nano-augmentations to his body. These cybernetic implants bestow the hero with super-human abilities, and can be installed on different body parts, up to nine at the same time. Along with combat-related benefits, nano-augmentations also grant DC abilities that can be used to overcome certain obstacles within the game world. Examples of those are jumping to extreme heights, swimming, lifting heavy objects, etc. Weapons can be customized as well: their range, accuracy, and magazine sizes can be increased, and they can be enhanced by attaching scopes, silencers, or laser sights to them.
The game leads JC to various places all around the globe. The cities he visits, as well as most mission areas, are expansive and fairly open to accommodate different approaches to solving the same problems, depending on the player's preferred style of play. Most of the missions can be tackled in various ways, e.g. with brute force, stealth, or extensive usage of lock-picking and computer hacking abilities. At certain points, the course of the storyline can also be influenced by the decisions made by the player. Similarly to System Shock games, the environment is largely interactive, the player being able to pick up, use, and discard various types of objects.
Deus Ex is a dark cyberpunk game that combines gameplay styles of first-person shooter and RPG, with elements of stealth and puzzle-solving. The player assumes the role of JC Denton, UNATCO anti-terrorist agent. Pitted against an elaborate global conspiracy, he must interact with characters, pick up weapons and complete objectives. While JC is essentially fixed within the mission-framework of the game, he can be customized in areas such as weapons, technical skills and physical prowess. Completing objectives rewards the player with skill points, which may be distributed to increase JC's proficiencies in eleven different disciplines. The player can choose to increase the damage JC inflicts with various types of weapons, improve his lock-picking or computer hacking abilities, etc. Each such discipline has four levels of proficiency.
Another way of customizing JC is applying nano-augmentations to his body. These cybernetic implants bestow the hero with super-human abilities, and can be installed on different body parts, up to nine at the same time. Along with combat-related benefits, nano-augmentations also grant DC abilities that can be used to overcome certain obstacles within the game world. Examples of those are jumping to extreme heights, swimming, lifting heavy objects, etc. Weapons can be customized as well: their range, accuracy, and magazine sizes can be increased, and they can be enhanced by attaching scopes, silencers, or laser sights to them.
The game leads JC to various places all around the globe. The cities he visits, as well as most mission areas, are expansive and fairly open to accommodate different approaches to solving the same problems, depending on the player's preferred style of play. Most of the missions can be tackled in various ways, e.g. with brute force, stealth, or extensive usage of lock-picking and computer hacking abilities. At certain points, the course of the storyline can also be influenced by the decisions made by the player. Similarly to System Shock games, the environment is largely interactive, the player being able to pick up, use, and discard various types of objects.
Deus Ex Invisible War
Twenty years have passed after the events described in Deus Ex. The actions of JC Denton have eventually led to a period of economic depression, known as "The Collapse". The world is on the brink of chaos after the dismantling of the mighty biotech corporations, and multiple religious and political groups lust after power.
The city of Chicago is destroyed in a devastating energy blast by unknown terrorists. Two trainees of the Tarsus Academy, Alex D and Billie Adams, are evacuated to another Tarsus-controlled facility in Seattle. Shortly thereafter the facility is attacked by members of a religious organization called the Order. Billie admits that she has been collaborating with them, implying that Tarsus may be involved in a conspiracy. It is now up to Alex to find his or her place in the new world, and ultimately shape its fate.
Deus Ex: Invisible War is a first-person shooter that retains many gameplay elements of its predecessor, such as conversations with characters, inventory management, exploration, and mixing various gameplay styles during missions. As in the original game, the style of play helps shape the game as it progresses, from how characters interact with the protagonist to the types of situations encountered. Each potential conflict can be resolved in a number of ways, through peaceful means or through violence, using stealth or a show of force. Hacking computer terminals and unlocking doors with special tools are prominently featured.
Weapons can be modified in a variety of ways, e.g. increasing their rate of fire, silencing the shots, allowing the weapon to shoot through glass, etc. Characters can once again outfit their bodies with an array of biotech parts, some of which include the ability to see through walls, disappear from radar, regenerate from critical hits, or jump forty feet in the air. Unlike the previous installment, there are no true role-playing elements in the game. The player must search for biotech canisters to install and upgrade biomods; however, no experience points are awarded for either completing missions or dealing with enemies. Inventory management has been simplified as well.
The sequel places more emphasis on decisions and different approaches to missions. From the beginning of the game the player has the freedom of performing missions for organizations and people of his or her choice. Like in the first game, several endings can be reached depending on the player's decisions.
The city of Chicago is destroyed in a devastating energy blast by unknown terrorists. Two trainees of the Tarsus Academy, Alex D and Billie Adams, are evacuated to another Tarsus-controlled facility in Seattle. Shortly thereafter the facility is attacked by members of a religious organization called the Order. Billie admits that she has been collaborating with them, implying that Tarsus may be involved in a conspiracy. It is now up to Alex to find his or her place in the new world, and ultimately shape its fate.
Deus Ex: Invisible War is a first-person shooter that retains many gameplay elements of its predecessor, such as conversations with characters, inventory management, exploration, and mixing various gameplay styles during missions. As in the original game, the style of play helps shape the game as it progresses, from how characters interact with the protagonist to the types of situations encountered. Each potential conflict can be resolved in a number of ways, through peaceful means or through violence, using stealth or a show of force. Hacking computer terminals and unlocking doors with special tools are prominently featured.
Weapons can be modified in a variety of ways, e.g. increasing their rate of fire, silencing the shots, allowing the weapon to shoot through glass, etc. Characters can once again outfit their bodies with an array of biotech parts, some of which include the ability to see through walls, disappear from radar, regenerate from critical hits, or jump forty feet in the air. Unlike the previous installment, there are no true role-playing elements in the game. The player must search for biotech canisters to install and upgrade biomods; however, no experience points are awarded for either completing missions or dealing with enemies. Inventory management has been simplified as well.
The sequel places more emphasis on decisions and different approaches to missions. From the beginning of the game the player has the freedom of performing missions for organizations and people of his or her choice. Like in the first game, several endings can be reached depending on the player's decisions.
Deus Ex Human Revolution
In a near future dominated by chaos, conspiracies and biomechanical augmentations, society is divided by various organizations fighting for supremacy, and large corporations extending their power beyond those of governments. An ideological war is growing between people who accept the biotechnological progress and people who fight it. A human revolution is coming.
Adam Jensen is a thirty-four-year-old ex-SWAT member from Detroit, enrolled by a powerful biotechnology company named Sarif Industries. His job is to ensure the scientists' private security and safeguard the secrets of the company's projects. The first day after his hiring, Adam Jensen is about to attend a meeting with David Sarif, the founder and CEO of Sarif Industries, when suddenly a red alert is issued in the company laboratories. A troop of mercenaries, apparently working for Belltower Associates, breaks in and kills several scientists. After having neutralized some of the mercenaries, Adam is severely injured by one of them. He has no choice but to be enhanced with biomechanical augmentations to save his life. His goal is now to discover what were the motivations of the attackers, and unravel a greater conspiracy behind their actions.
Deus Ex: Human Revolution is the third game in the Deus Ex series. The events of the game take place in the year 2027, twenty-five years before those described in the first game. Like the first installment, the game is a hybrid of 3D shooter with a stealth angle and role-playing. All styles of play can be adopted to succeed in the missions, from a totally furtive mode (some bonuses are granted in case the player character hasn't been detected during the whole mission), to the most brutal one. The player's decisions may have an impact on the storyline.
The game offers a vast array of weapons and biomechanical augmentations (hacking, social, stealth, sight, armor or combat skill enhancements, etc.). Various amounts of experience points are awarded for completing main or secondary quests, avoiding or eliminating enemies, hacking, reading electronic books and discovering secret passages. After having accumulated a certain quantity of experience points, the player is awarded a "praxis kit", which can be manually used to learn or improve an augmentation. These kits can also be found during exploration or purchased in clinics.
Role-playing elements include, besides augmentations and general character-building, exploration of non-hostile areas and dialogue with non-playable characters. During certain crucial moments the player will have to participate in a "conversation battle" with a key character, selecting the correct psychological approach and influencing subsequent plot events.
A few modifications have been made to the shooting gameplay, emphasizing its tactical aspect. Third-person cover system is integrated into otherwise fully first-person gameplay. Enemies often appear in groups led by a commander; taking out the latter may demoralize enemies, making them easier targets. Though the game still contains health-restoring items, the protagonist's health regenerates itself over time.
Adam Jensen is a thirty-four-year-old ex-SWAT member from Detroit, enrolled by a powerful biotechnology company named Sarif Industries. His job is to ensure the scientists' private security and safeguard the secrets of the company's projects. The first day after his hiring, Adam Jensen is about to attend a meeting with David Sarif, the founder and CEO of Sarif Industries, when suddenly a red alert is issued in the company laboratories. A troop of mercenaries, apparently working for Belltower Associates, breaks in and kills several scientists. After having neutralized some of the mercenaries, Adam is severely injured by one of them. He has no choice but to be enhanced with biomechanical augmentations to save his life. His goal is now to discover what were the motivations of the attackers, and unravel a greater conspiracy behind their actions.
Deus Ex: Human Revolution is the third game in the Deus Ex series. The events of the game take place in the year 2027, twenty-five years before those described in the first game. Like the first installment, the game is a hybrid of 3D shooter with a stealth angle and role-playing. All styles of play can be adopted to succeed in the missions, from a totally furtive mode (some bonuses are granted in case the player character hasn't been detected during the whole mission), to the most brutal one. The player's decisions may have an impact on the storyline.
The game offers a vast array of weapons and biomechanical augmentations (hacking, social, stealth, sight, armor or combat skill enhancements, etc.). Various amounts of experience points are awarded for completing main or secondary quests, avoiding or eliminating enemies, hacking, reading electronic books and discovering secret passages. After having accumulated a certain quantity of experience points, the player is awarded a "praxis kit", which can be manually used to learn or improve an augmentation. These kits can also be found during exploration or purchased in clinics.
Role-playing elements include, besides augmentations and general character-building, exploration of non-hostile areas and dialogue with non-playable characters. During certain crucial moments the player will have to participate in a "conversation battle" with a key character, selecting the correct psychological approach and influencing subsequent plot events.
A few modifications have been made to the shooting gameplay, emphasizing its tactical aspect. Third-person cover system is integrated into otherwise fully first-person gameplay. Enemies often appear in groups led by a commander; taking out the latter may demoralize enemies, making them easier targets. Though the game still contains health-restoring items, the protagonist's health regenerates itself over time.
Deus Ex Mankind Divided
Deus Ex: Mankind Divided is the fourth main entry in the Deus Ex series, and the direct sequel to Deus Ex: Human Revolution. Set two years after the events of Human Revolution, Mankind Divided follows that game's protagonist, Adam Jensen, on a new adventure as he investigates a subway bombing in Prague. The world is heavily divided between those with augmentations and those who do not, with the latter fearing the former following the ending of the previous game. This division is known as the "mechanical apartheid".
As with the previous game, players will investigate the bombing by speaking to characters, exploring the environment, and completing missions however they choose. Various actions, such as completing quests, finding alternate routes, hacking terminals, and neutralizing enemies earn the player Praxis points, which they can use to activate Jensen's mechanical augmentations. These augmentations give Jensen abilities such as turning invisible, strength to lift heavy objects, and hacking into higher-level terminals. In addition to most of the augmentations from Human Revolution, several new "experimental" augmentations are available. Due to their untested and unauthorized nature, the player must deactivate one of Jensen's original augmentations in order to use one of these.
The game utilizes the same hybrid first/third-person combat system seen in Human Revolution, with the camera moving to third-person whenever Jensen is pressed against cover. There are many weapons available for the player to use, including several different types of guns and grenades. Some of the new augmentations offer additional weapons, including a blade projectile and an electric weapon which knocks out several enemies at once. Guns can be customized on the fly using crafting materials gathered by exploring the game world. Crafting parts can also be used to make special items such as mine templates and multitools, which can hack into any terminal.
In addition to the main campaign, there is another mode called "Breach". This arcade-style mode dispenses with the story and character elements of the campaign and focuses on speedrunning and perfecting different levels.
As with the previous game, players will investigate the bombing by speaking to characters, exploring the environment, and completing missions however they choose. Various actions, such as completing quests, finding alternate routes, hacking terminals, and neutralizing enemies earn the player Praxis points, which they can use to activate Jensen's mechanical augmentations. These augmentations give Jensen abilities such as turning invisible, strength to lift heavy objects, and hacking into higher-level terminals. In addition to most of the augmentations from Human Revolution, several new "experimental" augmentations are available. Due to their untested and unauthorized nature, the player must deactivate one of Jensen's original augmentations in order to use one of these.
The game utilizes the same hybrid first/third-person combat system seen in Human Revolution, with the camera moving to third-person whenever Jensen is pressed against cover. There are many weapons available for the player to use, including several different types of guns and grenades. Some of the new augmentations offer additional weapons, including a blade projectile and an electric weapon which knocks out several enemies at once. Guns can be customized on the fly using crafting materials gathered by exploring the game world. Crafting parts can also be used to make special items such as mine templates and multitools, which can hack into any terminal.
In addition to the main campaign, there is another mode called "Breach". This arcade-style mode dispenses with the story and character elements of the campaign and focuses on speedrunning and perfecting different levels.
Devastation
A first-person shooter that takes place in post-apocalyptic Earth, where corrupt corporations run the world by controlling technology, media, and society itself. You take the role as a member of the Resistance, and along with other gang members you fight for what's left of society.
Devastation features squad-based battles, where you and your AI teammates fight together against the enemy and a very good physics engine, allowing you to use or manipulate virtually anything you see in some way.
Devastation features squad-based battles, where you and your AI teammates fight together against the enemy and a very good physics engine, allowing you to use or manipulate virtually anything you see in some way.
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