Crash n Burn
Race aggressively against 15 other cars through various courses to win races that are run through city-street circuits. You must also keep your car running by not having it damaged too severely from car crashes. You also have to dodge the wrecks of your competitors which remain on the track after they have crashed one too many times. After each race you win, you earn cash that can be used to upgrade the cars in your garage. There are four car types available: compact, pickup, muscle, and sports.Other race modes include last man standing, bomb tag, running man, and kamikaze.
Crescent Suzuki Racing
Crescent Suzuki Racing is a motorcycle race game for one or two players.
Crescent Racing is a race team based at the Crescent motorcycle dealership based in Dorset, England. The team has won many titles and is the official racing team of Suzuki in the UK.
This game gives the player a chance to race in six championships comprising the Amateur Series, Pro Racing or Super Cup GTR races for super bike or super sidecar. There is also a time trial race mode where the player has to beat a set time on a series of tracks. There are sixteen different tracks including Altendorf Aerodrome, Atlanta Raceway, Glendale Raceway, Rouen and Woodcote Park and twenty five kinds of super bike and super sidecars available to be ridden. However most bikes and most tracks are locked and become available as the player progresses through the game.
There are three levels of difficulty. Player one defaults to keyboard controls while player two may use either keyboard or another controller.
Crescent Racing is a race team based at the Crescent motorcycle dealership based in Dorset, England. The team has won many titles and is the official racing team of Suzuki in the UK.
This game gives the player a chance to race in six championships comprising the Amateur Series, Pro Racing or Super Cup GTR races for super bike or super sidecar. There is also a time trial race mode where the player has to beat a set time on a series of tracks. There are sixteen different tracks including Altendorf Aerodrome, Atlanta Raceway, Glendale Raceway, Rouen and Woodcote Park and twenty five kinds of super bike and super sidecars available to be ridden. However most bikes and most tracks are locked and become available as the player progresses through the game.
There are three levels of difficulty. Player one defaults to keyboard controls while player two may use either keyboard or another controller.
The Crew
The Crew is a racing game set in an open world environment of a scaled-down version of the United States. Players have the ability to drive from coast to coast with the inclusion of major cities such as Chicago, Detroit, Las Vegas, Los Angeles, Miami and New York, as well as specific locales such as Pikes Peak, the Laguna Seca race track, famous landmarks such as Cape Canaveral, many highways and smaller towns. In the single-player campaign the player controls Alex Taylor. He is a witness to the murder on his brother Datton, the leader of a crew called the 5-10's, but is arrested himself. Five years later he is given the opportunity by the FBI to hunt down his brother's killer Dennis 'Shiv' Jefferson, the gang's leader, as he is deployed to unmask the corrupt FBI agent Coburn who is also involved. He has to join the crew himself and make a name for himself to rise up the ranks.
The missions consist of a large amount of races and cut-scenes further the story, but there are also smaller challenges called 'skills' such as slalom courses, staying on the ideal racing line, making big jumps to cross gaps and maintaining a certain speed for a set distance. Skills are triggered by driving through them. Next to regular checkpoints races against the clock or opponents there are specific tasks such as stealing a certain car, transporting packages, escaping from cops, performing takedowns or chauffeuring. As Taylor rises up the ranks and get tasks from the crew's tiers V, V2, V4, V6 and eventually V8, new areas open up. The entire world is available right away, but the missions in the areas to the west only open up when a certain level has been reached and events usually recommend a car of a certain level.
Cars do not need to follow roads and can generally race on any type of terrain. There are specs for each type of environment that enhance performance, such as Circuit, Dirt, Performance, Raid and Street, but not all cars have access to all of them. The game world uses a day-and-night cycle and a large map can be used to plan a route with navigation. Taylor gains experience to level up and the same applies to the cars. Regularly new car parts are supplied, often based on his performance, to upgrade the car. With each new level perks become available, used to give Taylor an experience boost or to further enhance the cars.
Next to the solo parts players can join crews to share the experience, work together and progress quicker. Crews of up to four people can form temporarily alliances with online players or with friends. Up to eight players are supported simultaneously in a single session. After the initial of the parts factions become available, such as the Eagles on the East Coast and the Wolves in the Midwest. Players get to join a certain faction to access PvP and PvE races. Joining a crew is the only way to earn crew credits, a secondary currency to buy perks and cars. The game supports microtransactions with real money to buy cars, but you cannot acquire any above your current level. This is never required to progress in the game. Crew credits can also be bought as large credits packs.
Each crew has a crew leader who can take a number of decisions, such as restarting a mission. There is also a large amount of social features to track scores and compare with friends. The game contains many types of cars from licensed manufacturers such as Aston Martin, Bentley, BMW and Ferrari. After the main game has been completed and level 50 is hit, platinum car parts can be obtained, as opposed to the gold ones, encouraging players to continue racing as these provide a random statistics boost to get the best possible car for PvP matches at the highest level.
The missions consist of a large amount of races and cut-scenes further the story, but there are also smaller challenges called 'skills' such as slalom courses, staying on the ideal racing line, making big jumps to cross gaps and maintaining a certain speed for a set distance. Skills are triggered by driving through them. Next to regular checkpoints races against the clock or opponents there are specific tasks such as stealing a certain car, transporting packages, escaping from cops, performing takedowns or chauffeuring. As Taylor rises up the ranks and get tasks from the crew's tiers V, V2, V4, V6 and eventually V8, new areas open up. The entire world is available right away, but the missions in the areas to the west only open up when a certain level has been reached and events usually recommend a car of a certain level.
Cars do not need to follow roads and can generally race on any type of terrain. There are specs for each type of environment that enhance performance, such as Circuit, Dirt, Performance, Raid and Street, but not all cars have access to all of them. The game world uses a day-and-night cycle and a large map can be used to plan a route with navigation. Taylor gains experience to level up and the same applies to the cars. Regularly new car parts are supplied, often based on his performance, to upgrade the car. With each new level perks become available, used to give Taylor an experience boost or to further enhance the cars.
Next to the solo parts players can join crews to share the experience, work together and progress quicker. Crews of up to four people can form temporarily alliances with online players or with friends. Up to eight players are supported simultaneously in a single session. After the initial of the parts factions become available, such as the Eagles on the East Coast and the Wolves in the Midwest. Players get to join a certain faction to access PvP and PvE races. Joining a crew is the only way to earn crew credits, a secondary currency to buy perks and cars. The game supports microtransactions with real money to buy cars, but you cannot acquire any above your current level. This is never required to progress in the game. Crew credits can also be bought as large credits packs.
Each crew has a crew leader who can take a number of decisions, such as restarting a mission. There is also a large amount of social features to track scores and compare with friends. The game contains many types of cars from licensed manufacturers such as Aston Martin, Bentley, BMW and Ferrari. After the main game has been completed and level 50 is hit, platinum car parts can be obtained, as opposed to the gold ones, encouraging players to continue racing as these provide a random statistics boost to get the best possible car for PvP matches at the highest level.
The Crew 2
The newest iteration in the revolutionary franchise, The Crew® 2 captures the thrill of the American motorsports spirit in one of the most exhilarating open worlds ever created. Welcome to Motornation, a huge, varied, action-packed, and beautiful playground built for motorsports throughout the entire US of A. Enjoy unrestrained exploration on ground, sea, and sky. From coast to coast, street and pro racers, off-road explorers, and freestylers gather and compete in all kinds of disciplines. Join them in high-octane contests and share every glorious moment with the world.
The Crew® 2 gives you the chance to showcase your skills and rise as a multi-skilled motorsports champion.
FEATURES
WELCOME TO MOTORNATION – TAKE THE CHALLENGE TO THE GROUND, SEA, AND SKY
Push boundaries and take on new experiences in iconic locations. Fly and spin through fog and clouds above the snowcapped Rocky Mountains, burn rubber in the backstreets of New York City, sweep through the Mississippi River, and explore every inch of the Grand Canyon. Driving your dream hypercar, riding some of the most iconic American bikes, and taking control of the swiftest aerobatic planes and powerboats: opportunities for fun and challenges are limitless in a fully redesigned USA.
SWITCH INSTANTLY BETWEEN VEHICLES & ENJOY A 100% SEAMLESS EXPERIENCE
The Crew® 2 is about open world freedom behind the wheel of your favorite rides. Shift from one to another with just a push of a button using the Fast Fav feature and experience the full potential of this huge and seamless open world. Cruising through L.A in your dream hypercar, switch to the swiftest aerobatic plane to rise above the skyscrapers and enjoy stunning perspectives over Hollywood, then swap it for a slick powerboat as you reach the coastline, landing smoothly on the Pacific ocean: opportunities for fun and challenges are limitless.
BE THE CHAMPION YOU WANT TO BE
Join four different motorsports families from around the country: street and pro racers, off-road experts, and freestylers. They’ll hook you up with new rides, and they’ll introduce you to their own unique motorsports culture and set of disciplines. Through competitions and chance encounters, find and hone your personal style, collect and customize your dream rides, show them off in your HQ, and make your mark on the entire US motorsports scene.
SHARE AND SHINE IN A CONNECTED WORLD
The world of The Crew® 2 is fueled by the need to share your personal accomplishments and unique moments with friends and others – break records and be a pioneer! Every time you achieve something, it will be saved as a new challenge for other players, while you will be encouraged to surpass the feats of others. Capture and share all of your best moments with the press of a button.
The Crew® 2 gives you the chance to showcase your skills and rise as a multi-skilled motorsports champion.
FEATURES
WELCOME TO MOTORNATION – TAKE THE CHALLENGE TO THE GROUND, SEA, AND SKY
Push boundaries and take on new experiences in iconic locations. Fly and spin through fog and clouds above the snowcapped Rocky Mountains, burn rubber in the backstreets of New York City, sweep through the Mississippi River, and explore every inch of the Grand Canyon. Driving your dream hypercar, riding some of the most iconic American bikes, and taking control of the swiftest aerobatic planes and powerboats: opportunities for fun and challenges are limitless in a fully redesigned USA.
SWITCH INSTANTLY BETWEEN VEHICLES & ENJOY A 100% SEAMLESS EXPERIENCE
The Crew® 2 is about open world freedom behind the wheel of your favorite rides. Shift from one to another with just a push of a button using the Fast Fav feature and experience the full potential of this huge and seamless open world. Cruising through L.A in your dream hypercar, switch to the swiftest aerobatic plane to rise above the skyscrapers and enjoy stunning perspectives over Hollywood, then swap it for a slick powerboat as you reach the coastline, landing smoothly on the Pacific ocean: opportunities for fun and challenges are limitless.
BE THE CHAMPION YOU WANT TO BE
Join four different motorsports families from around the country: street and pro racers, off-road experts, and freestylers. They’ll hook you up with new rides, and they’ll introduce you to their own unique motorsports culture and set of disciplines. Through competitions and chance encounters, find and hone your personal style, collect and customize your dream rides, show them off in your HQ, and make your mark on the entire US motorsports scene.
SHARE AND SHINE IN A CONNECTED WORLD
The world of The Crew® 2 is fueled by the need to share your personal accomplishments and unique moments with friends and others – break records and be a pioneer! Every time you achieve something, it will be saved as a new challenge for other players, while you will be encouraged to surpass the feats of others. Capture and share all of your best moments with the press of a button.
Crime & Punisments : Sherlock Holmes
In Crimes & Punishments: Sherlock Holmes, the player controls the fictional detective Sherlock Holmes. The game is set in the late 19th century and, in contrast to the predecessors, tells not one big case but six smaller, independent ones. Three of them are original stories and two (The Fate of Black Peter and The Abbey Grange Affair) are based on Sherlock Holmes stories by Arthur Conan Doyle. The Riddle on the Rails takes the basic premise of Doyle's story The Lost Train, but the rest of the story is original. All cases involve Holmes investigating a murder.
Solving crimes has four main components. The first part is investigating the environment: here the player controls Holmes either in first or third-person (the point & click interface of the predecessors is no longer available) and navigates him through the scenes, e.g. a garden or a mansion. When Holmes walks near something interesting, a notification pops up and after pressing a button, Holmes will make an observation or interact with the object. In some cases the game switches to first-person detail view of the object, e.g. a shelve, and the player moves a cursor in search for more hot-spots. When a smaller object is viewed in detail mode, it can be rotated. "Finished" hot-spots are marked and detail views are automatically exited when there is no more information to be found. Additionally there are two special viewing modes available which can be turned on when investigating the environment: instinct (allows Holmes to find small details) and imagination (Holmes recreates past events in his mind). Because those viewing modes are mandatory to find certain clues, there is a notification when they should be used.
The second component is interrogating suspects and witnesses. When entering conversation, Holmes has a number of topics to choose from. This results usually in an automatic dialogue between Holmes and the other persons, but in some cases Holmes can cut in when the person is lying. Then he is presented with a number of rebuttals and has to choose the correct one. Those are either previously collected clues or come from Holmes' deductions about the person: like in the novels, Holmes closely inspects the person's outside for conclusions about character and history. From a gameplay perspective, it is similar to the object detail view: moving a cursor over the person and clicking on hot-spots.
The third component are mini games which are frequently encountered while processing evidence or searching the environment, e.g. when opening a lock. The gameplay of those mini games have a wide range and can be puzzles, action-based or simply using things in the correct sequence. While most are short, some like creating a time-table of events can be a bit more involved. All mini games can be skipped. Additionally there are some inventory-based puzzles in which Holmes has to collect a few things to (automatically) use with another thing.
This all comes together in the fourth component: deductions. They are performed on a separate screen and lead to the resolution of the case. First there is a cluster of all clues Holmes has found so far and the player has to choose two which belong together and form a deduction, e.g. "the victim was shot" and "the revolver has one bullet missing" may lead to the deduction "the victim was shot with the revolver". Multiple deductions together lead to another deduction and eventually to the murderer or the next step to take in the investigation, e.g. a recreation of the crime. However, many clues can be interpreted differently and this is the player's job: choosing between two alternatives based on everything what was learned - different interpretations lead to different results. In the end, the player is free to choose the conclusion and the game does not prevent accusing the wrong suspect. However, after the case the player can optionally view if the choice was correct and jump back to the last decision. There is also always a moral choice to take which boils down to hitting the murderer with the full charge of the law or being lenient.
As the cases are independent, those choices don't have impact besides a letter or newspaper story which can be picked up during the next case. While most environments are exclusive to the case and are opened up one after another, there are two places which are visited in almost every case: Holmes' and Watson's home (used for research, processing evidence and changing Holmes' appearance) and Scotland Yard (used for interrogating arrested suspects and inspect their belongings, visit the morgue or converse with Inspector Lestrade). The player almost exclusively controls Holmes; other characters like Watson or the sniffer dog Toby are only controlled in a few sequences.
Solving crimes has four main components. The first part is investigating the environment: here the player controls Holmes either in first or third-person (the point & click interface of the predecessors is no longer available) and navigates him through the scenes, e.g. a garden or a mansion. When Holmes walks near something interesting, a notification pops up and after pressing a button, Holmes will make an observation or interact with the object. In some cases the game switches to first-person detail view of the object, e.g. a shelve, and the player moves a cursor in search for more hot-spots. When a smaller object is viewed in detail mode, it can be rotated. "Finished" hot-spots are marked and detail views are automatically exited when there is no more information to be found. Additionally there are two special viewing modes available which can be turned on when investigating the environment: instinct (allows Holmes to find small details) and imagination (Holmes recreates past events in his mind). Because those viewing modes are mandatory to find certain clues, there is a notification when they should be used.
The second component is interrogating suspects and witnesses. When entering conversation, Holmes has a number of topics to choose from. This results usually in an automatic dialogue between Holmes and the other persons, but in some cases Holmes can cut in when the person is lying. Then he is presented with a number of rebuttals and has to choose the correct one. Those are either previously collected clues or come from Holmes' deductions about the person: like in the novels, Holmes closely inspects the person's outside for conclusions about character and history. From a gameplay perspective, it is similar to the object detail view: moving a cursor over the person and clicking on hot-spots.
The third component are mini games which are frequently encountered while processing evidence or searching the environment, e.g. when opening a lock. The gameplay of those mini games have a wide range and can be puzzles, action-based or simply using things in the correct sequence. While most are short, some like creating a time-table of events can be a bit more involved. All mini games can be skipped. Additionally there are some inventory-based puzzles in which Holmes has to collect a few things to (automatically) use with another thing.
This all comes together in the fourth component: deductions. They are performed on a separate screen and lead to the resolution of the case. First there is a cluster of all clues Holmes has found so far and the player has to choose two which belong together and form a deduction, e.g. "the victim was shot" and "the revolver has one bullet missing" may lead to the deduction "the victim was shot with the revolver". Multiple deductions together lead to another deduction and eventually to the murderer or the next step to take in the investigation, e.g. a recreation of the crime. However, many clues can be interpreted differently and this is the player's job: choosing between two alternatives based on everything what was learned - different interpretations lead to different results. In the end, the player is free to choose the conclusion and the game does not prevent accusing the wrong suspect. However, after the case the player can optionally view if the choice was correct and jump back to the last decision. There is also always a moral choice to take which boils down to hitting the murderer with the full charge of the law or being lenient.
As the cases are independent, those choices don't have impact besides a letter or newspaper story which can be picked up during the next case. While most environments are exclusive to the case and are opened up one after another, there are two places which are visited in almost every case: Holmes' and Watson's home (used for research, processing evidence and changing Holmes' appearance) and Scotland Yard (used for interrogating arrested suspects and inspect their belongings, visit the morgue or converse with Inspector Lestrade). The player almost exclusively controls Holmes; other characters like Watson or the sniffer dog Toby are only controlled in a few sequences.
Crime Fighters
At least fifteen women have been kidnapped by a mobster's criminal syndicate. Players are tasked with rescuing the captured women and on the way clean up the streets from the mob boss's henchmen.
Crime Fighters is a side-scrolling beat-'em-up. The game consists of eight levels consisting of locations around an urban landscape such as a subway train, building rooftops, and a waterfront. Players can punch, kick, and jump kick enemies to dispatch them. Also, contrary to the well known idiom, the player is actually encouraged to kick a man when he's down. Occasionally the player will also get their hands on a weapon. Weapons in the game include knives, pipes, and even guns. At the end of each level, the player will face off against a boss, who is stronger than the usual combatants.
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