DC Universe Online
Brainiac and his robotic minions are invading Earth, and a final war between superheroes and villains have left humanity defenseless. In desperation, Lex Luthor travels back in time to warn his foes, and at the same time, litter the planet with the seeds to create new heroes. As one of these newly-transformed superhumans, players will choose to save the planet from Brainiac for the good of humanity, or to their own nefarious ends.
As an action MMO in the DC Universe, DC Universe Online will pit players with or against each other under the watchful eyes of major comic characters. Upon starting a character, players can choose to be a hero or a villain, with the tone and specifics of their missions changing accordingly. Next, they choose a mentor - Superman, Batman, or Wonder Woman for heroes, and Lex Luthor, The Joker, or Circe for villains. Though players will take missions from many different DC characters, this mentor will guide their overall progress to the level cap.
Character customization is then based on appearance, and a few specific archetypes matching up to traditional MMO roles. Nature and Sorcery powers evolve into Healer roles. Gadgets and Mental powers evolve into Control roles. Fire and Ice powers evolve into Tank roles. Each power has two trees which change the final role slightly, and the player only earns enough skills points to fill one tree, or a combination of both. All roles also have the ability to perform a DPS damage role, with powers shifting their effects accordingly. Players can switch between the two roles on the fly, with customized power setups for each.
DC Universe does not rely on traditional "auto-attack" MMO combat, and instead uses a system most analogous to a third person action game. Players can specialize in a number of weapon styles, each having a melee and ranged attack. Weapons are generally more effective at one attack than the other (i.e. guns for ranged, swords for melee). As the player earns skill points for progressing through XP levels, they can spend these points on combos for their different weapons styles, which give stronger attacks or debuffed states. Additional physics effects allow players to pick up objects in the world and throw them as weapons. The result is that the player is actively engaged in basic combat, and not simply firing off powers.
Gotham City and Metropolis are the two major locations, with the Justice League Watchtower (for heroes) and the Hall of Doom (for villains) acting as safe social zones. Both cities have recognizable locations from the comics, and a variety of hidden collectibles to reward exploration. Players can pick from super-speed, flight, or acrobatics to scale buildings and travel around the cities. A wide variety of other notable locations are recreated as PvP arenas, PvE "Alerts", or end-game Raids. These include Arkham Asylum, the Daily Planet, the Batcave, and even Area 51.
DC Universe has both PvE and PvP servers. Players can always be attacked by members of the opposite faction on PvP servers, even at lower levels. Most PvP takes place in Arenas, where players are dropped into maps with a specific goal (such as capturing and holding zones for longer than the opposing team). Standard arenas require players to use their own characters. Legend Arenas require players to use a familiar DC character, with a preset group of powers (so that everyone is on roughly equal footing). Characters for Legends are unlocked by completing collection quests inside the two cities.
Quests are the strong focus of DC Universe Online, and districts of the city are set up almost exclusively to support sets of missions. Quest lines usually last for 4-5 missions each, and send the player throughout that district and into an instanced boss lair for the end. Upon defeating the boss, players are rewarded with a "Headline" cinematic drawn by DC artists. Alongside the quests, players can also take collect and "beat up" missions from questgivers within the district for smaller rewards. Players can also spot random events within the city and intercede - so villains can notice a poor civilian to mug, or heroes can save citizens trapped under debris.
Armor and weapons with unique looks drop from enemies or are rewarded by quests, and once an item has been worn its "style" will be added to a character's style pane. By selecting and locking styles players can change the look of their character's armor or weapon, regardless of what the item they're actually equipped with looks like.
Both versions of the game support text and voice chat. Players can plug a USB headset or keyboard into the PS3 and use them within the game. Likewise, most gamepads can be plugged into the PC and used to control the game. Though cross-platform integration was planned, PC and PS3 players play on completely separate servers.
While originally a monthly subscription game, DCUO became free to play on November 2nd, 2011. At the lowest access level, Free, a player can have 2 characters, carry a maximum of 1500 currency, have no ability to trade or sell on the auction house, but unrestricted access to all non-DLC content. After spending at least $5 on the game the player's account is permanently upgraded to Premium, which comes with additional character slots, unrestricted voice chat, and limited trade and auction house access. The highest access level, Legendary, still requires a monthly subscription, but includes additional character and auction house slots, unlimited currency access, and free access to all DLC content packs. The real-money-transaction store contains mainly cosmetic items, such as non-combat pets or unique or specially colored styles, but players can also purchase additional character slots or instant access to the Ambush Bug's Loot Vault.
As an action MMO in the DC Universe, DC Universe Online will pit players with or against each other under the watchful eyes of major comic characters. Upon starting a character, players can choose to be a hero or a villain, with the tone and specifics of their missions changing accordingly. Next, they choose a mentor - Superman, Batman, or Wonder Woman for heroes, and Lex Luthor, The Joker, or Circe for villains. Though players will take missions from many different DC characters, this mentor will guide their overall progress to the level cap.
Character customization is then based on appearance, and a few specific archetypes matching up to traditional MMO roles. Nature and Sorcery powers evolve into Healer roles. Gadgets and Mental powers evolve into Control roles. Fire and Ice powers evolve into Tank roles. Each power has two trees which change the final role slightly, and the player only earns enough skills points to fill one tree, or a combination of both. All roles also have the ability to perform a DPS damage role, with powers shifting their effects accordingly. Players can switch between the two roles on the fly, with customized power setups for each.
DC Universe does not rely on traditional "auto-attack" MMO combat, and instead uses a system most analogous to a third person action game. Players can specialize in a number of weapon styles, each having a melee and ranged attack. Weapons are generally more effective at one attack than the other (i.e. guns for ranged, swords for melee). As the player earns skill points for progressing through XP levels, they can spend these points on combos for their different weapons styles, which give stronger attacks or debuffed states. Additional physics effects allow players to pick up objects in the world and throw them as weapons. The result is that the player is actively engaged in basic combat, and not simply firing off powers.
Gotham City and Metropolis are the two major locations, with the Justice League Watchtower (for heroes) and the Hall of Doom (for villains) acting as safe social zones. Both cities have recognizable locations from the comics, and a variety of hidden collectibles to reward exploration. Players can pick from super-speed, flight, or acrobatics to scale buildings and travel around the cities. A wide variety of other notable locations are recreated as PvP arenas, PvE "Alerts", or end-game Raids. These include Arkham Asylum, the Daily Planet, the Batcave, and even Area 51.
DC Universe has both PvE and PvP servers. Players can always be attacked by members of the opposite faction on PvP servers, even at lower levels. Most PvP takes place in Arenas, where players are dropped into maps with a specific goal (such as capturing and holding zones for longer than the opposing team). Standard arenas require players to use their own characters. Legend Arenas require players to use a familiar DC character, with a preset group of powers (so that everyone is on roughly equal footing). Characters for Legends are unlocked by completing collection quests inside the two cities.
Quests are the strong focus of DC Universe Online, and districts of the city are set up almost exclusively to support sets of missions. Quest lines usually last for 4-5 missions each, and send the player throughout that district and into an instanced boss lair for the end. Upon defeating the boss, players are rewarded with a "Headline" cinematic drawn by DC artists. Alongside the quests, players can also take collect and "beat up" missions from questgivers within the district for smaller rewards. Players can also spot random events within the city and intercede - so villains can notice a poor civilian to mug, or heroes can save citizens trapped under debris.
Armor and weapons with unique looks drop from enemies or are rewarded by quests, and once an item has been worn its "style" will be added to a character's style pane. By selecting and locking styles players can change the look of their character's armor or weapon, regardless of what the item they're actually equipped with looks like.
Both versions of the game support text and voice chat. Players can plug a USB headset or keyboard into the PS3 and use them within the game. Likewise, most gamepads can be plugged into the PC and used to control the game. Though cross-platform integration was planned, PC and PS3 players play on completely separate servers.
While originally a monthly subscription game, DCUO became free to play on November 2nd, 2011. At the lowest access level, Free, a player can have 2 characters, carry a maximum of 1500 currency, have no ability to trade or sell on the auction house, but unrestricted access to all non-DLC content. After spending at least $5 on the game the player's account is permanently upgraded to Premium, which comes with additional character slots, unrestricted voice chat, and limited trade and auction house access. The highest access level, Legendary, still requires a monthly subscription, but includes additional character and auction house slots, unlimited currency access, and free access to all DLC content packs. The real-money-transaction store contains mainly cosmetic items, such as non-combat pets or unique or specially colored styles, but players can also purchase additional character slots or instant access to the Ambush Bug's Loot Vault.
D-Day
This multi-genre game represents famous historical events of World War II called D-Day and related to operation "Overlord", when Allies attack Axis massively in France.
The game proposes to be a general in command of Allies group and optionally perform certain actions by yourself also. Such actions include:
The game proposes to be a general in command of Allies group and optionally perform certain actions by yourself also. Such actions include:
- Piloting a plane over French territory to bomb strategically important places;
- Landing on hostile territory as paratrooper;
- Breaking through enemy lines as infantry soldier;
- Driving a tank and fighting as a tank team with enemies in French village.
Multiple options allow to turn off participation in certain or all military actions as well as adjust enemy actions including even such event as 'Hitler does not wake up.
Dead Connection
New York, September 5, 1953. The mafia runs rampant throughout the country, drugs flood the street, and criminals strike with impunity. Four FBI agents - Philip Lloyd, James Chandler, Eddie Carlton, and Gary Cougar, each one bringing special expertise - decided to take it upon themselves to clean up a city taken over by gangsters. After having suffered personal loss at the hands of the hoods, the four agents decide to find the big boss and eliminate him, which involves finding his various henchmen and interrogating them.
Each of the eight stages in the game is a fixed location, and has the player killing a certain amount of gangsters within a time limit to proceed to the next stage. Dead gangsters usually leave behind their wallets and briefcases, giving players major point bonuses. The player can also interact with the environment. For example, certain objects can be blown up, revealing illegal ledgers, weapons, drugs, and counterfeit money; and the player can climb up and down ladders and shoot gangsters at different angles.
Each of the eight stages in the game is a fixed location, and has the player killing a certain amount of gangsters within a time limit to proceed to the next stage. Dead gangsters usually leave behind their wallets and briefcases, giving players major point bonuses. The player can also interact with the environment. For example, certain objects can be blown up, revealing illegal ledgers, weapons, drugs, and counterfeit money; and the player can climb up and down ladders and shoot gangsters at different angles.
Dead Island
The fictional island Banoi, near Papua New Guinea, Oceania, is a lush environment filled with beaches, jungle and mountains, but also modern buildings that make it a paradise resort. After a heavy night of partying and drinking, the protagonist wakes up to a nightmare. The island has been overrun by zombies, slowly turning more and more humans to their side. The protagonist, however, appears to have a certain immunity against that. The remaining survivors scattered around the island have retreated into different outposts where they try to hold the fort. The protagonist goal is, above all, to stay alive, help defend the people on the island against the zombie onslaught, and eventually find a way to get off the island.
Dead Island is a first-person horror-themed action game with strong RPG elements. The game offers a large amount of free-roaming gameplay. The large island can generally be explored in any direction, with a few sections where the player is warned that the playable area is about to be left. Gameplay and progress is largely quest-driven. Survivors offer rewards for locating missing family members and scavenging items, but also trivial tasks such as returning a teddy bear. There are main quests that further the overall story divided in different chapters, as well as many optional sidequests. The island can be explored on foot or by driving a vehicle. The gameplay is violent and action-focused. Even though many encounters can be avoided by outrunning zombies, the player is always encouraged to take on the opposition.
There are four different characters to choose from: Purna, Logan, Sam B and Xian. They have different starting parameters and a specialization such as blunt weapons, sharp weapons, firearms or throwing weapons. By completing quests and defeating zombies, experience points are gained. These are used in an RPG-like level-up system where the player can spend skill points in three different ability trees. These involve combat and survival skills, but also a special Fury category - an ability tied to a specific character. Fury is usually a special attack that can be used when a bar is filled up by defeating enemies. As most of the environment can be explored freely, a level scaling system is used, similar to The Elder Scrolls IV: Oblivion. When the player character levels up, opponents become stronger as well and new weapons found or bought have a similar level. This causes the game to have a constant difficulty, without areas to backtrack and defeat weaker opponents. Areas are also never cleared permanently; enemies and items generally return when a section is revisited.
There is a large variety of weapons bought or found in the environment, ranging from baseball bats to wrenches, guns, knives, crowbars and molotov cocktails. Weapons however degrade quickly and if the player wants to hold on to them, they have to be repaired regularly at a workbench in exchange for cash. At that location weapons can also be upgraded. By discovering blueprints, special enhancements are unlocked to modify weapons. It is possible to add nails to a baseball bat for instance, or electrify and add fire to weapons. Regular fists can also be used, as well as a kick to push back the zombies or to knock them down. Targeting specific areas such as the neck provides more damage and by focusing on certain limbs they can be severed to slow down opponents or render them immobile. Attacking and running drains stamina and this is restored over time, unlike health that requires energy drinks or medikits. The player is encouraged to explore the environment and buildings for loot. This provides cash as well as specific items that can be sold or are required to modify the weapons. Attacking with melee weapons requires good timing to land the attacks and avoid incoming blows. When defeated, the player character respawns nearby but with a cash penalty and sometimes the loss of a weapon. There are merchants where items can be bought or sold. There are also rare, unique and legendary weapons in the game. It is possible to pick up items to throw them or shoot objects in the environment to cause explosions or fires.
Most of the navigation is done through a map where quest goals and important locations are marked, as well as a path. It is also possible to quick travel between hubs when they are discovered. Most of the characters can be talked to. The game offers cooperative gameplay for up to four players, both offline and online.
Dead Island is a first-person horror-themed action game with strong RPG elements. The game offers a large amount of free-roaming gameplay. The large island can generally be explored in any direction, with a few sections where the player is warned that the playable area is about to be left. Gameplay and progress is largely quest-driven. Survivors offer rewards for locating missing family members and scavenging items, but also trivial tasks such as returning a teddy bear. There are main quests that further the overall story divided in different chapters, as well as many optional sidequests. The island can be explored on foot or by driving a vehicle. The gameplay is violent and action-focused. Even though many encounters can be avoided by outrunning zombies, the player is always encouraged to take on the opposition.
There are four different characters to choose from: Purna, Logan, Sam B and Xian. They have different starting parameters and a specialization such as blunt weapons, sharp weapons, firearms or throwing weapons. By completing quests and defeating zombies, experience points are gained. These are used in an RPG-like level-up system where the player can spend skill points in three different ability trees. These involve combat and survival skills, but also a special Fury category - an ability tied to a specific character. Fury is usually a special attack that can be used when a bar is filled up by defeating enemies. As most of the environment can be explored freely, a level scaling system is used, similar to The Elder Scrolls IV: Oblivion. When the player character levels up, opponents become stronger as well and new weapons found or bought have a similar level. This causes the game to have a constant difficulty, without areas to backtrack and defeat weaker opponents. Areas are also never cleared permanently; enemies and items generally return when a section is revisited.
There is a large variety of weapons bought or found in the environment, ranging from baseball bats to wrenches, guns, knives, crowbars and molotov cocktails. Weapons however degrade quickly and if the player wants to hold on to them, they have to be repaired regularly at a workbench in exchange for cash. At that location weapons can also be upgraded. By discovering blueprints, special enhancements are unlocked to modify weapons. It is possible to add nails to a baseball bat for instance, or electrify and add fire to weapons. Regular fists can also be used, as well as a kick to push back the zombies or to knock them down. Targeting specific areas such as the neck provides more damage and by focusing on certain limbs they can be severed to slow down opponents or render them immobile. Attacking and running drains stamina and this is restored over time, unlike health that requires energy drinks or medikits. The player is encouraged to explore the environment and buildings for loot. This provides cash as well as specific items that can be sold or are required to modify the weapons. Attacking with melee weapons requires good timing to land the attacks and avoid incoming blows. When defeated, the player character respawns nearby but with a cash penalty and sometimes the loss of a weapon. There are merchants where items can be bought or sold. There are also rare, unique and legendary weapons in the game. It is possible to pick up items to throw them or shoot objects in the environment to cause explosions or fires.
Most of the navigation is done through a map where quest goals and important locations are marked, as well as a path. It is also possible to quick travel between hubs when they are discovered. Most of the characters can be talked to. The game offers cooperative gameplay for up to four players, both offline and online.
Dead Island : Riptide
Dead Island: Riptide is the sequel to Dead Island and just like the original game it is an open-world action game with role-playing elements. After escaping the island in the previous game, the four immune survivors (Logan Carter, Sam B, Xian Mei and Puma) land on an aircraft carrier controlled by the Australian Defence Force. After meeting some other characters, the ship is overrun and after it crashes down the four land on the island Palanai, which is also affected by the infection. As the four survivors struggle to get off the island, they also become involved with finding out the cause of the outbreak through Frank Serpo, the local researcher, Dr. Kessler, and the WHO researcher, Harlow.
Players can choose any of the four survivors, each with their own abilities (even starting with a save game of the character from the previous title), or control the new character, John Morgan, who is also immune. He has a powerful kick attack that is very useful in close combat situations. The gameplay is largely identical as the survivor roams the surroundings, defeats enemies and gathers tools and weapons that can be customized and upgraded. The tropical setting is retained, but the surroundings are diversified through towns, cities and jungle. Water also plays an important role now, with large areas and cities that are flooded and many parts that can be traveled by boat. Characters can still move by foot or use a vehicle. Next to the regular quests that mainly require the character to fetch items, there are hub defense missions where a certain area needs to be barricaded and defended for a set amount of time. The game offers new weapons and customization options, as well as new enemies. Unlike in the first game, firearms are available almost right away. Thus, the player has the choice to play it as a first-person shooter rather than a brawler like the first game emphasized on.
Throughout the game, experience is gained to develop combat abilities through a skill tree next to the modified weapons. Characters also still have access to fury attacks that provide additional perks as long as the meter does not run out. Just like in the first game, the player is free to explore in any direction, but opponents level along with the main character to match the abilities. In addition to single-player, the game can once again be played cooperatively with up to four players.
Players can choose any of the four survivors, each with their own abilities (even starting with a save game of the character from the previous title), or control the new character, John Morgan, who is also immune. He has a powerful kick attack that is very useful in close combat situations. The gameplay is largely identical as the survivor roams the surroundings, defeats enemies and gathers tools and weapons that can be customized and upgraded. The tropical setting is retained, but the surroundings are diversified through towns, cities and jungle. Water also plays an important role now, with large areas and cities that are flooded and many parts that can be traveled by boat. Characters can still move by foot or use a vehicle. Next to the regular quests that mainly require the character to fetch items, there are hub defense missions where a certain area needs to be barricaded and defended for a set amount of time. The game offers new weapons and customization options, as well as new enemies. Unlike in the first game, firearms are available almost right away. Thus, the player has the choice to play it as a first-person shooter rather than a brawler like the first game emphasized on.
Throughout the game, experience is gained to develop combat abilities through a skill tree next to the modified weapons. Characters also still have access to fury attacks that provide additional perks as long as the meter does not run out. Just like in the first game, the player is free to explore in any direction, but opponents level along with the main character to match the abilities. In addition to single-player, the game can once again be played cooperatively with up to four players.
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