Rabu, 27 November 2019

Mobygames (58)

DeathTrack
Deathtrack DOS Front Cover  Deathtrack DOS Back Cover

In the future, races are held across America where the drivers race for money, and their lives. You are the rookie. Welcome to Deathtrack.

Starting off the game with a meager sum, you can choose from three cars (either speedy, plenty of firepower or heavily-armored) and begin practicing for your races against the other drivers.

Your opponents have all been captured in 16-colour digital photo splendour. Featuring 3D polygonal cars racing against each other, they try their best to remove you from the race, permanently.

Your winnings can be used to upgrade your car's armor, weapons and parts to make you car impervious to harm, a juggernaut of firepower, hurtling down the 10 available tracks.

De Blob
de Blob Wii Front Cover  de Blob Wii Back Cover

The evil I.N.K.T. Corporation has invaded Chroma City, using their machines to suck the color out of the environment and transforming the happy Raydiants into subversive Graydiants. Only de Blob can right things, by restoring things to their former glory and coloring the Graydients to restore them to their happy selves, foiling I.N.K.T.'s evil scheme in the process!

De Blob is an action game based on a Windows game called The Blob, created by students to promote their city. Your job is to roll into color-filled machines, which fill you with that color, and then touch buildings, walls, billboards, trees and Graydiants to restore their color. You can mix colors by rolling into two different primary colors (for example, blue and yellow gives you green). Some buildings are secured and cannot be colored simply by touching them - instead, de Blob jumps inside them and the player must shake the Wii Remote to fill them with color.

Each area has gates that are sealed up - these can be opened by earning enough points. Points can be earned for all sorts of things - painting blocks of buildings, freeing Graydiants, completing challenges, and more. Once the player has earned enough points, they'll open up the exit to the level and can leave whenever they wish.

There are also hazards for de Blob - water will wash off your color, and you'll steadily lose your supply of paint if you remain in it. There are also ink pools and I.N.K.T. agents which stain you black if you let them. When black, any of your colored objects that you touch lose their color, and your supply of paint drains much faster than normal.
 
De Blob 2 
de Blob 2 Wii Front Cover  de Blob 2 Wii Back Cover

 de Blob 2's story starts off with the central location, Prisma City, and its upcoming general election following the events of the first game. A mysterious priest called Papa Blanc deviously plans to rig the elections in order to gain power. Once successful, it is revealed that he is in fact working for the evil corporation from previous games, The INKT Corporation. With this success, he begins to drain colour from the cities as well as the inhabitants, in order to uniform the world in a total lack of colour and uniqueness. It is up to our hero Blob and the members of the Colour Underground to restore the city to its vibrant former glory. Blob frees the lands one by one, rescuing and reuniting friends along the way. It is his mission to restore the world to colour, free the population, and stop the mysterious INKT Corporation once again.

Unlike the original de Blob console version the sequel is multi-platform. As such the controls have been wildly updated, no longer making use of the Wii motion controls, in favour of a more standardised console control scheme. The same colour changing mechanics from the first game return, Blob is given/finds a paint colour and absorbs it into his body. What follows is a platforming, sliding style of gameplay as he paints the world these various colours. Another first for the series is a competitive multiplayer mode, where up to two Blobs fight to paint the world quickest, and accrue points in doing so. The game can also be played cooperatively with the character Pinky who provides assistance.

Compared to the previous title there are more types of enemies, power-ups and the game runs in a higher resolution. Blob has a new dash attack to kill enemies and break through obstacles at the expense of paints points. Upgrades can be purchased by gathering inspiration points, including better defence and the ability to carry more paint. The power-ups turn him into a wrecking ball, provide unlimited paint of all colours or a hazmat suite, or transform the character into a black hole. There is more emphasis on the platforming elements. Blob can enter buildings where the game turns from 3D to 2D. Different platform challenges need to be completed before a building is fully taken.

Decision in the Desert
Decision in the Desert Commodore 64 Front Cover  Decision in the Desert Commodore 64 Back Cover

Decision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused. 

Deer Hunter
Deer Hunter PlayStation 2 Front Cover  Deer Hunter PlayStation 2 Back Cover

Deer Hunter is a hunting game made for the PlayStation 2 featuring online tournament play.

Hunt in a variety of locations including Montana, British Columbia, Maine, Idaho, Mexico, Wisconsin, Tennessee and Colorado. Track and bag a wide variety of animals including grizzly bears, mountain lions, goats, elk, big horn sheep and moose.

Choose from 17 different weapons, and ride your ATV, snowmobile, boat or horse to prime hunting areas. 
 

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