Cobra
Cobra on the C64 adapts the 1986 Sylvester Stallone movie like its counterparts on other 8-bit systems. It is similar to the Spectrum version, but features unique level designs and gameplay mechanics.
The player controls ultra-tough cop Cobra who must make his way through three side-scrolling levels: the cityscape, a rural area and a factory. Hordes of goons will try to kill him where he stands and attack with throwing knives, axes, grenades and guns. At the beginning, Cobra is unarmed and can only evade or punch out his enemies, but he can pick up weapon icons to increase his damage potential. Available are knives, grenades, a pistol and a machine gun (guns and ammo have to be collected separately). Ammunition for all weapons is limited. Cobra can refill his health by picking up hamburgers.
Not all that moves has to be killed: sometimes, innocent civilians cross Cobra's path. Shooting them will cost him a life. In levels one and three, Cobra also has to find fashion model Ingrid, then lead her along to the level exit.
The player controls ultra-tough cop Cobra who must make his way through three side-scrolling levels: the cityscape, a rural area and a factory. Hordes of goons will try to kill him where he stands and attack with throwing knives, axes, grenades and guns. At the beginning, Cobra is unarmed and can only evade or punch out his enemies, but he can pick up weapon icons to increase his damage potential. Available are knives, grenades, a pistol and a machine gun (guns and ammo have to be collected separately). Ammunition for all weapons is limited. Cobra can refill his health by picking up hamburgers.
Not all that moves has to be killed: sometimes, innocent civilians cross Cobra's path. Shooting them will cost him a life. In levels one and three, Cobra also has to find fashion model Ingrid, then lead her along to the level exit.
Code Lyoko Quest for Infinity
Code Lyoko: Quest for Infinity is the second game based off of the popular French animated TV series Code Lyoko and it is presented as a 3D action platformer. It continues the original premise of the four high school students who discover a computer in an abandoned factory, holding a large virtual world plagued by the virus X.A.N.A., but many of the characters' backgrounds are taken from later seasons in the series.
Players take the role of one of the four heroes from the show, Ulrich, Odd, Yumi or Aelita, and fight across the virtual environment of Lyoko and the internet against the dangerous virus X.A.N.A. and his army of monsters. Levels are accessed from a main hub and players can switch between any of the characters at any time, but they share health and energy. The characters' various weapons and abilities can be used to take them out, like Ulrich's swords, Odd's laser arrows or the ability to climb walls, or Yumi being the only one who can balance on thin ledges. Many of these skills are unlocked during the course of the game. X.A.N.A. on the Internet can be hunted down using the digital submarine Skidbladnir.
Players take the role of one of the four heroes from the show, Ulrich, Odd, Yumi or Aelita, and fight across the virtual environment of Lyoko and the internet against the dangerous virus X.A.N.A. and his army of monsters. Levels are accessed from a main hub and players can switch between any of the characters at any time, but they share health and energy. The characters' various weapons and abilities can be used to take them out, like Ulrich's swords, Odd's laser arrows or the ability to climb walls, or Yumi being the only one who can balance on thin ledges. Many of these skills are unlocked during the course of the game. X.A.N.A. on the Internet can be hunted down using the digital submarine Skidbladnir.
Codename Iceman
In the beginning of the 21st century, Earth is experiencing a global oil shortage. Surprisingly, Tunisia remains one of the few countries still in possession of large quantities of high-quality oil. USA and Soviet governments race each other in their attempts to purchase as much oil as possible. Finally, the Soviets take a step further and kidnap the US ambassador, hoping to provoke an international incident. Naval Officer Johnny Westland is sent to Tunisia with the order of rescuing the ambassador and preventing further escalation of the conflict.
Code-Name: Iceman is primarily an adventure game similar to Sierra's other works in that genre. The player navigates the protagonist in eight different directions from third-person view, and types text commands to interact with the environment. The command "Look" may be typed separately and lead to different text descriptions depending on where on screen the protagonist is positioned. The game is similar to Police Quest series in that it relies on realistic procedures, in this case military instructions, first aid, etc. The player may reach dead ends and resort to restoring an earlier save if some of these procedures are not followed properly. In addition, a considerable portion of the game consists of submarine simulation, requiring the player to navigate a submarine and fight enemy craft.
Code-Name: Iceman is primarily an adventure game similar to Sierra's other works in that genre. The player navigates the protagonist in eight different directions from third-person view, and types text commands to interact with the environment. The command "Look" may be typed separately and lead to different text descriptions depending on where on screen the protagonist is positioned. The game is similar to Police Quest series in that it relies on realistic procedures, in this case military instructions, first aid, etc. The player may reach dead ends and resort to restoring an earlier save if some of these procedures are not followed properly. In addition, a considerable portion of the game consists of submarine simulation, requiring the player to navigate a submarine and fight enemy craft.
Codename Kids Nex Door : Operation V.I.D.E.O.G.A.M.E
This action/adventure platformer is based on the Cartoon Network show Codename: Kids Next Door. The Kids Next Door battle their arch-nemeses from the show (Knightbrace, Count Spankulot, and others) when they escape from the maximum-security KND prison on the moon.
In each mission, you control a specific KND agent, and each agent has a unique play style: Numbuh One is a master of ranged weaponry, Numbuh Two pilots aircraft and spacecraft, Numbuh Three has extra platforming mobility, Numbuh Four is a melee brawler, and Numbuh Five uses stealth to her advantage.
Codename : Viper
Set against the backdrop of the war on drugs from the late 1980s/early 1990s, Code Name: Viper directly confronts the drug cartel at their bases in South America. You play an American secret agent who must infiltrate the cartel drug bases and mansions, free hostages and informants, and piece together clues about who the kingpin is-- and inevitably bring him down. Equip yourself with a progressively more powerful arsenal as the game progresses in standard NES side-scroller fashion.
Cold Fear
A team from the Coast Guard boards a nameless Russian Whaler lost in a storm. Little do they know that a team of CIA operatives tried to do the same shortly before, all of them ending up dead. Within minutes, the entire Coast Guard team shares their fate, except one person, veteran USCG Tom Hansen. Now it's up to him to discover which kind of creatures wiped out his mates. Are there any survivors? What happened aboard this vessel? How does its recent visit to the Russian scientific drilling platform "Star of Sakhalin" fit in?
Cold Fear is a typical console-style action adventure, similar to games like the Silent Hill series. Most of the time players will be viewing the action from a third person point of view, following the character around as he utilizes an array of weapons to dispose of a variety of enemies. Occasionally, a puzzle has to be solved or a cutscene (rendered with the game's own engine) must be witnessed. Additional insight can be gained by reading the various notes, letters and diaries that can be picked up every now and then.
Cold Fear is a typical console-style action adventure, similar to games like the Silent Hill series. Most of the time players will be viewing the action from a third person point of view, following the character around as he utilizes an array of weapons to dispose of a variety of enemies. Occasionally, a puzzle has to be solved or a cutscene (rendered with the game's own engine) must be witnessed. Additional insight can be gained by reading the various notes, letters and diaries that can be picked up every now and then.
Cold War
In Cold War you play the role of Matthew Carter, an American journalist, who gets into serious trouble when chasing after a story in of Russia in 1986. You soon realize that you have been led you into a trap orchestrated by anti-perestroika KGB conspirators, headed by a fictional KGB director Named Georgi Barinski. These conspirators want to stop you from uncovering their plans, and also get revenge for a previous news story in which you exposed a KGB operation in Berlin. To get you out of the way, they have switched your ordinary camera for one incorporating a cunning X-ray weapon, and have framed you as a CIA assassin who wanted to kill General Secretary Mikhail Gorbachev (who, in the game, is somewhat incorrectly referred to as the "president" -- even though no such office existed at the time). Your goal is to escape the Lubyanka KGB prison, together with the head of the Presidential Guard, a loyalist named Grushkov who has also been framed. You must work with him to stop the KGB radicals from overthrowing the government, and to prove that you are both innocent.
Cold War's gameplay is based on stealth, similar to games like Splinter Cell or Dark Project. Being a journalist you are no weapons expert, so you should try to be stealthy and attack only when necessary. To help even the odds, you can create useful gadgets out of items you find, improvising things like gas grenades, anesthesia ammunition or distraction items.
Cold War's gameplay is based on stealth, similar to games like Splinter Cell or Dark Project. Being a journalist you are no weapons expert, so you should try to be stealthy and attack only when necessary. To help even the odds, you can create useful gadgets out of items you find, improvising things like gas grenades, anesthesia ammunition or distraction items.
Cold Winter
In Cold Winter, you play the role of Andrew Sterling, a former member of MI6, the British secret intelligence service. Andrew is caught preparing to assassinate someone in China, and is thrown into prison. There he faces torture and imminent execution. But a former friend from his MI6 days arranges to rescue him and offers him a job, having planned in advance to manipulate him so that he is unable to refuse. The first task seems fairly ordinary: to track down a weapons dealer who has been supplying terrorists.
But soon Andrew's mission becomes more important, because he must deal with a sinister conspiracy that embraces the whole world. In the story, there is a secret society called the Greywings, which slowly began to form after World War I. The organization dedicated itself to stopping nuclear weapons proliferation by any means. Their obsessive leader, John Grey, finally decided that this effort is hopeless. He set in motion a plan calculated to cause the nuclear war he had been trying to prevent for his whole life, reasoning that it is better to have the war under controlled conditions, because it would have happened sooner or later. It is Andrew Sterling who must stop the plan from working. He must track them down and follow them to 'Winterlong,' a hidden bunker in the Arctic, where they have taken shelter.
In this first-person shooter, you can collect over 20 weapons to kill your enemies. You can only carry two of them simultaneously, although it is also possible to use grenades. You can make weapons by combining items you find. For example, a fuel can, a bottle, and cloth combine to make a Molotov cocktail. A business card and some poison make a business card that is poisoned. You shouldn't worry about finding healing items, though, because you carry along an unlimited health pack. You need to remember to use this at the proper time, though, or of course you will still be killed. In combat, you can use various objects to help you. For example, you can throw pots at your enemies. Large objects such as chairs, desks, and even wheeled carts can be pushed to block the enemy's path or to provide limited cover for yourself.
It is possible to take the roles of two other primary characters in the story. Enemies would respond to alarms, change posture, take cover, divide themselves, and work in groups. Depending on how quickly you are able to react, they are likely to send someone to get reinforcements, and they yell for help. Perceptions become confused when the character is under stress. The game uses flashbacks to explain what has happened prior to the events described in it.
But soon Andrew's mission becomes more important, because he must deal with a sinister conspiracy that embraces the whole world. In the story, there is a secret society called the Greywings, which slowly began to form after World War I. The organization dedicated itself to stopping nuclear weapons proliferation by any means. Their obsessive leader, John Grey, finally decided that this effort is hopeless. He set in motion a plan calculated to cause the nuclear war he had been trying to prevent for his whole life, reasoning that it is better to have the war under controlled conditions, because it would have happened sooner or later. It is Andrew Sterling who must stop the plan from working. He must track them down and follow them to 'Winterlong,' a hidden bunker in the Arctic, where they have taken shelter.
In this first-person shooter, you can collect over 20 weapons to kill your enemies. You can only carry two of them simultaneously, although it is also possible to use grenades. You can make weapons by combining items you find. For example, a fuel can, a bottle, and cloth combine to make a Molotov cocktail. A business card and some poison make a business card that is poisoned. You shouldn't worry about finding healing items, though, because you carry along an unlimited health pack. You need to remember to use this at the proper time, though, or of course you will still be killed. In combat, you can use various objects to help you. For example, you can throw pots at your enemies. Large objects such as chairs, desks, and even wheeled carts can be pushed to block the enemy's path or to provide limited cover for yourself.
It is possible to take the roles of two other primary characters in the story. Enemies would respond to alarms, change posture, take cover, divide themselves, and work in groups. Depending on how quickly you are able to react, they are likely to send someone to get reinforcements, and they yell for help. Perceptions become confused when the character is under stress. The game uses flashbacks to explain what has happened prior to the events described in it.
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