Day of the Viper
The Sun League has been trying to fight back against the corrupted and oppressive Gar computer for many years. Now they have attacked a defense base. The only hope is for a Viper V droid to be sent in under your control to reactivate the planet's defenses.
To do this, you must find floppy disks that are everywhere in the station to reboot that evil computer! To complete this task, you must fight 33 types of little robots who attack you. The action is viewed in first-person 3D, with directional arrows on screen for movement and rotation.
There are 25 levels, each of which is automatically mapped as you explore it. Use turbolifts to get to them. Each object is managed by the game, and a notepad feature is provided to allow you to keep track of vital information.
To do this, you must find floppy disks that are everywhere in the station to reboot that evil computer! To complete this task, you must fight 33 types of little robots who attack you. The action is viewed in first-person 3D, with directional arrows on screen for movement and rotation.
There are 25 levels, each of which is automatically mapped as you explore it. Use turbolifts to get to them. Each object is managed by the game, and a notepad feature is provided to allow you to keep track of vital information.
Days Gone
The Story
A dangerous global pandemic reshaped the world into a place with zombie-like disease-ridden creatures. What caused the pandemic, noone knows, but Deacon St. John, the protagonist, lost his wife because of it. A couple of years have passed and people are far fewer than the infected. While the infected do share human-eating habits with zombies, they have very little in common otherwise. They are fast and ferocious, they move in packs and even hordes, there are different types of them and they don't require a head shot to be killed. Deacon is living as a drifter with his old biker gang buddy, Boozer. They live from day to day doing various tasks and scavenging to stay alive. But infected aren't the only threat in the world, human gangs and bandits can be even more dangerous to deal with. The main and side quests are all presented as stories. Each story has its own progress tree and shows all the completed tasks and current progress. Certain missions and events can affect and progress several stories at once. Any active story events are marked on the world map and some remain only temporarily and will disappear if they're not engaged in time. The main storyline features several playable flashbacks that tell more about events before the pandemic.
World Map
Initially, only one third of the map is revealed. The remaining two thirds (to the south of the initial area) become accessible as the main story progresses. The map uses a shroud of darkness and reveals only visited locations. It shows refugee camps, bandit camps, NERO checkpoints and other areas of interest. While refugee camps can work as a quick-travel points, NERO checkpoints and bandit camps need to be cleared of threat before they become available as fast travel points. Currently active missions will highlight a path to the location, whether it is pre-set or manually placed. A mini-map can additionally display items of interest, depending on the skills upgraded.
Skills & Upgrades
Deacon earns experience points by killing the infected or bandits, as well as for performing various quests. After enough experience points, the character levels up which is when a new skill can be unlocked. There are three different skill trees; Melee, Ranged, and Survival, and each tree has five tiers with three skills per tier to be unlocked. Starting at tier one, two out of three skills in a tier need to be selected to unlock the next tier. Melee skills focus on close-combat with various blunt weapons and stealth kill abilities. Ranged skills focus on handling and dealing more damage with firearms or crossbow. Survival skills focus on building traps, gathering more resources, becoming more stealthy and increasing chance of avoiding unnecessary conflicts.
Bike upgrades work a bit differently. The game has several different settlements and each has its own currency and trust levels. By selling ears collected from the killed infected, you can earn credits in the settlement you sell it at. Alternatively, by performing tasks for the settlements, both their trust level toward Deacon will increase and the player will earn more credits to spend. Each settlement has a mechanic where bike parts can be upgraded, changed or get fixed. However, each settlement has different parts to offer and only accept the currency from their own settlement, so doing a task for one settlement will earn you nothing at other settlements.
Combat & Scavenging
Deacon can carry only 4 different weapons at any given time, each of a different type. A blunt weapon can be found almost anywhere and Deacon can use hammers, baseball bats, 2-by-4 boards, stool legs, blades. Each blunt weapon has its durability and strength. They can also be fixed if Deacon has the right skill unlocked. He also carries a boot knife which is used for stealth kills or when he isn't carrying any other blunt weapon. Pistols and small firearms like UZIs pack least damage, but are useful when other weapons are out of bullets and are also only firearms used when shooting while riding a bike. Machine guns and rifles are a balance between accuracy and the rate of fire, and are mostly used against group of enemies. And fourth weapon type is a sniper rifle or a crossbow. Sniper rifle packs the most damage, but crossbow is always silent but arrow falls at a small arc. Throwables such as molotovs can be assembled with the right materials, while grenades can only be found or purchased at the settlements.
Scavenging isn't just about finding new weapons and objects to fight with. Other parts are required as well. To create a single molotov one would need to find an empty glass bottle, a gas can, and a piece of cloth. To make an arrow, one may need to find a specific branch type. Those things cannot be bought at the settlements, they have to be found in the wilderness and assembled on the spot. The motorcycle needs gas and it also needs repairs. Old gas stations or gas canisters can be found all around, as can the parts necessary to fix the motorcycle which are also used to fix other stuff like blunt weapons. Band-aids, bandages, medkits - some can be found while others can be created with materials at hand. Picked up materials will re-spawn in the same spot after a while, so there's no shortage. Deacon can also use his boot knife to pry open hoods of various cars and take necessary parts from their engines.
A dangerous global pandemic reshaped the world into a place with zombie-like disease-ridden creatures. What caused the pandemic, noone knows, but Deacon St. John, the protagonist, lost his wife because of it. A couple of years have passed and people are far fewer than the infected. While the infected do share human-eating habits with zombies, they have very little in common otherwise. They are fast and ferocious, they move in packs and even hordes, there are different types of them and they don't require a head shot to be killed. Deacon is living as a drifter with his old biker gang buddy, Boozer. They live from day to day doing various tasks and scavenging to stay alive. But infected aren't the only threat in the world, human gangs and bandits can be even more dangerous to deal with. The main and side quests are all presented as stories. Each story has its own progress tree and shows all the completed tasks and current progress. Certain missions and events can affect and progress several stories at once. Any active story events are marked on the world map and some remain only temporarily and will disappear if they're not engaged in time. The main storyline features several playable flashbacks that tell more about events before the pandemic.
World Map
Initially, only one third of the map is revealed. The remaining two thirds (to the south of the initial area) become accessible as the main story progresses. The map uses a shroud of darkness and reveals only visited locations. It shows refugee camps, bandit camps, NERO checkpoints and other areas of interest. While refugee camps can work as a quick-travel points, NERO checkpoints and bandit camps need to be cleared of threat before they become available as fast travel points. Currently active missions will highlight a path to the location, whether it is pre-set or manually placed. A mini-map can additionally display items of interest, depending on the skills upgraded.
Skills & Upgrades
Deacon earns experience points by killing the infected or bandits, as well as for performing various quests. After enough experience points, the character levels up which is when a new skill can be unlocked. There are three different skill trees; Melee, Ranged, and Survival, and each tree has five tiers with three skills per tier to be unlocked. Starting at tier one, two out of three skills in a tier need to be selected to unlock the next tier. Melee skills focus on close-combat with various blunt weapons and stealth kill abilities. Ranged skills focus on handling and dealing more damage with firearms or crossbow. Survival skills focus on building traps, gathering more resources, becoming more stealthy and increasing chance of avoiding unnecessary conflicts.
Bike upgrades work a bit differently. The game has several different settlements and each has its own currency and trust levels. By selling ears collected from the killed infected, you can earn credits in the settlement you sell it at. Alternatively, by performing tasks for the settlements, both their trust level toward Deacon will increase and the player will earn more credits to spend. Each settlement has a mechanic where bike parts can be upgraded, changed or get fixed. However, each settlement has different parts to offer and only accept the currency from their own settlement, so doing a task for one settlement will earn you nothing at other settlements.
Combat & Scavenging
Deacon can carry only 4 different weapons at any given time, each of a different type. A blunt weapon can be found almost anywhere and Deacon can use hammers, baseball bats, 2-by-4 boards, stool legs, blades. Each blunt weapon has its durability and strength. They can also be fixed if Deacon has the right skill unlocked. He also carries a boot knife which is used for stealth kills or when he isn't carrying any other blunt weapon. Pistols and small firearms like UZIs pack least damage, but are useful when other weapons are out of bullets and are also only firearms used when shooting while riding a bike. Machine guns and rifles are a balance between accuracy and the rate of fire, and are mostly used against group of enemies. And fourth weapon type is a sniper rifle or a crossbow. Sniper rifle packs the most damage, but crossbow is always silent but arrow falls at a small arc. Throwables such as molotovs can be assembled with the right materials, while grenades can only be found or purchased at the settlements.
Scavenging isn't just about finding new weapons and objects to fight with. Other parts are required as well. To create a single molotov one would need to find an empty glass bottle, a gas can, and a piece of cloth. To make an arrow, one may need to find a specific branch type. Those things cannot be bought at the settlements, they have to be found in the wilderness and assembled on the spot. The motorcycle needs gas and it also needs repairs. Old gas stations or gas canisters can be found all around, as can the parts necessary to fix the motorcycle which are also used to fix other stuff like blunt weapons. Band-aids, bandages, medkits - some can be found while others can be created with materials at hand. Picked up materials will re-spawn in the same spot after a while, so there's no shortage. Deacon can also use his boot knife to pry open hoods of various cars and take necessary parts from their engines.
Days of Thunder
Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did the same for games players with this license. If you mentally change the driver names, it can be thought of as a recreation of real NASCAR racing rather than a direct recreation of the film.
You play Cruise's Cole Trickle character (his name, like many of the others, is slightly different to that of a real NASCAR racer of the day) against your rivals on 8 tracks, based on real-life counterparts. The races are all on ovals, although the exact lengths, corner types and gradients are varied. This means that the ideal racing line on one track can put you into the wall on another. Qualifying is incorporated alongside the races themselves.
From times to times you'll have to pull into the pit stop area. When doing so, you control the five members of the pit crew. Loosing time on pit will make you lose positions at the race. The other racers, however, never pit.
The NES version has 3rd-Person perspective only.
You play Cruise's Cole Trickle character (his name, like many of the others, is slightly different to that of a real NASCAR racer of the day) against your rivals on 8 tracks, based on real-life counterparts. The races are all on ovals, although the exact lengths, corner types and gradients are varied. This means that the ideal racing line on one track can put you into the wall on another. Qualifying is incorporated alongside the races themselves.
From times to times you'll have to pull into the pit stop area. When doing so, you control the five members of the pit crew. Loosing time on pit will make you lose positions at the race. The other racers, however, never pit.
The NES version has 3rd-Person perspective only.
Daytona USA
A port of the most successful arcade racer ever, the home versions of Daytona USA include the same elements that made the original version successful: three highly detailed tracks, arcade driving physics that challenge the player to find the best trajectory to make a flying lap without kissing the rails and beating the checkpoint timer. The 40 cars of the Easy race (later named 3-7 Speedway), one of the stalwarts of the original version, are also present in this version.
These home versions include a new mode (Saturn or PC Mode, depending on the platform) where the three tracks are played without the timer, and optionally in mirror mode, using one of the bonus cars (with additional abilities such as driving on grass or hitting the rails without losing speed) and in one of three lengths: Normal (identical to the arcade original), Grand Prix (2.5 times longer) and Endurance (10 times longer).
On the downside, detail and frame rate suffered a drop to fit the game into the limited hardware of the Saturn and Personal Computers, and lacking any kind of multiplayer, comparing to the two to eight player rumbles of the arcade version.
These home versions include a new mode (Saturn or PC Mode, depending on the platform) where the three tracks are played without the timer, and optionally in mirror mode, using one of the bonus cars (with additional abilities such as driving on grass or hitting the rails without losing speed) and in one of three lengths: Normal (identical to the arcade original), Grand Prix (2.5 times longer) and Endurance (10 times longer).
On the downside, detail and frame rate suffered a drop to fit the game into the limited hardware of the Saturn and Personal Computers, and lacking any kind of multiplayer, comparing to the two to eight player rumbles of the arcade version.
Daze Before Christmas
Christmas is a time where people get together and give others presents and spend all day eating food. But there's only one problem this year. You see, while Santa was sleeping in his bed, the cold and evil snowman spooked all the elves away, and the Timekeeper has stolen Santa's plans from his house. There won't be any Christmas if Santa doesn't stop them.
In Daze Before Christmas, you're Santa. According to the game's Christmas calender, you have 24 areas to explore such as factories, workshops, caves, and more. Each area is filled with nasty enemies like penguins, jack-in-the-boxes, helicopters, snowmen, and many others. Furthermore, after every five areas, Santa has to come face-to-face with not only The Evil Snowman, The Timekeeper, and Louse the Mouse, but also Mr. Weather.
Santa's health is represented by five Santa hats. When Santa is hit by any one of his enemies, one hat is lost. If Santa loses all of his hats, then he will lose a life. He will then have to restart at the beginning of the area, unless he passes a gold bell somewhere in the area. When you explore each area, Santa can collect presents that contain a mini-Santa (aka: Extra Life), a red hat, or he may release an elf. Santa should be careful when opening these presents as some of them may contain bombs or other enemies. If Santa manages to find a spinning star, he must get it as this will take him to the next area.
Santa kills his enemies by throwing magic at them. In almost each area, Santa can get a cup of hot cocoa. Doing this will transform him into Anti-Santa, a type of Santa who wears nothing but white, grows Satan's horns on top of his head, is invincible, and comes equipped with a hammer in which he can use to bonk enemies with. The Anti-Santa business only lasts for 20 seconds, but this can be changed via the Options menu.
Daze acts like one of those platform games where you run through the level, shoot at enemies, and proceed to the exit. However, there are some areas where the gameplay changes, and these areas involve Santa flying through the sky in England, Russia, Japan, and the USA, and dropping presents in chimneys to score points. The game also uses a password-saving system, where entering a password given will allow gamers to restart at the beginning of a specific area, in case they happen to run out of lives.
In Daze Before Christmas, you're Santa. According to the game's Christmas calender, you have 24 areas to explore such as factories, workshops, caves, and more. Each area is filled with nasty enemies like penguins, jack-in-the-boxes, helicopters, snowmen, and many others. Furthermore, after every five areas, Santa has to come face-to-face with not only The Evil Snowman, The Timekeeper, and Louse the Mouse, but also Mr. Weather.
Santa's health is represented by five Santa hats. When Santa is hit by any one of his enemies, one hat is lost. If Santa loses all of his hats, then he will lose a life. He will then have to restart at the beginning of the area, unless he passes a gold bell somewhere in the area. When you explore each area, Santa can collect presents that contain a mini-Santa (aka: Extra Life), a red hat, or he may release an elf. Santa should be careful when opening these presents as some of them may contain bombs or other enemies. If Santa manages to find a spinning star, he must get it as this will take him to the next area.
Santa kills his enemies by throwing magic at them. In almost each area, Santa can get a cup of hot cocoa. Doing this will transform him into Anti-Santa, a type of Santa who wears nothing but white, grows Satan's horns on top of his head, is invincible, and comes equipped with a hammer in which he can use to bonk enemies with. The Anti-Santa business only lasts for 20 seconds, but this can be changed via the Options menu.
Daze acts like one of those platform games where you run through the level, shoot at enemies, and proceed to the exit. However, there are some areas where the gameplay changes, and these areas involve Santa flying through the sky in England, Russia, Japan, and the USA, and dropping presents in chimneys to score points. The game also uses a password-saving system, where entering a password given will allow gamers to restart at the beginning of a specific area, in case they happen to run out of lives.
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