Daredevil
Be the "Man Without Fear!", Daredevil along with his trusty bullyclub as he scales New York in his never ending duty to protect and serve. Be Daredevil as he takes on New York's villains and crimelords such as Kingpin, Elektra, Bullseye and Sewer King. An on-screen radar will activate your other 4 super-keen senses as you battle criminals. This game is only for the Game Boy Advance.
Darkest of Days
KronoteK has been founded to use their time-travel-technology to set things right with history - whatever that means. One thing's for sure: The player was one second away of loosing his scalp to an Indian at Custer's Last Stand when KronoteK came by and snatched him. The reason: KronoteK themselves can't do anything themselves in order to keep the time-continuum save. So they need persons marked MIA. People that as far as history is concerned are only a ghost. Of course KronoteK isn't the only time-traveling-agency out there and soon after your first missions in the American Civil War and World War I, the problems suddenly get a lot bigger when well-equipped time-travelers enter the scene and mess everything up.
Darkest of Days is a first-person-shooter with the player and his tutor Dexter entering different periods of time even going as far back as the destruction of Pompey to fulfill their objective according to KronoteK's wishes like making sure that a specific person survives. During their travels they integrate themselves into the setting not only with the correct clothing but also with the weapons fit for the time-period. Only if things get desperate modern guns like a multiple-rockets-launcher or an high-tech assault rifle enter the scene to make things easier. But not everyone can be killed on sight.
Important persons from history glow either golden or blue. While the first are mission-critical and have to be saved at all costs. The latter can be taken out by either shooting them in their limps or using the so-called chasers, small high-energy-balls that only react to blue-glowing enemies and will take them out without ruining the timeline. Although the mission won't end if the player kills one or more blue-glowing enemies, the reward at the end will decrease from three to no upgrade points at all. These are needed to upgrade the two weapon-types the player can use (rifle and sidearm) in four categories including "Rate of Fire" and Accuracy".
Darkest of Days is a first-person-shooter with the player and his tutor Dexter entering different periods of time even going as far back as the destruction of Pompey to fulfill their objective according to KronoteK's wishes like making sure that a specific person survives. During their travels they integrate themselves into the setting not only with the correct clothing but also with the weapons fit for the time-period. Only if things get desperate modern guns like a multiple-rockets-launcher or an high-tech assault rifle enter the scene to make things easier. But not everyone can be killed on sight.
Important persons from history glow either golden or blue. While the first are mission-critical and have to be saved at all costs. The latter can be taken out by either shooting them in their limps or using the so-called chasers, small high-energy-balls that only react to blue-glowing enemies and will take them out without ruining the timeline. Although the mission won't end if the player kills one or more blue-glowing enemies, the reward at the end will decrease from three to no upgrade points at all. These are needed to upgrade the two weapon-types the player can use (rifle and sidearm) in four categories including "Rate of Fire" and Accuracy".
Dark Half
Based on Stephen King's popular horror novel, The Dark Half attempts to retell the story of Thad Beaumont's mysterious world of crime via an adventure system reminiscent of Lucasarts' SCUMM interface.
In-game, you play Thad Beaumont, a successful horror-novelist whose evil twin besets the world with horrific crimes. The game offers a multitude of clues, quests and puzzles. The overall objective seems to be to prove Thad's innocence to the police, however Thad soon learns that his twin has other ideas, and has to run for his life.
In-game, you play Thad Beaumont, a successful horror-novelist whose evil twin besets the world with horrific crimes. The game offers a multitude of clues, quests and puzzles. The overall objective seems to be to prove Thad's innocence to the police, however Thad soon learns that his twin has other ideas, and has to run for his life.
Darklands
Darklands is a role-playing game set in 15th century Holy Roman Empire, which at that time encompassed today's Germany and several surrounding countries. Unlike most other role-playing games, it is set in a concrete historical environment that is accurately depicted, including geographical outlines, social and cultural backgrounds, authentic establishments and items, and so on. The game's supernatural elements are strictly based on the popular beliefs of that time and region and include fantastic creatures such as kobolds or dragons, curses, witchcraft, alchemy that actually works, etc.
The player controls a party of four active characters, though any amount of them can be created and swapped in the town inns. The player can begin by either selecting a pre-made party (quickstart) or by creating their own characters. In the beginning the player selects the character's social background. Afterwards, when they are ten years old, the player can choose an initial career path for them. Careers may include diverse occupations such as soldier, peasant, bandit, etc., which may eventually become more specialized (e.g. a student turning into an alchemist).
The more time the player invests in a certain career path (in five year periods), the more experience points the character receives, which can be manually allocated to improve their skills. Career choices affect main attributes such as strength or charisma, as well as skills, which involve weapon proficiencies, stealth, virtue, speaking Latin, healing, riding, and many others. Though there are no class definitions and each character can theoretically achieve excellence in any skill, character builds in the game can be seen as warriors, clerics, and alchemists. Religion-oriented characters may learn about various saints during the course of the game and pray to them for different benefits. Alchemists gain access to formulae and have to procure ingredients to mix potions with various effects. Skills in the game increase through repeated use: using swords in combat may increase the edged weapon skill, successfully conducted conversation may increase the character's common speech skill, etc.
The party chosen by the player begins the adventure in the inn of a randomly chosen town. The main plot eventually involves confronting a powerful demon and its cult, but it is unraveled only under specific circumstances achieved in the game. The game has a vast scope and can go on indefinitely. However, characters would age, grow weaker, and eventually die, requiring the player to create new ones. The main goal is to collect as much fame for the party as possible to obtain higher-ranked quests with better rewards, which also includes the quest that leads to the completion of the main plot. The player is completely free to roam the vast map of the Empire, accessing towns, castles, villages, and other places of interest. Towns and castles are navigated via text menus, with background images representing various locations. The travel screen is a map of the Empire with a lone figure representing the player-controlled party.
Most settlements of the same type have nearly identical options, though actual results may vary depending on the characters' skills, their local reputation, as well as unique traits found in different locations. For example, different towns may have wares of vastly different quality for sale; villages may engage in devil worship, and the player may attempt to prove that, etc. It is possible to increase local reputation (for example, by taking on cutthroats bothering the citizens) and overall fame by making virtue-increasing choices and vanquishing foes. It is, however, also possible to become outlaws by attacking guards, killing priests on the roads, and so on.
The game has several large isometric dungeon-type areas, most notably mines of different types, which contain generic quests as well as puzzles to solve. Areas unique to the main plot are also built like dungeons with particularly dangerous enemies and treasure to loot. However, much of the activity in the game takes place either in towns or in the wilderness, through various types of random encounters. The player is always given the option to avoid combat either through diplomacy or other means, the success depending on the character's corresponding attributes. Combat takes place on separate isometric screens and proceeds in real time, but the player can pause the action to give orders to the characters at any time, giving it a pseudo-turn-based flavor. Characters can be ordered to attack, search for the enemies' vulnerable spots, use items, etc. Different types of weapons may have different effects depending on the enemies' armor: for example, blunt weapons are more effective against plate armor than swords. Depending on the enemies' intentions, player-controlled characters may only be knocked down or wounded mortally in case of defeat. Dead characters can not be brought back to life and must be replaced with new ones.
The player controls a party of four active characters, though any amount of them can be created and swapped in the town inns. The player can begin by either selecting a pre-made party (quickstart) or by creating their own characters. In the beginning the player selects the character's social background. Afterwards, when they are ten years old, the player can choose an initial career path for them. Careers may include diverse occupations such as soldier, peasant, bandit, etc., which may eventually become more specialized (e.g. a student turning into an alchemist).
The more time the player invests in a certain career path (in five year periods), the more experience points the character receives, which can be manually allocated to improve their skills. Career choices affect main attributes such as strength or charisma, as well as skills, which involve weapon proficiencies, stealth, virtue, speaking Latin, healing, riding, and many others. Though there are no class definitions and each character can theoretically achieve excellence in any skill, character builds in the game can be seen as warriors, clerics, and alchemists. Religion-oriented characters may learn about various saints during the course of the game and pray to them for different benefits. Alchemists gain access to formulae and have to procure ingredients to mix potions with various effects. Skills in the game increase through repeated use: using swords in combat may increase the edged weapon skill, successfully conducted conversation may increase the character's common speech skill, etc.
The party chosen by the player begins the adventure in the inn of a randomly chosen town. The main plot eventually involves confronting a powerful demon and its cult, but it is unraveled only under specific circumstances achieved in the game. The game has a vast scope and can go on indefinitely. However, characters would age, grow weaker, and eventually die, requiring the player to create new ones. The main goal is to collect as much fame for the party as possible to obtain higher-ranked quests with better rewards, which also includes the quest that leads to the completion of the main plot. The player is completely free to roam the vast map of the Empire, accessing towns, castles, villages, and other places of interest. Towns and castles are navigated via text menus, with background images representing various locations. The travel screen is a map of the Empire with a lone figure representing the player-controlled party.
Most settlements of the same type have nearly identical options, though actual results may vary depending on the characters' skills, their local reputation, as well as unique traits found in different locations. For example, different towns may have wares of vastly different quality for sale; villages may engage in devil worship, and the player may attempt to prove that, etc. It is possible to increase local reputation (for example, by taking on cutthroats bothering the citizens) and overall fame by making virtue-increasing choices and vanquishing foes. It is, however, also possible to become outlaws by attacking guards, killing priests on the roads, and so on.
The game has several large isometric dungeon-type areas, most notably mines of different types, which contain generic quests as well as puzzles to solve. Areas unique to the main plot are also built like dungeons with particularly dangerous enemies and treasure to loot. However, much of the activity in the game takes place either in towns or in the wilderness, through various types of random encounters. The player is always given the option to avoid combat either through diplomacy or other means, the success depending on the character's corresponding attributes. Combat takes place on separate isometric screens and proceeds in real time, but the player can pause the action to give orders to the characters at any time, giving it a pseudo-turn-based flavor. Characters can be ordered to attack, search for the enemies' vulnerable spots, use items, etc. Different types of weapons may have different effects depending on the enemies' armor: for example, blunt weapons are more effective against plate armor than swords. Depending on the enemies' intentions, player-controlled characters may only be knocked down or wounded mortally in case of defeat. Dead characters can not be brought back to life and must be replaced with new ones.
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