Senin, 18 November 2019

mobygames (2)

10th Frame 

10th Frame Commodore 64 Front Cover10th Frame Commodore 64 Back Cover


Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.

1830 Railroads & Robber Barons
1830: Railroads & Robber Barons DOS Front Cover1830: Railroads & Robber Barons DOS Back Cover

Based on Avalon Hill's board game of the same name, 1830: Railroads & Robber Barons is a railroad empire building game that is along the same lines (although a different style of gameplay) as the much more famous Railroad Tycoon.

Capturing the very look and feel of the board game, all the way to the hexagonal playing field and track tokens, 1830 is a turn based game that emphasizes the successful running of a company and manipulating the stock market rather than managing a railroad. Tracks can be laid, cities connected, trains purchased, and schedules set, but the ultimate goal in the end is making money, even at the cost of your company; you'll wind up buying and selling a number of them during the course of the game anyway.

video game ini membuat kita lebih mengenal sejarah perkeretaapian di Amerika 

1869
1869 Amiga Front Cover1869 Amiga Back Cover

As a 19th century merchant newcomer, the player needs to buy a ship, find a crew, load a few goods on the ship, and sail into the horizon, until the player reaches a port with a demand for said goods. The next step is to expand by buying more ships, creating regular trade routes, and becoming the head of a regular trading company.

1869 focuses on management and economy, rather than action. Actual sailing is done by plotting a route and then watching the days go by, interrupted only by the occasional random event. Basically the main activities are planning routes, watching out for special assignments (that pay well if completed on time) and generally trying to steer clear of the shores of bankruptcy.

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