Daffy Duck : the Marvin Missions
Based on Chuck Jones' Looney Tunes character, Daffy Duck, Daffy Duck: The Marvin Missions sees Daffy in his quirky "Duck Dodgers" spin-off persona, also known as "Duck Dodgers in the 24th and 1/2 Century!".
In this game, Duck Dodgers sets out to stop Marvin the Martian from performing various notorious deeds, including destroying his beloved home-planet, Earth. There seems to be only one way to stop Marvin - and that's to destroy all five of his deadly machines!
Gameplay-wise, this is a standard platforming affair. However, you can also shoot at your enemies using an array of weapons, fly around with your jet-pack and defend enemy fire with your shield.
In this game, Duck Dodgers sets out to stop Marvin the Martian from performing various notorious deeds, including destroying his beloved home-planet, Earth. There seems to be only one way to stop Marvin - and that's to destroy all five of his deadly machines!
Gameplay-wise, this is a standard platforming affair. However, you can also shoot at your enemies using an array of weapons, fly around with your jet-pack and defend enemy fire with your shield.
the Dagger of Amon Ra
Daily Double Horse Racing
One year after the events described in The Colonel's Bequest, Laura Bow, fresh out of college, is hired by a New York newspaper to write a story about the newest exhibit acquired by the local Leyendecker Museum, an ancient Egyptian dagger. However, during a party to celebrate the opening of the museum's new section, someone is murdered, the dagger is stolen, and Laura, after asking to be allowed to investigate, is locked in with the rest of the guests. This sets the stage for a series of murders, and it is up to Laura to find the person responsible for them.
The Dagger of Amon Ra plays similarly to the The Colonel's Bequest, focusing primarily on exploration and clue-gathering rather than on solving puzzles, although there are more instances of inventory item collection and usage in the sequel. With the exception of the introductory act, the entire game is set in the museum. The player navigates Laura through its rooms and interacts with characters to gather information and uncover their true motives. The game's clock advances when it is triggered by certain actions or simply by moving from location to location. Some information and events may only be available in specific places and at specific times. Near the end of the game Laura will be asked to make a case to to the coroner, which involves answering a series of questions concerning the crimes. Depending on his playing style, clues discovered, and deductive skills, the player may or may not have the correct answers to all the questions.
Unlike its predecessor - and like most other contemporary Sierra adventures - the game utilizes an icon-based interface instead of typing verb-object commands to interact with the environments. Topics can also be chosen from a list when the player selects the "Ask" command. The CD version features full speech, including narration.
The Dagger of Amon Ra plays similarly to the The Colonel's Bequest, focusing primarily on exploration and clue-gathering rather than on solving puzzles, although there are more instances of inventory item collection and usage in the sequel. With the exception of the introductory act, the entire game is set in the museum. The player navigates Laura through its rooms and interacts with characters to gather information and uncover their true motives. The game's clock advances when it is triggered by certain actions or simply by moving from location to location. Some information and events may only be available in specific places and at specific times. Near the end of the game Laura will be asked to make a case to to the coroner, which involves answering a series of questions concerning the crimes. Depending on his playing style, clues discovered, and deductive skills, the player may or may not have the correct answers to all the questions.
Unlike its predecessor - and like most other contemporary Sierra adventures - the game utilizes an icon-based interface instead of typing verb-object commands to interact with the environments. Topics can also be chosen from a list when the player selects the "Ask" command. The CD version features full speech, including narration.
Daily Double Horse Racing is a gambling game for 1-4 players, where each player bets virtual money on horses, both for simple win/place/show for bets on one horse, and for two-horse bets - exacta/parlay/quinella/daily double.
Players enter their bets at a bookmakers desk, with some information based from the racing tables and the manual, and when all players are done you watch the races from the side of the course.
Each player starts off with an equal amount of $100-$500 chosen at the start.
It's possible to gamble in up to ten races every 'day' with six horses and twelve jockeys in each race, taken from a selection of 180 horses, all described in detail in a racing newspaper that comes with the game.
The horse performances/statistics are not updated after each race, only the printed paper is used to calculate odds for the coming races.
The track length and which horses participates in each race is randomly selected, while the track condition is player selectable from dry/muddy/turf.
Players enter their bets at a bookmakers desk, with some information based from the racing tables and the manual, and when all players are done you watch the races from the side of the course.
Each player starts off with an equal amount of $100-$500 chosen at the start.
It's possible to gamble in up to ten races every 'day' with six horses and twelve jockeys in each race, taken from a selection of 180 horses, all described in detail in a racing newspaper that comes with the game.
The horse performances/statistics are not updated after each race, only the printed paper is used to calculate odds for the coming races.
The track length and which horses participates in each race is randomly selected, while the track condition is player selectable from dry/muddy/turf.
Dakar 2
Dakar 2 is a racing game, of course simulating the famous Paris-Dakar Rally. Although not the real 6000 kilometers can be crossed in the game, the rally mode takes the player through 12 tracks all the way from France to Dakar. The tracks lead racers through cities, forests and the desert. Most of them are simple tracks, but there are desert tracks where the player can drive around freely, finding the checkpoints faster than the opponents. The player can choose from the officially licensed cars, trucks and bikes from Dakar 2002, but only vehicles of the same type can compete in a race. There is also an arcade racing mode, where all the tracks and vehicles that have been unlocked in rally mode can be selected, as well as a splitscreen mode for two players.
Daley Thompson's Olympic Challenge
The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.
the Dam Busters
Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams.
This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches.
When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!
This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches.
When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!
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