Rabu, 27 November 2019

Mobygames (56)

Dead Space 
Dead Space Windows Front Cover  Dead Space Windows Back Cover

 The starship USG Ishimura sends out a distress signal to the Concordance Extraction Corporation during a mining operation on the planet Aegis VII. Another ship is sent to investigate the causes of the signal; however, as it attempts to dock with the Ishimura, it crashes into it because of a system malfunction. The crew is attacked by terrifying monsters. Only three people survive, among them an engineer named Isaac Clarke. It looks like the ship is barely able to sustain its existence, many of its systems critically damaged. Isaac is the only one who would know how to fix them, and his two companions send him on a mission to find out a way to bring things back to normal, and discover the truth behind the horrible events.

Dead Space is a third-person sci-fi shooter with elements of survival horror. Controlling Isaac, the player explores the ship, fighting reanimated corpses known as Necromorphs. Combat heavily relies on the so-called "strategic dismemberment", which forces the player to cut off limbs or parts of the Necromorphs to defeat them. Wounding a particular part of the Necromorph's body may either allow the player to kill it, make it change attack patterns, or even become more dangerous.

Many of the weapons in the game are improvised mining tools, such as a rotary saw, a plasma cutter, a hydrazine torch used as a flamethrower, and others. All the weapons feature a secondary fire mode; for example, the plasma cutter can be rotated to cut off vertical limbs more efficiently. Isaac can also use special abilities, allowing him to slow down enemies or pick up and throw items from a distance. A few sections in the game have Isaac float in a zero gravity environment. Ammo and tools can be found during exploration or purchased in automatic shops available on the ship. Workbenches can be used to upgrade Isaac's weapons and armor.
 
Dead Space 2
Dead Space 2 Windows Front Cover  Dead Space 2 Windows Back Cover

In the follow-up to 2008's Dead Space, players once again take on the role of Isaac Clarke. He is an engineer who previously fought the hideous "Necromorphs" - a race of polymorphic (shape-changing) parasitic extraterrestrials that feed off of dead tissue and use dead corpses as hosts - aboard the doomed "PlanetCracker", the space ship USG Ishimura. Three years after those events, Clarke is found derelict in space and brought aboard The Sprawl - a massive space station orbiting Titan, one of the moons of Saturn. Isaac is understandably traumatized by the events of the first game and is haunted by memories of his girlfriend Nicole's suicide, the horrific and numerous shapes and forms of the Necromorph horde, and continued delusions of an apparition taking Nicole's form. While being psycho-analyzed on The Sprawl, a new Necromorph outbreak soon occurs and Isaac has no choice to escape. He runs from both the Necromorphs and the space station's security team while trying to find a way out of his bonds, grabs a gun, and then learns the truths behind the reappearance of the Necromorphs and the appearance of yet another Marker, all while fighting dementia and even more hideous beasts than before.

Dead Space 2 looks and plays almost exactly like its predecessor. Players control Isaac using a third-person camera. Isaac carries a weapon in hand and must aim the weapon before it can be fired. Each weapon has an alternate attack and players are once again given the ability to use Stasis to slow down objects or enemies, as well as use the telekinesis module to grab and fling objects or solve environmental puzzles. Like before, Necromorphs are extremely tough and resilient to standard shots. The best way to kill them is through dismemberment. Various types of Necromorphs react differently to being dismembered and the player must learn the most efficient way to take each different type apart. He also can use dismembered limbs, such as blade-like arms or one particular species' explosive sack, as weapons that can be flung with telekinesis all the while saving some precious ammo. Isaac can now also control his movement when in zero-gravity and fly around, instead of just jumping from platform to platform. This provides more room for exploration and new possibilities in such areas.

Beyond this the changes are mostly cosmetic, with a broader visual design. Isaac is also voiced this time and is written more deeply into the story. The PlayStation 3 release of the game comes with an updated version of Dead Space: Extraction, a rail shooter originally released for the Wii in 2009 and optimized for high definition and PlayStation Move.
 
Dead Space 3 
Dead Space 3 Windows Front Cover  Dead Space 3 Windows Back Cover

Dead Space 3 is the third main game in the futuristic third-person shooter series and a direct sequel to Dead Space 2. It starts with a prologue 200 years before the events of the main game where the player controls a soldier part of the Sovereign Colonies Armed Forces at a base at the planet Tau Volantis. There the Markers are investigated, mysterious alien artifacts that play a central role in the Dead Space universe. After the prologue the events shift to 18th June 2314 with the protagonist Isaac Clarke, returning from the previous games. The prologue serves to introduce the Tau Volantis base where the game takes place. Clarke travels there when two months after escaping the space station Sprawl. He and Ellie Langford (from the previous game and his ex-girlfriend in the meantime) meet sergeant John Carver in a lunar colony. Carver survived the Necromorph outbreak on the planet Uxor and tells about the discovery of the frozen planet Tau Volantis. Clarke wants to investigate the long lost colony and find out if it is the origin of the Markers, to prevent future Necromorph outbreaks once and for all. Upon entering the planet however the ship breaks down and Ellie is separated. That way Clarke has to save her and also discover the base's secrets to stop the Markers. After a series of sequences on a flotilla of drifting ships he reaches the planet itself where most of the game is set. Other characters in the game include Ellie's current boyfriend Robert Norton, the female scientist Santos, and antagonist Jacob Danik who is a member of the Children of Altman cult that believes the Markers will save humanity. That way Clarke's opponents do not only include Necromorphs, but also Danik's allies called Unitologists. Compared to the previous games, the horror elements have been toned down significantly in favour of action gameplay.

The game does not only include the typical corridor shooter gameplay, but also sections played outside in the icy storms of the planet. Temperature plays an important role as Clarke can only sustain the cold for a limited amount of the time. In the beginning he constantly has to keep track of the body temperature displayed on the shoulder of his Resource Integration Gear (RIG), but later on he can craft a suit to travel outside. The same meter is used for areas without oxygen. The outside environments have steep gaps crossed by using a grappling hook while jet boots are used to travel around. Next to the shooting gameplay Clarke has to solve minor puzzles to progress and there are hacking mini-games, similar to the previous title. There are a number of large bosses and Clarke can use Necromorph tentacles as a spear to attack. A new enemy is the Swarm, similar to Half-Life's headcrabs, a parasite that crawls around and can attach itself to a dead body host to revive it. In most of the combat it is important to identify the type of Necromorph and then target specific body parts to deal with it efficiently.

Clarke's most important weapon is still the plasma cutter with its unlimited energy. Its beams can slice through enemies and it is upgraded throughout the game, adding for instance the ability to cut both horizontally and vertically. New weapons can be crafted by collecting parts (transducers, semiconductors, tungsten, somatic gel, scrap metal...) and blueprints found throughout the game (or scavenged with a tiny robot) and forging them at the Weapons Bench. This replaces merely picking up weapon upgrades from the previous games. At those locations existing weapons can be upgraded as well or two weapons can be combined into a single one. At the start two main frames are provided: light one-hand and heavy two-hand, with additional ones found later on. That way the player can create weapons such as an electric rivet gun, a grenade launcher or an incendiary buzzsaw launcher, but ammunition is often scarce. Crafting can also be disregarded to use ready-made weapons instead, including some classic one from the previous two games. Returning from the previous game are Clarke's powers such as kinesis (moves objects, usually to solve puzzles) and stasis (slows opponents down). Kinesis can also be used to grab and launch body parts of fallen enemies, or to catch a grenade mid-air and throw it back. Energy is however limited and takes some time to recharge. Entirely new to the series is the ability to roll away and seek cover. There is also a sequence on a speeding train, a section where Clarke steers a crashing ship through the atmosphere played as a rail shooter, and he can man turrets. Certain sections can only be accessed by crafting a tungsten lever and offer fixed-path dungeon-like sections, away from the main game, but important for loot.

Dead Space 3 does away with the standard multiplayer and introduces a cooperative campaign instead. There two players can control Clarke and John Carver working together. The cooperative campaign contains additional chapters where Carver's storyline is expanded and certain parts can only be completed by cooperative actions. There are sequences that are experienced differently by each player because of dementia. For instance items are sometimes only visible to one player and not to another, or Carver can become trapped in his own mind while Isaac has to fight alone and bring him back from the hallucination. Weapons created at a Weapons Bench can immediately be shared with the other player and drop-in/drop-out is supported.

The game supports in-game microtransactions where additional parts needed to craft weapons can be bought with real money. It does not provide anything that cannot be achieved through regular gameplay, but collecting all needed parts manually may require a lot more time.

Dead to Rights
 Dead to Rights PlayStation 2 Front Cover Dead to Rights PlayStation 2 Back Cover

 Dead to Rights is an 3rd-person shooter in which the player is Jack Slate, a police officer in Grant City. On a routine call, he finds the dead body of his father. While trying to find the murderer, he is framed of another murder. Jack becomes a fugitive; his run from the law will take him to various places, from strip joints and hotels, to office complexes, and even prison, as an inmate.

When controlling Jack, players can perform various moves, such as grabbing an enemy from behind and using him as a human shield, or tossing a fire extinguisher and shooting it, causing a huge explosion. If Jack does not have a gun drawn, he can disarm an enemy which causes him to steal the enemy's gun, then performing some sort of finish, such as a neck breaker. Initially, only a few disarm moves are available, but more can be unlocked as the game progresses.

Players will sometimes have to control Jack's best friend and partner, his K-9 dog Shadow, which allows enemies to be killed from a distance. In addition, Shadow will fetch their guns and bring them to Jack.

The game also features "adrenaline combat", similar to "Bullet Time" from Max Payne. Jack will then perform slow-motion dives and spins, giving him an advantage, as long as his adrenaline meter holds out.

Dead to Rights 2
Dead to Rights II PlayStation 2 Front Cover  Dead to Rights II PlayStation 2 Back Cover

 Jack Slate is back, in this beat-up sequel to the first. He teams up with his K9 Dog, Shadow, to overtake the criminal underground in Grant City. The main focus of the game is on Jack taking down crime after the kidnapping of a judge. He discovers a city full of corruption and betrayal.

Included is a 360 degree fighting system. Returning to the game is the super slow motion that was originally employed in Max Payne games and The Matrix movie. You can now use Shadow to attack enemies in real-time while you beat down on other enemies. If his stamina bar is high enough, Slate's K9 will kill the enemy, and if he is tired, he'll work to keep any enemy away with vicious bites.

This game includes a lot of weapons including rocket launchers, grenades, and Molotov cocktails. The minigames are not essential to the game, whereas they were in the original game. However, most of the game is very similar to its predecessor.

Dead to Rights : Retribution
Dead to Rights: Retribution PlayStation 3 Front Cover  Dead to Rights: Retribution PlayStation 3 Back Cover

 Story: Jack is back, and apparently so is his father. What seemed like gangs at work turned out much more organized and conspiratory, reaching all the way back to the law enforcement and once again Jack and his deadly canine companion, Shadow, are in for a helluva night. Terrorists took over Temple Tower, and while G.C.P.D. were trying to negotiate, hostages were killed. Jack Slate went in to negotiate the only way he can, through chaos and destruction, right after he turned over his police badge and gun to his commanding officer, Captain Inness. After taking care of what at first sight seemed a bunch of unsatisfied gang members, he caught up with the mastermind who took off in an Osprey-like aircraft. Together with his father Frank Slate, and his dog Shadow, he was on the trail of the only one who escaped the Temple Tower, but his father got killed in the process. That's when story took the ugly turn... for the badguys. As Jack fights his way through veil of conspiracy, he starts to realize the friends he trusted may be the actual villains.

Gameplay: This is straight down action to the core where you control Jack Slate or his attack dog Shadow (you cannot switch at will, it will depend upon mission requirements). Both Jack and Shadow have different approach and tactics. When playing as Jack, you can fight the enemy with bare hands which consists of fast punch, hard punch, guard-breaking punch and the combos that can be created by chaining your punches up to five or six in a row. When surrounded, however, you can direct your hits and fight two or more enemies at once. But when odds are against you, you can command Shadow to attach enemy or watch your back. In most cases Shadow will take down enemies easily, but some tougher opponents will fend off dog's attacks unless they are nearly beaten.

You can carry up two two weapons plus grenades at the same time, but not any two weapons. One light weapon like pistols and small rifles, and one heavier like machine-guns, sniper rifles or shotguns. As you fight the enemy, your focus meter will slowly fill which enables Jack to use slow-motion and target enemy soldiers more easily. Almost every soldier can be taken out with a single head shot which when scored will automatically put the game in slow-motion for a second or two so you know the enemy is down for good. When out of ammo, you can take the gun from enemy soldiers, with exception to heavily shielded ones, and chain it for a quick head shot but you will have to do that manually. There are missions where Shadow comes in control... mostly when you need to get the keys so Jack can unlock the gate, or when you pee on the cables to disable electric fence. Unlike Jack, Shadow can go stealth and in such more he can sense the guards which will become visible even through solid objects. If sneaking unseen, you can take out the enemy guard quietly and can even pull it out of plain sight. To attract enemies and flank them, you can also use strong bark or a semi-quiet woof woof only to attract close guards. While each of them is deadly, when working as a team, they are unbeatable. If Jack dies, it's game over, but if Shadow dies when you are not controlling him, Jack can revive him back to health.
  
 

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