Foster's Home for Imaginary Friends
Foster's Home for Imaginary Friends is based on the animated series of the same name on Cartoon Network, created by Craig McCracken (who is also the creator of The Powerpuff Girls).
The game features the somewhat shy Mac and his imaginary friend, Bloo (Blooregard Q. Kazoo). The game is inspired by memorable episodes from the Cartoon Network hit series and allows fans to control Mac and Bloo as they solve quirky challenges and complete mission objectives. The action takes place in and around Foster's Home for Imaginary Friends and features many of the signature characters from the show including Wilt, Eduardo, Coco and many more.
The game features the somewhat shy Mac and his imaginary friend, Bloo (Blooregard Q. Kazoo). The game is inspired by memorable episodes from the Cartoon Network hit series and allows fans to control Mac and Bloo as they solve quirky challenges and complete mission objectives. The action takes place in and around Foster's Home for Imaginary Friends and features many of the signature characters from the show including Wilt, Eduardo, Coco and many more.
Frank Thomas Big Hurt Baseball
Baseball player Frank Thomas licensed one of the first baseball games to use motion-captured 3D graphics and multiple camera angles. 28 stadia have been rendered in 3D, and each has its own visible and significant differences.
There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out of the ground for points.
You can choose pitchers and batters, based on their statistics and form. Bowling options are set to define the delivery, with fastballs and curveballs as well as more precise setting of pace and height. Fielding is optional - it's best to leave this to the computer at first You can always alter the infield and outfield depth and shift.
There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out of the ground for points.
You can choose pitchers and batters, based on their statistics and form. Bowling options are set to define the delivery, with fastballs and curveballs as well as more precise setting of pace and height. Fielding is optional - it's best to leave this to the computer at first You can always alter the infield and outfield depth and shift.
Freaky Flyers
This cartoon style racing game replaces the usual kart formula with planes (and all sorts of flying technology, such as UFO's, flying carpets and plenty more).
Choose from one of the many different, and wacky, characters and take to the sky over various locations, each with its own set of obstacles and shortcuts. Each character has a different level of ability (for example, one may be highly accurate in cornering but slow, while another is much faster but less responsive in turning).
Apart from the usual race modes, you can also take on a 4 player race (split-screen only).
Choose from one of the many different, and wacky, characters and take to the sky over various locations, each with its own set of obstacles and shortcuts. Each character has a different level of ability (for example, one may be highly accurate in cornering but slow, while another is much faster but less responsive in turning).
Apart from the usual race modes, you can also take on a 4 player race (split-screen only).
Fred Couples Golf
In Fred Couples Golf the player chooses from one of four generic golf courses and compete in either a Tournament, Stroke Play or in Match Play, selecting from four different pre-set golfers, each with their own unique stats. They can change their name and as well as their shirt color and select from four different difficulty levels. Stroke Play can support up to four-players using Gear-to-Gear links. Fred Couples himself is not a selectable character, instead the player competes against him.
Before hitting the player is show an overhead view of the course and using the d-pad to plot the course of the ball, after this they can then choose which club they wish to hit with as well as the stance of their player. After choosing their location they are then presented with an image of a golf ball and a power meter. After pressing the "B" button to start the power meter and pressing again to stop, a dot will start to move left to right on the golf ball. The player then presses the "B" button again when the dot is in the desired location to hit the ball.
Before hitting the player is show an overhead view of the course and using the d-pad to plot the course of the ball, after this they can then choose which club they wish to hit with as well as the stance of their player. After choosing their location they are then presented with an image of a golf ball and a power meter. After pressing the "B" button to start the power meter and pressing again to stop, a dot will start to move left to right on the golf ball. The player then presses the "B" button again when the dot is in the desired location to hit the ball.
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