Shufflepuck Cafe
One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal.
There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.
There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.
Shutokou Battle 94 : Drift King
A racing simulation game, the first in the Shutokō Battle / Tokyo Xtreme Racer series. The player controls a car and the objective is to win the race.
There is a scenario campaign mode, where the player starts with a stock car, can tune it and take part in various races on highways, racing tracks and mountain roads. Drifting is a preferred way to take hard corners.
As most racing games for SNES, this one heavily utilizes SNES's "perspective polygon" drawing mode to draw the track (which is basically a huge flat textured polygon) and overlaid sprites for objects such as cars.
There is a scenario campaign mode, where the player starts with a stock car, can tune it and take part in various races on highways, racing tracks and mountain roads. Drifting is a preferred way to take hard corners.
As most racing games for SNES, this one heavily utilizes SNES's "perspective polygon" drawing mode to draw the track (which is basically a huge flat textured polygon) and overlaid sprites for objects such as cars.
Shutter Island
Shutter Island is a hidden object game with adventure elements, and a tie-in to a motion picture of the same name. Photographs of the cast are used as portraits for the main characters. The game follows the plot of the movie, where two federal agents are summoned to a mental institution situated on an island, to investigate the disappearance of one particularly dangerous patient. As they search for clues on the many rooms and other locations, dark secrets start to be uncovered, blurring the line between reality and fantasy.
Most of the time, the main objective is to find and click on several items scattered around the screen. The list at the bottom displays either the names or pictures of the required objects. Some of the collected items are stored inside the tools inventory, a left tab that can slide upwards from the bottom-left interface. In some scenes, the player has to use the inventory items to complete the location objective and move to the next one, by dragging and dropping them on specific portions of the scenery. The interactive hotspots show a number of slots, where the necessary tools have to be inserted to perform an action or solve a puzzle. There are a few mini-games that take place on a separate screen, where the player has to find the differences between two similar images, solve mathematical riddles and complete other challenges.
Most of the time, the main objective is to find and click on several items scattered around the screen. The list at the bottom displays either the names or pictures of the required objects. Some of the collected items are stored inside the tools inventory, a left tab that can slide upwards from the bottom-left interface. In some scenes, the player has to use the inventory items to complete the location objective and move to the next one, by dragging and dropping them on specific portions of the scenery. The interactive hotspots show a number of slots, where the necessary tools have to be inserted to perform an action or solve a puzzle. There are a few mini-games that take place on a separate screen, where the player has to find the differences between two similar images, solve mathematical riddles and complete other challenges.
Shuttle
An old, but very realistic space shuttle simulator. The package contains, in addition to two game disks, a very thick manual and a large sheet (A2 size, maybe) displaying the cockpit instruments of the shuttle. To successfully fly the missions, the player must learn a great number of dials and how to use every single instrument, located in nine different cockpit panels. The controls can be used with mouse, but keyboard shortcuts are essential for quick operation. In addition to cockpit views, there are various external views, from which you can see the shuttle e.g. in launch pad and in orbit. If you do not use time advance or time skip options during the game, playing one mission can last for days. Going through the proper pre-launch countdown takes five hours, for example.
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