Star Trek (2013)
Star Trek is a cooperative action game based on the movie reboot of the franchise in 2009, and released as a tie-in with the second film Star Trek Into Darkness. Based on the same canon, the game's events are set between the two films. Players can play as one of two characters, Captain James T. Kirk, or his second in command, Commander Spock. The whole game is co-op, with an AI player or friend playing whichever character you do not play as. Playing alone characters can only be switched between chapters and not during gameplay. With another player, a drop-in mechanic is supported. The antagonist of the game is the Gorn, an evil reptilian race, who attack a New Vulcan colony through a rip in space.
The game revolves around a cooperative mindset, with players playing off each others different skill sets. Each character has a distinct set of abilities, with Captain Kirk being a more typical shooter, armed with a phaser with a stun setting, and Commander Spock, a more stealth based character armed with a couple of abilities as well as a gun with a freeze setting. As the player plays through the game, they gain experience by scanning objects, hacking and discovering audio logs. Experience is used to unlock additional abilities for their respective weapons. The tricorder offers many shooting options and the characters have the ability to rewire turrets and hack flying drones. The two characters can help each other out by boosting shields and weapons.
Next to the corridor-based shooting gameplay, there is a space battle with turrets and many platforming sections. Certain stages are set in space, where characters need to dodge debris and a single level contains underwater sections.
The game revolves around a cooperative mindset, with players playing off each others different skill sets. Each character has a distinct set of abilities, with Captain Kirk being a more typical shooter, armed with a phaser with a stun setting, and Commander Spock, a more stealth based character armed with a couple of abilities as well as a gun with a freeze setting. As the player plays through the game, they gain experience by scanning objects, hacking and discovering audio logs. Experience is used to unlock additional abilities for their respective weapons. The tricorder offers many shooting options and the characters have the ability to rewire turrets and hack flying drones. The two characters can help each other out by boosting shields and weapons.
Next to the corridor-based shooting gameplay, there is a space battle with turrets and many platforming sections. Certain stages are set in space, where characters need to dodge debris and a single level contains underwater sections.
Star Trek 25th Anniversary
Captain Kirk and the USS Enterprise are representatives of the United Federation of Planets. Their role in space is that of explorers as well as a military presence. The Enterprise routinely encounters strange adventures and bizarre situations, each laid out as a separate "episode" which must be played in order. The first episode involves the USS Enterprise being called to a world to investigate strange "demons" have appeared from the mines and begun attacking the settlers.
Star Trek: 25th Anniversary is based on the 1960s Star Trek TV series. The game is a combination of a point-and-click, side-scrolling adventure game and a first person starship simulator. This tie-in actually missed the 25th Anniversary of Star Trek's TV debut by half a year (nearly three years in the case of the Amiga version), but it uses the original series' characters and settings. Players directly control Captain Kirk, leader of the Starship Enterprise, and are able to give orders to other crew members. While the enterprise is on a peaceful mission, combat is possible. A new game begins on the bridge of the Enterprise, seen from a 3rd person view of Kirk, but a first person view out the viewscreen of the Enterprise. When on board the ship, Kirk can contact Chekov to assign a designation, raise shields or begin combat, contact Sulu to engage warp or adjust magnification, contact Spock to scan for data and search for keyword information, contact Uhura to deal with communications, and contact Scotty to change power allocation and repair damage and beam down to a planet. During combat, the player steers the Enterprise manually and is able to turn in 720 degrees of direction as well as increase or decrease speeds. Weaponry includes phaser banks which draw from the ship's energy and proton torpedoes which are in limited supply.
The adventuring bulk of the game comes in the form of many landing party missions, in which the player beams down to the surface of a planet and explores the situation. Kirk can move about on the screen, other crew members automatically follow him. From the menu, he chooses a body part to perform an action: eyes represent looking, mouth represents speaking, one hand represents using items (and crew members) while another is to pick up objects. Kirk carries an inventory of items collected which can be accessed and used at any time. In most missions Kirk will carry a communicator to contact the ship and a phaser weapon which can be set to "stun" or "kill", The point-and-click adventure has different solutions to problems, but the ideal goal of the federation is to solve things non-violently. Performance is rated accordingly as well as being based on how many extra discoveries and advances made and interaction with different beings, including aliens. The surroundings are all based on styles from the TV series and solutions to puzzles involve the skills of multiple crew members.
Star Trek: 25th Anniversary is based on the 1960s Star Trek TV series. The game is a combination of a point-and-click, side-scrolling adventure game and a first person starship simulator. This tie-in actually missed the 25th Anniversary of Star Trek's TV debut by half a year (nearly three years in the case of the Amiga version), but it uses the original series' characters and settings. Players directly control Captain Kirk, leader of the Starship Enterprise, and are able to give orders to other crew members. While the enterprise is on a peaceful mission, combat is possible. A new game begins on the bridge of the Enterprise, seen from a 3rd person view of Kirk, but a first person view out the viewscreen of the Enterprise. When on board the ship, Kirk can contact Chekov to assign a designation, raise shields or begin combat, contact Sulu to engage warp or adjust magnification, contact Spock to scan for data and search for keyword information, contact Uhura to deal with communications, and contact Scotty to change power allocation and repair damage and beam down to a planet. During combat, the player steers the Enterprise manually and is able to turn in 720 degrees of direction as well as increase or decrease speeds. Weaponry includes phaser banks which draw from the ship's energy and proton torpedoes which are in limited supply.
The adventuring bulk of the game comes in the form of many landing party missions, in which the player beams down to the surface of a planet and explores the situation. Kirk can move about on the screen, other crew members automatically follow him. From the menu, he chooses a body part to perform an action: eyes represent looking, mouth represents speaking, one hand represents using items (and crew members) while another is to pick up objects. Kirk carries an inventory of items collected which can be accessed and used at any time. In most missions Kirk will carry a communicator to contact the ship and a phaser weapon which can be set to "stun" or "kill", The point-and-click adventure has different solutions to problems, but the ideal goal of the federation is to solve things non-violently. Performance is rated accordingly as well as being based on how many extra discoveries and advances made and interaction with different beings, including aliens. The surroundings are all based on styles from the TV series and solutions to puzzles involve the skills of multiple crew members.
Star Trek : Deep Space Nine : Crossroads of Time
"Star Trek: Deep Space Nine - Crossroads of Time" is a 2D action game based on the famous TV series. You play Benjamin Sisko, commander of Federation space station Deep Space Nine. When the station is attacked by Bajoran terrorists, your mission to uncover their plot leads you from DS9 to Bajor, beyond the wormhole and even through time itself.
Moving through the side-scrolling environments of DS9 and other places, Sisko must complete several missions like disarming bombs or rescuing hostages. If necessary, Sisko can use a phaser to stun enemies. To solve puzzles, he can use a tricorder and other items. The plot is often carried forward by interacting with other characters from the TV series.
Moving through the side-scrolling environments of DS9 and other places, Sisko must complete several missions like disarming bombs or rescuing hostages. If necessary, Sisko can use a phaser to stun enemies. To solve puzzles, he can use a tricorder and other items. The plot is often carried forward by interacting with other characters from the TV series.
Star Trek : Judgement Rites
Sequel to Star Trek: 25th Anniversary, Star Trek: Judgment Rites brings back the entire Enterprise crew in eight new episodes. Strange things are happening in distant space, such as dead planets spawning life and WW1 planes in outer space. You need to survive these situations.
You must navigate your way through space, and send away teams onto planets to investigate situations, communicate with other characters and solve puzzles. Unlike the previous game, action sequences are optional.
You must navigate your way through space, and send away teams onto planets to investigate situations, communicate with other characters and solve puzzles. Unlike the previous game, action sequences are optional.
Star Trek : the Next Generation : Future's Past
The Romulans request permission to enter the Neutral Zone in order to search for a team of their researchers that they claim has gone missing. The USS Enterprise is sent to monitor their activities and find out their real motives.
Gameplay is divided into three parts: commanding the Enterprise from the bridge, controlling an away team on a planetary mission and combat with other ships.
From the bridge you can control all of the ships main functions. Conn: Set course to a different planet or sector. Communication: Communicate: with other ships. Sensors: Receive information on your surroundings or planets you are orbiting. Computer: Access a database that contains lots of information on planets, races, technology, your crew etc. Engineering: If the Enterprise got damaged during combat, you can use this command to allocate resources to the different parts of the ship that need to be repaired. Briefing Room: Receive orders and information on your current mission. Tactical Station: Engage in combat. Transporter: Assemble an away team and beam it down to a planet (which is only possible if your current mission requires it).
Before starting an away mission, you have to assemble a team of four crew members that differ in strength and in tactical and technical ability. Some crew members also have special abilities, Dr. Crusher can heal other crew members, Geordi and Data can see in the dark and Data can survive without air. Away missions are shown from a top-down perspective and you can control each team member individually or order different members to follow your currently selected character around. Most away missions are a mixture of simple (real time) combat and puzzle solving that usually consists getting hints from tricorder readings and finding objects that have to be used in the correct way.
Ship battles are also seen from a top-down perspective and let you attack enemy ships with phasers and photon torpedoes, while keeping an eye or your shields and trying to dodge you enemy's torpedoes. If your ship too heavily damaged you can surrender and hope that your enemy spares you.
While the SNES and Genesis versions are essentially the same game, there are some noticeable differences. The Genesis version plays considerably faster during ship battles and on away missions as well as on the bridge (meaning it takes much less time to repair the ship). There are many graphical differences and the map layout for away missions is slightly different from the SNES version as well.
Gameplay is divided into three parts: commanding the Enterprise from the bridge, controlling an away team on a planetary mission and combat with other ships.
From the bridge you can control all of the ships main functions. Conn: Set course to a different planet or sector. Communication: Communicate: with other ships. Sensors: Receive information on your surroundings or planets you are orbiting. Computer: Access a database that contains lots of information on planets, races, technology, your crew etc. Engineering: If the Enterprise got damaged during combat, you can use this command to allocate resources to the different parts of the ship that need to be repaired. Briefing Room: Receive orders and information on your current mission. Tactical Station: Engage in combat. Transporter: Assemble an away team and beam it down to a planet (which is only possible if your current mission requires it).
Before starting an away mission, you have to assemble a team of four crew members that differ in strength and in tactical and technical ability. Some crew members also have special abilities, Dr. Crusher can heal other crew members, Geordi and Data can see in the dark and Data can survive without air. Away missions are shown from a top-down perspective and you can control each team member individually or order different members to follow your currently selected character around. Most away missions are a mixture of simple (real time) combat and puzzle solving that usually consists getting hints from tricorder readings and finding objects that have to be used in the correct way.
Ship battles are also seen from a top-down perspective and let you attack enemy ships with phasers and photon torpedoes, while keeping an eye or your shields and trying to dodge you enemy's torpedoes. If your ship too heavily damaged you can surrender and hope that your enemy spares you.
While the SNES and Genesis versions are essentially the same game, there are some noticeable differences. The Genesis version plays considerably faster during ship battles and on away missions as well as on the bridge (meaning it takes much less time to repair the ship). There are many graphical differences and the map layout for away missions is slightly different from the SNES version as well.
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