Steep
Steep is an open world winter sports game based around four extreme sports: paragliding, skiing, snowboarding and wingsuit flying. The game was launched with a mountain in the Alps to explore, but another set in Alaska was added for free at a later time. The player is free to explore and can walk around. At any moment it is possible to switch to one of the four sports and continue that way. There is no linear path to follow, but by unlocking base camps, spotting drop zones and accessing new challenges by leveling up, steady progress along an increased difficulty level is possible. At any moment the player can enter a top-down mountain view to quickly move between spots or challenges. Previous trails can be revisited, there are replays and it is possible to design and share challenges for other players. Players can also appear in each other's worlds to be invited to fly, ride of ski together.
Each sport has different controls and possibilities. It is possible to perform a large amount of stunts, mainly while skiing and snowboarding. Different types of challenges focus on fast times, large points through tricks or exploration. During wingsuit flying the focus is on avoiding obstacles and staying close to the ground to score points. Paragliding is more about navigating the best course to reach checkpoints. Most of them are specific for a sport, such as Big Air, Forest Slaloms or Proximity Flying. While a character cannot die there is a health system based on sustained g-forces and recovering after a fall takes some time.
In most challenges up to three medals can be earned and they can retried infinitely. Next to overall player progress and new spots unlocked that way, a large amount of gear is made available gradually to customize the different characters. Overall progress is done in six categories based on the playing style: Bone Collector, Explorer, Extreme Rider, Freerider, Freestyler, and Pro Rider. Next to the challenges, drop zones and points of interest, the player can also experience mountain stories and events called memorable moments.
Each sport has different controls and possibilities. It is possible to perform a large amount of stunts, mainly while skiing and snowboarding. Different types of challenges focus on fast times, large points through tricks or exploration. During wingsuit flying the focus is on avoiding obstacles and staying close to the ground to score points. Paragliding is more about navigating the best course to reach checkpoints. Most of them are specific for a sport, such as Big Air, Forest Slaloms or Proximity Flying. While a character cannot die there is a health system based on sustained g-forces and recovering after a fall takes some time.
In most challenges up to three medals can be earned and they can retried infinitely. Next to overall player progress and new spots unlocked that way, a large amount of gear is made available gradually to customize the different characters. Overall progress is done in six categories based on the playing style: Bone Collector, Explorer, Extreme Rider, Freerider, Freestyler, and Pro Rider. Next to the challenges, drop zones and points of interest, the player can also experience mountain stories and events called memorable moments.
Stellar 7
In Stellar 7, a remake of the 1983 game, you drive the Raven, the most advanced Terran fighting vehicle. You are up against Gir Draxon and his evil Arcturan army. You will go from star system to star system, fighting his forces. When the enemies have been destroyed, a mothership flies overhead and beams down the Guardian of the star system, a giant enemy ship. When you reach the Arcturus star system, you will fight Gir Draxon!
The game is played from a first person view looking out from the cockpit of the Raven. It is in true polygonal 3D. Aside from a graphical and aural overhaul and the addition of cutscenes, the remake's gameplay and level design is virtually identical to the original, right down to the placement of each and every enemy. The major differences are the added "power modules" (e.g. supercannon, superjump) and a major boss creature at the end of every level.
The game is played from a first person view looking out from the cockpit of the Raven. It is in true polygonal 3D. Aside from a graphical and aural overhaul and the addition of cutscenes, the remake's gameplay and level design is virtually identical to the original, right down to the placement of each and every enemy. The major differences are the added "power modules" (e.g. supercannon, superjump) and a major boss creature at the end of every level.
Steve Meretzky's Spellcasting 301 : Spring Break
It's spring break time for the students of the Sorcerer University! Ernie Eaglebeak and his friends from the Hu Delta Phart fraternity load their flying carpet with booze and sun lotion, and head to a beach resort. However, there they encounter students from a rival college, more specifically the Getta Lodda Yu fraternity. These young men are noticeably more muscular than the nerdy SU alumni and do not want them in their path to amorous conquests. When a mysterious beautiful woman appears on the beach, the two groups initiate a contest - and at first it seems that Ernie and his friends stand no chance in disciplines such as body surfing, bullfighting, and throwing wild parties.
Spellcasting 301 is similar in gameplay to its predecessor. It introduces VGA graphics, continuous music tracks, and a slight changes to the interface. Like before, most puzzles rely on clever usage of spells. Spellcasting levels can be raised by running errands for the local sorcerer guild. In-game time advances with each action performed by the player, sometimes necessitating scheduling for various activities. The game has somewhat more explicit sexual scenes if the player activates its Naughty Mode.
Spellcasting 301 is similar in gameplay to its predecessor. It introduces VGA graphics, continuous music tracks, and a slight changes to the interface. Like before, most puzzles rely on clever usage of spells. Spellcasting levels can be raised by running errands for the local sorcerer guild. In-game time advances with each action performed by the player, sometimes necessitating scheduling for various activities. The game has somewhat more explicit sexual scenes if the player activates its Naughty Mode.
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