Sabtu, 28 Desember 2019

Mobygames (371)

Swashbuckler's Blue vs Grey
Swashbucklers: Blue vs. Grey Windows Front Cover  Swashbucklers: Blue vs. Grey Windows Back Cover

 Swashbucklers: Blue vs. Grey is an action role-playing game, offering a chance to take to the high seas as the schizophrenic Captain Abraham Gray. Sail the world and explore towns on your own custom-made pirate ship as you smuggle and plunder your way to riches. Blow your enemy out of the water in naval battles or duel the rival ship captains one-on-one. Yet, beware of the mysterious English ironclad from Liverpool.

Enjoy a variety of weapons ranging from the classic six-shooter and sabers to more exotic inventions such as powder rockets or powerful gatling guns. Swashbucklers: Blue vs. Grey also offers many forms of customization: be it upgrading Captain Abraham Gray's ship into a fortress of defense or the most powerful array of armaments to sail the high seas. Even the Captain himself enjoys earning skills and perks. Skills can be distributed into various options such as fencing, shooting, and defense. Perks offer a chance to create a uniquely styled captain with special melee attacks, superb navigation skills, or a clever trader out for profit.
 
SWAT Kats 
SWAT Kats: The Radical Squadron SNES Front Cover  SWAT Kats: The Radical Squadron SNES Back Cover

 S.W.A.T Kats is a game based on the short lived cartoon series S.W.A.T Kats: Radical Squadron. The series would only last for 2 seasons but built a sort of cult following afterwards.

The Swat Kats are a duo of mechanics by day, but secretly also a group of superheroes defending their home, MegaKat city, from creatures and evil villians. Swat Kats is essentially a side-scrolling action game. You start off using T-Bone and Razor and guide them through 5 different worlds of action packed excitement. Game levels are based on different episodes of the show. As you progress through the game you can increase your weapon levels and gain new weapons. Mode 7 graphics are featured in some parts of the game. A unique feature to the game is the ability to start on different levels.

Sword of the Samurai (1989)
Sword of the Samurai DOS Front Cover  Sword of the Samurai DOS Back Cover

 Sword of the Samurai simulates feudal leadership in 15th century Japan. Players take on the role of a young samurai warrior with a small kingdom. You and your neighbors vie for land and perform feats to win the favour of your lord, struggling to win the shogunate. Time will be spent managing the kingdom and wandering through feudal Japan; setting the scene for arcade sequences that determine your standing. Win the battle, gain land; beat the swordsman, gain honour.

Sword of the Samurai (2002)
Sword of the Samurai PlayStation 2 Front Cover  Sword of the Samurai PlayStation 2 Back Cover

 Sword of the Samurai is a unique "semi-RPG" where you play a wandering samurai (or ronin to be exact as you seem to have no master) trying to make a name for yourself in Japan and ultimately to become a master swordsman if you win the Shogun held swordsman competition.

The gameplay focuses on improving and enhancing your somewhat terrible sword skill technique. As at the beginning of the game your sword play starts with what seems like "swinging a bat" rather than a sword technique, you improve your skill and techniques by "stealing" techniques by dueling with other swordsmen of which you add to your own library of sword techniques and customize which techniques suit your purposes.

The "semi-RPG" elements refer to the "skill and techniques" development of your character. The more duels, missions and bouts your character accomplishes, the more sword techniques your character will eventually learn as well as gradually increasing your character stats.

Thus dueling is the essence of the gameplay, may it be a friendly match with wooden swords or unofficial death matches using your steel sword (katana).

Swordplay techniques are extremely complicated at first, comprising of detailed forms: Stances, each with different types of attacks; Parrying and the ability to counter attack after a correct block; Stance Attack, the ability for a surprise attack against a correct stance and much more.

Learn all these techniques by dueling, learning from the local dojo's and ultimately gaining enough fame and skill to duel the many wandering master swordsmen that may teach you a thing or two about special sword skills.

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