Stuart Little 2
Stuart Little 2 is a 3D action game which follows the story of Columbia Picture cartoon. Adventure begins when Stuart helps an injured and frightened bird Margelo to escape from evil Falcon. Margalo and Stuart become firm friends. Unfortunately Falcao kidnaps the bird. Stuart decides together with cat Snowbell to start a rescue mission.
To reach the Falcon you will traverse six large and free-roaming levels where you can interact with all the characters from the cartoon. Before entering into any location a part of fairy tale plays. In each level there are several tasks to be performed for which player receive jewelled rings. Jewelled rings allows to unlock subsequent levels without having to the implementation of all guidelines. In each level the player will be able to pass two mini-games, such as skateboard or nailing balloons on time.
To reach the Falcon you will traverse six large and free-roaming levels where you can interact with all the characters from the cartoon. Before entering into any location a part of fairy tale plays. In each level there are several tasks to be performed for which player receive jewelled rings. Jewelled rings allows to unlock subsequent levels without having to the implementation of all guidelines. In each level the player will be able to pass two mini-games, such as skateboard or nailing balloons on time.
Stuart Little 3
Stuart Little 3: Big Photo Adventure is a single-player children's game starring the talking mouse, Stuart Little.
Stuart has accidentally ruined his big brother's photo assignment and now it's his job to run around New York City taking new photos. He'll use various costumes, operate several vehicles and participate in mini-games.
This is primarily a platform game for children who have never played one before. The controls are fairly simplistic. For instance, Stuart's jump button is assigned to X, and whenever another button needs to be pressed, the game will provide a prompt. Talking to another character requires Stuart to stand in a specific area and press a specific button, for instance. Photos can be taken when Stuart has collected enough "flash" light orbs.
Stuart has accidentally ruined his big brother's photo assignment and now it's his job to run around New York City taking new photos. He'll use various costumes, operate several vehicles and participate in mini-games.
This is primarily a platform game for children who have never played one before. The controls are fairly simplistic. For instance, Stuart's jump button is assigned to X, and whenever another button needs to be pressed, the game will provide a prompt. Talking to another character requires Stuart to stand in a specific area and press a specific button, for instance. Photos can be taken when Stuart has collected enough "flash" light orbs.
Stubbs the Zombie in Rebel Without a Pulse
Stubbs the Zombie in Rebel Without a Pulse is a 3D action game that turns the tables on the age old tradition of zombie games. In this game, you play as the zombie, fight off the humans, and eat their brains. Stubbs the Zombie is set in a retro-futuristic city of the future and follows Stubbs over the course of one day as he zombifies the entire city.
Before becoming a zombie Edward 'Stubbs' Stubblefield was a traveling salesman in the 1930s who got himself killed. Flash forward to 1959 where the world's richest man, Andrew Monday, has built his dream city, Punchbowl Pennsylvania, on top of poor Stubbs' grave. Stubbs will have to claw through all of Punchbowl's citizens, including the local police department, crazy militiamen, nerdy scientists, and a deadly barbershop quartet.
Luckily Stubbs has some help. Every human that he kills comes back as a zombie and joins Stubbs in his quest for brains. Stubbs also learns a series of special body powers. He can use his unholy flatulence to stun enemies, he can throw his pancreas as an exploding zombie grenade, and he can detach his own head and bowl it into enemies. Stubbs' most powerful ability is that he can detach his hand and use it as a scout, climbing up walls and the ceiling, and then use it to take control of enemy humans and their weapons.
Before becoming a zombie Edward 'Stubbs' Stubblefield was a traveling salesman in the 1930s who got himself killed. Flash forward to 1959 where the world's richest man, Andrew Monday, has built his dream city, Punchbowl Pennsylvania, on top of poor Stubbs' grave. Stubbs will have to claw through all of Punchbowl's citizens, including the local police department, crazy militiamen, nerdy scientists, and a deadly barbershop quartet.
Luckily Stubbs has some help. Every human that he kills comes back as a zombie and joins Stubbs in his quest for brains. Stubbs also learns a series of special body powers. He can use his unholy flatulence to stun enemies, he can throw his pancreas as an exploding zombie grenade, and he can detach his own head and bowl it into enemies. Stubbs' most powerful ability is that he can detach his hand and use it as a scout, climbing up walls and the ceiling, and then use it to take control of enemy humans and their weapons.
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