Silent Hill : 0rigins
Silent Hill: 0rigins is a prequel to the Silent Hill series set in the 1970s. You play as trucker Travis Grady, who attempts to take a shortcut through Silent Hill late one night when running behind on his rounds.
As in the previous Silent Hill games, you move back and forth between nightmare and real versions of the town, here crawling through mirrors to get between. He must gather items used to solve puzzles and open up new areas. Monsters of various types provide obstacles and, in series tradition, are mostly disturbingly twisted versions of humanity.
Travis can fight with his bare fists or use melee weapons. Unlike previous games in the series, melee weapons break after a time. There are also one-shot items that can be thrown and several guns. Combat is performed through lock-on. There is no HUD, but the edge of the screen turns red when Travis is near death.
Silent Hill
Harry Mason, an average man, is driving to the town of Silent Hill with his daughter. Upon approaching the town, a cop speeds by on a motorcycle. When Harry gets closer to town, he sees that same motorcycle sprawled in the middle of the road. Harry also spots a woman standing in the road, but due to the dense fog, he can't stop in time, so he swerves to avoid her, crashing into a railing, knocking him unconscious.
When Harry wakes up, his daughter, Cheryl, is missing. Sensing that she would head to the town to seek help, Harry sets out on a journey, not knowing what to expect from this eerie town, enshrouded with fog.
You play Harry Mason, a normal man, with no powers or training of any kind. You must search through the town of Silent Hill, looking for your daughter. You will come across many people, some friendly, some not. You must visit many different areas, such as the school, and the church.
Will Harry find his daughter and safely get out, or is there more to this town than a simple fog layer?
When Harry wakes up, his daughter, Cheryl, is missing. Sensing that she would head to the town to seek help, Harry sets out on a journey, not knowing what to expect from this eerie town, enshrouded with fog.
You play Harry Mason, a normal man, with no powers or training of any kind. You must search through the town of Silent Hill, looking for your daughter. You will come across many people, some friendly, some not. You must visit many different areas, such as the school, and the church.
Will Harry find his daughter and safely get out, or is there more to this town than a simple fog layer?
Silent Hill 2
The player is cast in the role of James Sunderland, on first sight a normal person who got confused, as anyone else would, when he received a letter from his wife asking him to come to Silent Hill, their special place. The only problem is that his wife died three years ago, and has kept the secrets surrounding her death. James decides to honor the letter's request, wondering if this is a sick joke or if there is more to this. As James reaches the outskirts of the town, he finds that the road is blocked, and parks at an abandoned restroom. Little does he realize that this is the first step forward into the mystery of Silent Hill and his own past.
Silent Hill 2 is a survival horror game. The gameplay is similar to that of the first installment. The player navigates James around the town of Silent Hill and collects weapons, health-restoring items, and objects needed to solve puzzles in an unlimited inventory. A radio alerts James when enemies are near. Like the protagonist of the first game, James is not very skillful in combat; he can fight with basic melee weapons or firearms with scarce ammunition. Most of the puzzles are logic-based and are often shaped like riddles, though there are a few simple inventory-based tasks as well.
While the basic concept is the same as in the previous entry, the game is set in a part of town that was unexplored in it, and the weapons and enemies are mostly new as well. Also new is the ability to change the standard "survival horror" (character-dependent) controls into the more widespread, 3D (camera-dependent) navigation. The difficulty level can be adjusted separately for combat and puzzles.
Silent Hill 2 is a survival horror game. The gameplay is similar to that of the first installment. The player navigates James around the town of Silent Hill and collects weapons, health-restoring items, and objects needed to solve puzzles in an unlimited inventory. A radio alerts James when enemies are near. Like the protagonist of the first game, James is not very skillful in combat; he can fight with basic melee weapons or firearms with scarce ammunition. Most of the puzzles are logic-based and are often shaped like riddles, though there are a few simple inventory-based tasks as well.
While the basic concept is the same as in the previous entry, the game is set in a part of town that was unexplored in it, and the weapons and enemies are mostly new as well. Also new is the ability to change the standard "survival horror" (character-dependent) controls into the more widespread, 3D (camera-dependent) navigation. The difficulty level can be adjusted separately for combat and puzzles.
Silent Hill 3
In Silent Hill 3 the player controls Heather, a simple teenage girl. One fine day she goes shopping, but suddenly finds herself trapped in a strange, terrifying place - the eerie town Silent Hill. She hears footsteps; disgusting, creepy monsters attack her, and she has to defend herself. Exploring Silent Hill - and her own past - Heather must find a way to escape the dreadful town.
The third installment in the Silent Hill series is similar to its predecessor visually and gameplay-wise. Like the previous entries, it is a survival horror game combining action-based (predominantly close-ranged) combat and puzzle-solving. The game is somewhat more combat-oriented than the preceding installments. Heather is able to side-step and block some attacks, but in general shares with the other protagonists of the series their relative ineptitude in combat.
The third installment in the Silent Hill series is similar to its predecessor visually and gameplay-wise. Like the previous entries, it is a survival horror game combining action-based (predominantly close-ranged) combat and puzzle-solving. The game is somewhat more combat-oriented than the preceding installments. Heather is able to side-step and block some attacks, but in general shares with the other protagonists of the series their relative ineptitude in combat.
Silent Hill 4
Henry Townshend is a man living in a small apartment in South Ashfield, a neighboring town of the infamous Silent Hill. On one strange night, Henry has a terrible nightmare, with recurring events: his phone is dead, his windows are sealed, and his neighbors can't hear him. He looks at his door, only to see it is blocked by several thick metal chains. A note is pinned to the door: "Don't go out!" It is signed only by a man named Walter. Henry explores his apartment, trying to figure out what is happening, when he spots a giant hole in the wall of his bathroom. Henry goes through the hole, only to find a portal which leads him to alternate dimensions. Hopefully, Henry will find out the truth about his apartment, Room 302, and live.
Silent Hill 4: The Room is similar to past games in terms of atmosphere. The game is dark and foreboding, never letting the player know what's behind the next corner or down the street. This installment of the series includes multiple new features. Henry never actually leaves his apartment: he utilizes a strange portal to travel to alternate dimensions, including a hospital, a cult command center deep in the forest, and a prison. Aside from the traditional third-person-view, there is now a first-person mode, which is used to control Henry when he is in his apartment. Objects that can be interacted with are highlighted by eyeball icons.
The previous games in the series have mostly been about exploring the town and solving puzzles; this installment has much more combat involved. There are more enemies in a given area, and more narrow areas and cramped spaces. Henry mostly uses a standard Silent Hill arsenal of weapons, such as the steel pipe, pistol, and (new to this game) a golf club.
Silent Hill : Homecoming
Silent Hill: Homecoming is the sixth entry of the Silent Hill series. This time around the player takes control of a new protagonist by the name of Alex Shepherd who returns to his hometown of Shepherd's Glen and learns of the disappearance of his younger brother, his search leads him onto the fog-laden streets of Silent Hill where he must search the desolate town in order to rescue his brother and learn of his family's dark secrets in the process.
The gameplay is the same as it's previous entries where the player searches for objects and uses weapons and hand-to-hand to combat and defend against grotesque monsters while solving puzzles to advance further into the game. It features a brand new graphics engine giving a realistic horrifying feel along with music composed by Akira Yamaoka who also composed for previous incarnations of the Silent Hill incarnations.
The gameplay is the same as it's previous entries where the player searches for objects and uses weapons and hand-to-hand to combat and defend against grotesque monsters while solving puzzles to advance further into the game. It features a brand new graphics engine giving a realistic horrifying feel along with music composed by Akira Yamaoka who also composed for previous incarnations of the Silent Hill incarnations.
Silent Hill : Downpour
Just like its predecessors, Silent Hill: Downpour is a survival horror game set in the town and the surroundings of Silent Hill. This entry features a convicted felon called Murphy Pendleton as the protagonist. He has been incarcerated for many years after stealing a police cruiser. After a riot at the Ryall State Corrections Facility where he is locked up, he is transferred with some other inmates to the Wayside Maximum Security Prison. During the transport that brings them near Silent Hill, the road suddenly ends into a void and the driver crashes the bus through barriers, down the hill. When Murphy regains consciousness, he manages to escape from his captors and looks for a way out through the surroundings. Through the story Murphy meets people from the area, fellow escaped prisoners and members of prison security. When he encounters strange entities and occurrences however, the line between dreams and reality starts to blur.
In the tradition of the series, Downpour combines exploring abandoned surroundings, talking to characters, and solving puzzles, set against a slow, psychological horror theme. Different from the previous game Silent Hill: Shattered Memories is the return of combat. Murphy often has to fight off monsters using a variety of weapons, but he can carry only one melee and one ranged weapon. These also deteriorate over time. Murphy can also fight creatures when unarmed, but can not block their attacks when doing so. There is no visible health system, but when Murphy is in bad shape his clothes become bloody and he starts to limp. At key moments of the game the player has to make a number of decisions that define the moral compass. This eventually leads to different endings. Next to the main storyline there are different sidequests that are optional for completion.
Entirely new to the series is the introduction of a weather system. There is a full day and night cycle and rain often warns the player of danger that is approaching. It is possible to hide until the weather becomes better again. Most of the game is set in the nature and surroundings of Silent Hill, with mountains, woods, and streams, but also locations in the city as well as the series' famous transfer to the industrial hell of the Otherworld when the town's evil influence distorts the environment.
In the tradition of the series, Downpour combines exploring abandoned surroundings, talking to characters, and solving puzzles, set against a slow, psychological horror theme. Different from the previous game Silent Hill: Shattered Memories is the return of combat. Murphy often has to fight off monsters using a variety of weapons, but he can carry only one melee and one ranged weapon. These also deteriorate over time. Murphy can also fight creatures when unarmed, but can not block their attacks when doing so. There is no visible health system, but when Murphy is in bad shape his clothes become bloody and he starts to limp. At key moments of the game the player has to make a number of decisions that define the moral compass. This eventually leads to different endings. Next to the main storyline there are different sidequests that are optional for completion.
Entirely new to the series is the introduction of a weather system. There is a full day and night cycle and rain often warns the player of danger that is approaching. It is possible to hide until the weather becomes better again. Most of the game is set in the nature and surroundings of Silent Hill, with mountains, woods, and streams, but also locations in the city as well as the series' famous transfer to the industrial hell of the Otherworld when the town's evil influence distorts the environment.
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