Street Fighter EX2
Street Fighter EX2 is a 2D fighting game with majored 3D graphics and a sequel of the first Street Fighter EX game co-produced by Capcom and Arika.
The gameplay consists in a vs. fighting match with the same features of the previous game such as the 3 level super combo gauge, guard cancel to stun the opponent while guarding from attacks, cancel moves to make a super combo after an special move, super cancel to make consecutively super combos and new features such as the cancel break to make a guard break after a super combo, the "Excel" to make custom combos like Street Fighter Alpha 3 and "Meteor combos" to make massive damage to the opponent by using level 3 super combo gauge.
This game features 7 original Street Fighter characters such as Ryu, Ken, Chun-Li, Zangief, Guile, Blanka, Dhalsim, Vega (Balrog in Japan) and M Bison (Vega in Japan); and 9 created by Arika such as Hokuto, Doctrine Dark, Skullomania, Cracker Jack, Sharon, Hayate, Nanase, Shadow Geist and Garuda making a total of 16 characters in this game.
Street Fighter EX3
The EX series makes its way to the PS2, and has a total of 16 fighters (from past EX games) as well as unlockable fighters like Sagat, M. Bison and many more.
Four game modes, four players, three battle types and a cherry on top. Street Fighter EX3 features the Original, Arena, Character Edit and Training Modes, the first two further configurable to Tag, Dramatic or Team Battle type. In addition, EX3 has a new and more lethal strain of combos that, coupled with Tag capabilities, introduce an element of strategy to the game.
Four game modes, four players, three battle types and a cherry on top. Street Fighter EX3 features the Original, Arena, Character Edit and Training Modes, the first two further configurable to Tag, Dramatic or Team Battle type. In addition, EX3 has a new and more lethal strain of combos that, coupled with Tag capabilities, introduce an element of strategy to the game.
Street Fighter III
3rd update to Street Fighter 3, Capcom's classic 2D fighter. The new version includes new music and artwork, more super arts for each character, a grading system, a manual throw system, path selection and new characters including (YES!) Chun-Li. The Dreamcast port also offers a training record option were you can record a certain move or combo and have it play against you over and over to see how you can parry it, plus a "system direction" option which allows you to modify practically every aspect of the game (air-blocking, combo limits, etc.) to customize it to your liking.
Street Fighter IV
Street Fighter IV is the first main game in the fighting series, since the release of Street Fighter III in 1997, to up the main number in the game title. Produced by Yoshinori Ono, the game was launched following the positive response to Street Fighter II': Hyper Fighting.
The game is chronologically set between the second and third main series and features a cast of well-known characters. The most important change is the visual style. Instead of choosing full 3D like the Tekken or Virtua Fighter series, SF IV stays true to it roots with stages on 2D planes. The characters are rendered in 3D with polygons similar to the Street Fighter EX series, but now with a hand-drawn touch of strokes and smudges, providing an effect of ink or paint in the visual design.
The gameplay is largely reminiscent of Super Street Fighter II Turbo and Street Fighter III: 3rd Strike with a six-button scheme for light, medium and heavy kicks and punches, throws, dashes, quick standing, combos and special moves. New to this game are Focus Attacks (Saving Systems in the Japanese version), based on two stances where an incoming attack can be absorbed and consequently countered. These attacks can be used to cancel out special moves, leading to new opportunities for combos and putting the emphasis into reading an opponent's move, rather than relying on strict combos. Regular special moves can be powered up through a super combo gauge. There is also a revenge gauge that is filled up by taking damage. When full, an ultra combo can be performed, with a long cinematic set of moves, often shown from a camera perspective that breaks away from the regular view.
Compared to the arcade version, the home version offers online multiplayer, new characters, both Japanese and English voice acting, animated introductions and endings for all characters, bonus stages, a new introduction, a challenge mode that introduces players to the basics, and downloadable content.
The set of playable characters includes:
The game is chronologically set between the second and third main series and features a cast of well-known characters. The most important change is the visual style. Instead of choosing full 3D like the Tekken or Virtua Fighter series, SF IV stays true to it roots with stages on 2D planes. The characters are rendered in 3D with polygons similar to the Street Fighter EX series, but now with a hand-drawn touch of strokes and smudges, providing an effect of ink or paint in the visual design.
The gameplay is largely reminiscent of Super Street Fighter II Turbo and Street Fighter III: 3rd Strike with a six-button scheme for light, medium and heavy kicks and punches, throws, dashes, quick standing, combos and special moves. New to this game are Focus Attacks (Saving Systems in the Japanese version), based on two stances where an incoming attack can be absorbed and consequently countered. These attacks can be used to cancel out special moves, leading to new opportunities for combos and putting the emphasis into reading an opponent's move, rather than relying on strict combos. Regular special moves can be powered up through a super combo gauge. There is also a revenge gauge that is filled up by taking damage. When full, an ultra combo can be performed, with a long cinematic set of moves, often shown from a camera perspective that breaks away from the regular view.
Compared to the arcade version, the home version offers online multiplayer, new characters, both Japanese and English voice acting, animated introductions and endings for all characters, bonus stages, a new introduction, a challenge mode that introduces players to the basics, and downloadable content.
The set of playable characters includes:
- Abel (new)
- Akuma
- Balrog
- Blanka
- Cammy
- Chun-Li
- Crimson Viper (new)
- Dan
- Dhalsim
- E. Honda
- El Fuerte (new)
- Fei-Long
- Gen
- Guile
- Ken
- M. Bison
- Rose
- Rufus (new)
- Ryu
- Sagat
- Sakura
- Vega
- Zangief
Street Fighter V
Street Fighter V is a 2.5D fighting game and the fifth installment from the long-running Street Fighter series. The gameplay consists in a side-scrolling fighting and is the first in the series to feature the network cross-platform play play between PS4 and PC. This edition features the EX gauge and the stun meter from Street Fighter III: New Generation and new features like the V-Gauge, when is full you can execute three new techniques like V-Skills so you can make special attacks for each fighter, V-Reversals so you can counter attack using the same V-Gauge and V-Triggers so you can allow the fighter make a unique ability.
This game features eight original chatacters like Ryu, Ken, Chun-Li, Zangief, M. Bison (Vega in Japan), Cammy, Vega (Balrog in Japan) and Dhalsim; plus 4 characters returning from Street Fighter Alpha 3 like R. Mika, Birdie, Nash and Karin; plus 4 all new characters like Necalli, Rashid, Laura and F.A.N.G. plus 6 downloadable characters for post-release like Alex, Guile, Balrog (M.Bison in Japan), Ibuki, Juri and Urien making a total of 22 characters in this game.
Unlike previous versions, this is the only release of Street Fighter V as no updated versions or new releases with additional content were planned. Instead players buy the game once and after the initial purchase all additional content is added for free over time along with all balance and system adjustments.
This game features eight original chatacters like Ryu, Ken, Chun-Li, Zangief, M. Bison (Vega in Japan), Cammy, Vega (Balrog in Japan) and Dhalsim; plus 4 characters returning from Street Fighter Alpha 3 like R. Mika, Birdie, Nash and Karin; plus 4 all new characters like Necalli, Rashid, Laura and F.A.N.G. plus 6 downloadable characters for post-release like Alex, Guile, Balrog (M.Bison in Japan), Ibuki, Juri and Urien making a total of 22 characters in this game.
Unlike previous versions, this is the only release of Street Fighter V as no updated versions or new releases with additional content were planned. Instead players buy the game once and after the initial purchase all additional content is added for free over time along with all balance and system adjustments.
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