Jumat, 13 Desember 2019

Mobygames (296)

Second Sight
Second Sight Windows Front Cover  Second Sight Windows Back Cover

After waking up in a high security medical facility with no recollection of how he got there, John Vattic's memory slowly returns through a series of playable flashbacks to his days as a civilian advisor to a military operation in Siberia. In the past, he worked with a group of soldiers known as WinterICE, attempting to locate an elderly scientist who has been conducting research into psychic powers. In the present, John attempts to piece together what he remembers and locate members of WinterICE in the hope that he can clear his name, work out what actually happened, and discover how he came to have psychic powers himself.

Second Sight is a 3D shooter with stealth elements. The player mostly controls John from a third-person perspective, though it is possible to switch to first-person view under certain circumstances. During the course of the game the player gets to use telekinesis, healing, charm, projection and possession powers and two types of psychic attack, plus a variety of weapons. Most situations can be tackled with stealth, mindless violence or psychic powers, or a combination of the three.

 the Secret Island of Dr.Quandary
 The Secret Island of Dr. Quandary DOS Front Cover The Secret Island of Dr. Quandary DOS Back Cover

Seeing the carnival in the distance, you were interested and decided to stop near Troggle Shoot. The owner of it, Dr. Quandary, proposed you to shoot at selected targets and to win a one of three dolls. In any case, either you won or did not, Dr. Quandary awarded you with one of the dolls based on your choice. But a victory only looks like a victory; your mind will be put in the doll's body and will be sent to the mysterious island, where the main gameplay begins.

As a doll, you'll wake up at the beach, where the bottle from the sea arrives. Reading the message from the bottle and the letter from near post stand, you're informed that you should collect certain items and brew them in a magical cauldron to prepare Fixer Elixir. Drinking it, you will return to your real form in the real world. Items will be given to you, when you complete certain puzzle or challenges. The puzzles are remakes of classic ones and vary from musical sequence repeating to Tangram and Tower of Hanoi. Different inhabitants of the secret island interact with you as well as the image of Dr. Quandary himself keeps an eye on you.

Three dolls represent the difficulty levels, which are kept in their names: B. Ginner (beginner), O.D. Nary (ordinary), D. Feecult (difficult). Difficulty is increased by the number of items in the puzzles, challenges, etc.

Secret Mission
Secret Mission  DOS Front Cover  Secret Mission  DOS Back Cover

  Secret Mission plays in Opalia, a small kingdom in south-east Asia in the 1950s. Because of its geographical position the two superpowers, the USSR and the USA, are highly interested in the country. Their agents have destabilized the country, and local rebels, led by Prime Minister Vishaka, plan to assassinate the king. You play Jeff, a double agent, and when you arrive in Opalia, you are ambushed. You wake up in your hotel without remembering who you are and what you are doing here. Soon you learn who you are and what your mission is: to find evidence for the Minister's devious scheme. A complicated mission, as both countries are after his plan and both have their own motives.

Secret Mission is an inventory-based adventure with a big variety of puzzles, including the for the genre familiar ones (decoding messages, cracking safes). The game is completely controlled by the keyboard and features voices and subtitles.

the Secret of Monkey Island
The Secret of Monkey Island DOS Front Cover  The Secret of Monkey Island DOS Back Cover

 Deep in the Caribbean lies Melee Island, ruled by the governor Elaine Marley. The cruel pirate LeChuck is deeply in love with her - so deeply that he refuses to accept his own death. As a ghost, he dwells with his undead crew somewhere near the mysterious Monkey Island. Meanwhile, a young fellow named Guybrush Threepwood is determined to become a real pirate. At the Scumm Bar he meets three pirates who tell him he has to complete three difficult tasks in order to be worthy of this title. But as Guybrush is trying to complete these tasks, he encounters the lovely governor, and this meeting changes his life forever. Risking to incur the wrath of LeChuck, Guybrush has to prove his wit is as sharp as his sword, and figure out a way to foil the ghost pirate's plans.

The Secret of Monkey Island is an adventure game that utilizes the command verb-based SCUMM interface first introduced in Maniac Mansion: the player constructs commands for Guybrush by selecting an appropriate verb and then combining it with an object or an inventory item. Objects that can be interacted with are highlighted when the player places a cursor over them. The game is the first LucasArts adventure in which it is impossible to get irrevocably stuck; like in Loom, the player character also cannot die. The branching dialogue system, where the player chooses between several available responses during conversations, allows the player to talk to characters in different ways without fearing a wrong choice, and is often used as a humorous device.

The puzzles are predominantly inventory-based; most of the problems in the game are solved by picking up items and combining them with each other or with objects (or people) in the game world. Several tasks are dialogue-based; among those is the humorous "insult swordfighting", which involves Guybrush learning and choosing witty insults while dueling pirates.

The CD DOS and FM Towns versions of the game have slightly updated interface (with graphically represented inventory items instead of the text-only labels in the original version), as well as CD audio music tracks.

Secret of the Silver Blades
Secret of the Silver Blades DOS Front Cover  Secret of the Silver Blades DOS Back Cover

The heroes from Pool of Radiance and Curse of the Azure Bonds return once again. This time, they arrive naked via a magical well inside a frozen town wishing for heroes to help them. The party once again attempts to save a town under siege (once re-equipped) and struggles to learn the secret of the Silver Blades...

The gameplay is quite similar to that of the previous Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. Unlike the previous games, there is no "world map" traveling in Secret of the Silver Blades. All the exploration takes place in the 3D world. 
 

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