the Secret Saturdays : Beast of the 5th Sun
The Secret Saturdays: Beasts of the 5th Sun is an action game based on the The Secret Saturdays animated series. According to the Aztecs earth has already exhausted four suns and that the current sun is the fifth and last one. This sun will end when the power of eight beasts from around the globe will fall in to one man’s hands. The evil Argost is after this power and it’s up to the player to stop him.
Gameplay includes platforming with a grappling hook as well as sections where you have to beat-up enemies including bosses. The game offers ten levels in which you take control of all seven members of the Saturday family.
Gameplay includes platforming with a grappling hook as well as sections where you have to beat-up enemies including bosses. The game offers ten levels in which you take control of all seven members of the Saturday family.
Secrets of the Ark
Secrets of the Ark (The Angel of Death in the UK) is the fourth game in the Broken Sword series. It is the first not fully developed by Revolution Software Ltd. Instead, they outsourced the art and programming to Sumo Digital Ltd., which already provided consultancy on the PS2 and Xbox version of the third game, The Sleeping Dragon. Charles Cecil still wrote the story and oversaw development however. Unlike the previous game, it is now only available for the Windows platform.
Keeping to the tradition of ancient mysteries, hero George Stobbard needs to expose an old rivalry between powerful factions as he chases after a manuscript Moses used to construct The Angel of Death. This powerful weapon was the final of the ten plagues that brought the Pharaoh to his knees and allowed Moses to start the Exodus as he freed the Israelites from bondage in Egypt. The factions are especially interested in the mysterious substance "mfkzt", referenced in the manuscript but forgotten for thousands of years.
George gets involved when he is forced to take a job at a bail bonds company in a dangerous neighbourhood. The Dragon incident is classified as mass hysteria and he has been blacklisted by his previous employers. During one of his assignments, he meets Anna Maria who tells him about the manuscript. As she is being chased, George decides to help her. The familiar French reporter Nico Collard is also present in the game and this only complicates things as George has to keep the balance between the two women. Some of the locations you visit include Phoenix, Vatican City, New York and Istanbul.
Although still relying on a full 3D engine with fixed camera perspectives, the game returns to its roots by reintroducing point-and-click-based mouse control next to keyboard control, along with a new drag-and-drop control mechanism. A few puzzles are still action-based, but you are now given more time to act in stressful situations, rather than having to make split-second decisions. Next to the regular puzzles, you need to investigate images, texts and clues in the central manuscript as the story progresses.
Keeping to the tradition of ancient mysteries, hero George Stobbard needs to expose an old rivalry between powerful factions as he chases after a manuscript Moses used to construct The Angel of Death. This powerful weapon was the final of the ten plagues that brought the Pharaoh to his knees and allowed Moses to start the Exodus as he freed the Israelites from bondage in Egypt. The factions are especially interested in the mysterious substance "mfkzt", referenced in the manuscript but forgotten for thousands of years.
George gets involved when he is forced to take a job at a bail bonds company in a dangerous neighbourhood. The Dragon incident is classified as mass hysteria and he has been blacklisted by his previous employers. During one of his assignments, he meets Anna Maria who tells him about the manuscript. As she is being chased, George decides to help her. The familiar French reporter Nico Collard is also present in the game and this only complicates things as George has to keep the balance between the two women. Some of the locations you visit include Phoenix, Vatican City, New York and Istanbul.
Although still relying on a full 3D engine with fixed camera perspectives, the game returns to its roots by reintroducing point-and-click-based mouse control next to keyboard control, along with a new drag-and-drop control mechanism. A few puzzles are still action-based, but you are now given more time to act in stressful situations, rather than having to make split-second decisions. Next to the regular puzzles, you need to investigate images, texts and clues in the central manuscript as the story progresses.
Secret Weapons of Luftwaffe
Fly as an American or German pilot in the years 1943-1945 in this WWII air combat simulation. This game features several experimental German aircraft to try out. Can you alter the outcome of WWII with them? The experimental German planes include Messerschmitt 262, Me163 Komet rocket plane, and the Gotha "flying wing". You can also fly the traditional ME109 or FW190 piston engine aircraft.
As for the American side, you can take to the skies in the P-51 Mustang, P-47 Thunderbolt, or the B-17 Flying Fortress bomber. In the B-17, you can not only control the plane itself, but also the gun turrets and the bombing sight.
Next to training missions for each aircraft, there are several historical missions available, recreating real air encounters of the war.
The Tour of Duty mode allows you to take your pilot through a set number of missions, gaining promotions and medals, with the ultimate goal of surviving the tour.
Finally, there's the strategic campaign mode where you can fight the whole war from either side, both planning and flying missions. As the Americans, the objective is to cripple Germany's industry through strategic bombardment. As the Germans, you have to survive by keeping the industry alive. As time passes, new aircraft become available, in accordance with history. For instance, the Mustang was not deployed until late 1943. For the German side, the jet and rocket aircraft have to be researched before they can be built. The German side can also build V1 and V2 missiles. Another option is to let industrial branches work in secret to hinder the American bombing efforts.
Other interesting features are a mission editor and a film playback option.
As for the American side, you can take to the skies in the P-51 Mustang, P-47 Thunderbolt, or the B-17 Flying Fortress bomber. In the B-17, you can not only control the plane itself, but also the gun turrets and the bombing sight.
Next to training missions for each aircraft, there are several historical missions available, recreating real air encounters of the war.
The Tour of Duty mode allows you to take your pilot through a set number of missions, gaining promotions and medals, with the ultimate goal of surviving the tour.
Finally, there's the strategic campaign mode where you can fight the whole war from either side, both planning and flying missions. As the Americans, the objective is to cripple Germany's industry through strategic bombardment. As the Germans, you have to survive by keeping the industry alive. As time passes, new aircraft become available, in accordance with history. For instance, the Mustang was not deployed until late 1943. For the German side, the jet and rocket aircraft have to be researched before they can be built. The German side can also build V1 and V2 missiles. Another option is to let industrial branches work in secret to hinder the American bombing efforts.
Other interesting features are a mission editor and a film playback option.
Secret Weapons Over Normandy
In Secret Weapons Over Normandy, you take the role of James Chase, an American pilot who joins a secret elite squadron of Royal Air Force pilots during World War 2. As a member of the Battlehawks, you must take part in missions in several war theaters including Western and Eastern Europe, North Africa and the Pacific, experiencing historical battles and encounters like the Battle of Britain, Stalingrad, D-Day and the Battle of Midway. The primary enemy of the Battlehawks is their German Luftwaffe counterpart, called Nemesis.
The game features over 20 flyable historical aircraft, 15 campaign missions and 20 optional "challenge" missions. Between missions, the player's plane can be upgraded with things like better armor and engines. The game also features unlockable bonuses like new planes and movies.
Section 8
The Arm of Orion has overrun New Madrid, one of the most remote colonies of the Empire. The United States Imperial Forces of course can't just stand by and watch and has send an army into the orbit of the planet. Part of this army: the 8th Armored Infantry or 'Section 8' for short. The best of the best the UISF has to offer. Also known as Helldivers, they are able to jump from a spaceship right down onto the planet without any parachute or other help besides their own full-body armor to fulfill mission objectives deep behind enemy lines. The singleplayer-campaign puts the player in the shoes of Alex Corde accompanied by his squadmates to help free New Madrid.
Section 8 is a multiplayer-focused and objective-based first-person-shooter. Killing enemies, capturing control points and completing dynamic combat missions grant victory points that in the end determine the victor of each multiplayer-battle with up to 40 players. Dynamic combat missions come in six types ranging from escorting an Commando as he assaults an enemy base, deploying an outpost at a strategic location or planting a bomb at the enemy base. To complete his job, the player has access to a vast range of weapons including machine guns and sniper rifles, equipment like repair tools and passive modules which increase his shield capacity or weapon damage. The player can change his loadout not only when he's dead but also on the field at deployable supply depots. In addition they also heal him and replenish his ammo.
Supply depots are either created automatically by the game once certain objectives have been met or can be bought and build by players that have earned enough money by killing enemies and completing objectives. Also available on the shopping list are combat structures which include three types of turrets as well as a tank, a mech-like heavy armor and an armored transport. Except for the heavy armor, all vehicles have place for more than one player, especially making the tank a powerful weapon thanks to it's four weapon systems each of which is controlled by a single player.
The armor of Section 8 not only can withstand a drop from high altitudes, it also has an integrated jetpack, allowing for short periods of flight and a booster to temporarily run faster. These functions consume energy which is automatically replenished when not used. The drop from the sky, called Orbital Burn-In, which is the way the players spawn, can be controlled to a limited degree. While the spawn-point can be chosen from a map, the players can decide themselves when to engage the brakes of their suit. While a soft landing allows for the player to immediately go into combat and steer a little bit, it makes him vulnerable during drop-down. A hard landing on the other hand is fast but the player then needs a few seconds to recover from the impact.
While Conquest is the only gameplay-mode available, there are different types of bot-modes available. Besides playing a game without any bot, the host can choose between Balanced (filling the game to the maximum number of players allowed with bots), Coop / Extreme Coop (all players are on one team, bots on the other) and Swarm / Super Swarm (one small team against a large swarm of hostile bots). Only available in singleplayer is the One Man Army-mode which pits the player alone against an entire team of hostile bots.
Section 8 is a multiplayer-focused and objective-based first-person-shooter. Killing enemies, capturing control points and completing dynamic combat missions grant victory points that in the end determine the victor of each multiplayer-battle with up to 40 players. Dynamic combat missions come in six types ranging from escorting an Commando as he assaults an enemy base, deploying an outpost at a strategic location or planting a bomb at the enemy base. To complete his job, the player has access to a vast range of weapons including machine guns and sniper rifles, equipment like repair tools and passive modules which increase his shield capacity or weapon damage. The player can change his loadout not only when he's dead but also on the field at deployable supply depots. In addition they also heal him and replenish his ammo.
Supply depots are either created automatically by the game once certain objectives have been met or can be bought and build by players that have earned enough money by killing enemies and completing objectives. Also available on the shopping list are combat structures which include three types of turrets as well as a tank, a mech-like heavy armor and an armored transport. Except for the heavy armor, all vehicles have place for more than one player, especially making the tank a powerful weapon thanks to it's four weapon systems each of which is controlled by a single player.
The armor of Section 8 not only can withstand a drop from high altitudes, it also has an integrated jetpack, allowing for short periods of flight and a booster to temporarily run faster. These functions consume energy which is automatically replenished when not used. The drop from the sky, called Orbital Burn-In, which is the way the players spawn, can be controlled to a limited degree. While the spawn-point can be chosen from a map, the players can decide themselves when to engage the brakes of their suit. While a soft landing allows for the player to immediately go into combat and steer a little bit, it makes him vulnerable during drop-down. A hard landing on the other hand is fast but the player then needs a few seconds to recover from the impact.
While Conquest is the only gameplay-mode available, there are different types of bot-modes available. Besides playing a game without any bot, the host can choose between Balanced (filling the game to the maximum number of players allowed with bots), Coop / Extreme Coop (all players are on one team, bots on the other) and Swarm / Super Swarm (one small team against a large swarm of hostile bots). Only available in singleplayer is the One Man Army-mode which pits the player alone against an entire team of hostile bots.
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