Senin, 23 Desember 2019

Mobygames (344)

Stacking
Stacking Linux Front Cover  Stacking Linux Back Cover 

Stacking is an adventure game set in the 1920's depression era, with the player taking on the role of Charlie Blackmore, a Russian Doll whose family has been kidnapped by an industrialist known only as 'Baron', who has been kidnapping people for his nefarious purposes. In order to progress through each level, Charlie must stack into additional Russian dolls in order to solve several puzzles on each level with multiple solutions. In addition to completing each of the levels, there are bonus objectives on each of them for players to solve (hi-jinks).

Stakes Winner 

 
 Stakes Winner is a horse racing game.

Races can be entered by one or two players and involve eight horses struggling for victory; each of the eight horses (in the order which the game presents them in: White Heat, Hot Sand, Euro Union, Asian Hope, Brave Lady —the sole female one—, Be Silent, US Fighter, Sky Dancer) given for selection is characterized by three parameters (named «abilities» in-game): speed, stamina, strength, all measured in stars from a minimum of one to a maximum of five. Rival horses are not available for selection to the player: their names are, for instance, the ominous- or hilarious-sounding «Mr Devious», «Red Vision», «Sunk Star», «HelpMe», «OhMygod», «Nutseater». The names are also differentiated by being written all in capital letters the latter ones, normally the former.

Before the beginning of the race, while horses approach the starting point, the name of the circuit, course plan, prize money and circuit time record are displayed. During the race, the indicators on the screen are: the course plan (with a moving coloured circular indicator representing the position of each contender), the chronometric indication of time, the horse's energy bar with a line composed of three segments beside it: a red one (that means the horse is in its full strength), a yellow and a blue one (denoting lack of strength); a representation of the horse's face, which portrays its, more or less fatigued or strong status and how intensely it is running.

The game controls require the use of two buttons and the control stick or directional pad: one button controls the reins, for slight acceleration, which consumes a little of the horse's energies. The other one controls the whip, for sharp acceleration: this consumes the horse's force significantly. Should the energy be consumed entirely, racing will have to be given up for a while. Two rapid touches on the joystick or directional pad in the direction of travel allow to force away a horse blocking the player's road to victory; two rapid touches in the direction opposite to that of travel vigorously reduce speed.

Power-up items represented by icons placed on the course may be taken during the race, raising one of the parameters of the horse by one for some time, giving a temporary boost in speed, or partially restoring the horse. Weather conditions change from time to time: the drizzle may be an obstacle, worsening the status of the terrain. A real second corresponds to two seconds in game (therefore, for instance, a one-minute race will last half a minute).

After every stage, the track length, as well as the prize money awarded to the first three finishers are augmented. The series of levels are separated by training stages. If done successfully, training on the dirt or on the turf respectively increases the horse's stamina and speed, whereas training on or «against»,the hill strengthens it. Success in training session is to be attained by pushing a button as rapidly as possible, while avoiding assorted obstacles and hindrances. The player can choose what type of training to opt for.

Race courses proceed in the ensuing sequence:
  • Maidens
  • Sapporo Juvenile
  • Juvenile Stakes
  • training
  • 2000 Guineas
  • Derby Stakes (the $1.300.000 prize money is mistakenly displayed as «$ 130.000»)
  • St. Leger (BC Classic in the original arcade game)
  • training
  • Japan Grandprix
  • Emperor Spring Cup
  • Champion Stakes
  • St. Leger (difficulty is now higher than the previous time)
  • training
  • Japan Cup
  • Japan Grandprix (difficulty is this time higher than previously)
  • The Arc The Triomphe


The game is identical to the original one in all of its fundamental aspects, save for a number of modifications to minor details: continues are still named «credits» (four of them are given: it is possible to select a different horse when continuing the game using a credit after game over) and their quantity is indicated, likewise in arcade games, at the bottom of the screen (although the flashing «Insert coin» on the opening screen followed by «Push P1 start !» has been replaced with «Push P1 or P2 start !»).

While the original game was entirely in Japanese (except for race names, given an English translation), the console version, despite not having been released outside of Japan, can be said to be in English (conversely, now race course names have a Japanese translation next to the English name); money prizes are now in dollars rather than in yen, and remarkably changed in value: whereas YPN 5300 were the reward in the arcade version, $540000 are awarded to the winner of a race. Initially, nothing but crossing the finish line in the first place allowed progression in the game; in the console conversion finishing in the first three places guarantees advancement to the next race.

Horse energy is named «power» in the Neo Geo version, adhering to the original game, while in the Wii version it was renamed to «life»; furthermore, in the Neo Geo version the blue and red segments are shown inverted beside the energy bar. The console version presents fours levels of difficult: easy, normal, hard, MVS.

Stakes Winner 2
Stakes Winner 2

 Stakes Winner 2 is a horse-racing game and the sequel to Stakes Winner. The player can choose from 12 different horses with different statistics to race with. Races consist of 8 horses. Rival horses can't be chosen. Between races, there are bonus training games that can be used to boost your horse's abilities. Prize money can be used to buy items from the stable shop, to be used during races.

S.T.A.L.K.E.R : Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl Windows Front Cover  S.T.A.L.K.E.R.: Shadow of Chernobyl Windows Back Cover

The Ukrainian town of Chernobyl was the site of a severe nuclear accident in 1986. In an alternate timeline, following attempts to repopulate the area, another unexpected accident occurred twenty years later. By the year 2012 the area, which was dubbed "Zone", has become hazardous with mutated animals, bandits, and mysterious anomalies. These anomalies differ in their effects, but they all have one thing in common - they are deadly. Despite that, the Zone attracts scientists, explorers and scavengers (known as "stalkers") hunting for valuable artifacts. Military organizations have been formed, fighting for dominance in the Zone.

The player controls a stalker who has lost his memory in an accident. After being rescued by another stalker, he discovers himself in a village located on the outskirts of the Zone, with only a single clue: he has a note in his PDA telling him to kill an unknown person with the nickname "Strelok".

S.T.A.L.K.E.R.: Shadow of Chernobyl is inspired by the science fiction novel Picnic on the Roadside (1977) by the Soviet Russian authors, the brothers Arkadi and Boris Strugatsky. The game is an open-ended first-person shooter featuring a thirty square kilometer playing area which the player is free to explore. There are also many characters the protagonist can communicate with; in this sense the game has similarities to RPGs, although there are no attributes or skills to improve. The protagonist may also develop relations with NPCs. Helping a faction will boost his reputation with it, which may result in better items for purchase or information, while attacking a member of said faction will ruin his reputation and prompt other members to attack him. Along with the main quest, the player can also complete side quests, some of which have time limits.

The player has to carefully manage the protagonist's inventory, not only because there is a carrying capacity, but also because weapons and armor degrade as they are used. The player can also use artifacts, which can be usually found near anomalies, to his benefit. Artifacts offer different kinds of bonuses, but often have negative side effects: for instance, an artifact could improve the hero's bullet resistance but also increase his radiation level.

The game features ragdoll physics, destructible surroundings, HDR lightning, dynamic weather, day and night cycles, and multiplayer for up to 32 players.

S.T.A.L.K.E.R : Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat Windows Front Cover  S.T.A.L.K.E.R.: Call of Pripyat Windows Back Cover

 Two weeks have gone by since the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. After the destruction of the brain-melter by Strelok, everyone in the zone is pushing towards the reactor - even the military. But although the five helicopter-pilots had a detailed map with every anomaly on it, they crashed. To find out what happened, the Ukraine Intelligence sends Major Degtarew disguised as a stalker into the region east and southwest of Pripyat and ultimately the eastern part of the ghost town itself.

The second stand-alone-addon S.T.A.L.K.E.R.: Call of Pripyat puts the player back into the zone - this time after the end of the main game and with a completely new character. The core game remains the game though. The zone and it's inhabitants still have their own lives with stalker, bandits and mutants roaming the three different areas of the game both on the ground and underneath. The player is put right in the middle, looking through the eyes of Major Degtarew with total freedom to do what he wants. Talking to NPCs, fulfilling quests, exploring the different areas, finding powerful artifacts and shooting stuff - the usual. As opposed to it's predecessors, the quests are almost completely created by hand and have no time-limit on them although it can happen that other stalkers already completed the quest if the player waits to long. And the factions aren't that important anymore, although the player will eventually become friendly with one or more depending on what quests the player completes and how he behaves.

This time around two new mutants are added to the wildlife of the zone: the psi-using Burer and the powerful Chimera. Two mutants, who were removed from the original game. A semi-automatic shotgun on the other hand increases the available arsenal of firepower and helmets are now separated from the body armor allowing for wild combinations. In addition the interface has been completely revamped now offering a better arranged inventory, slots for two main weapons (as opposed to one weapon and a side-arm in the previous titles) and four quick-slots to put food or medicine in for fast usage. In addition stalker that roam the zone offer a fast-traveling service in exchange for a little bit of money, allowing the player to get to almost anywhere in the area in a short time - including the really big anomalies. They are now uniquely designed and always visible on your PDA-map. Artifacts found in these anomalies often provide benefits such as increased stamina or protection, but they are also nearly all radioatice. A deadly storm called an emission, that the player has to witness from inside a building or cave to survive, happens roughly once a day, causing the anomalies to react in strange ways to create more artifacts. The upgrade-system from S.T.A.L.K.E.R.: Clear Sky also makes a return although in a much more refined way with three-stages upgrade-trees for each item. To get access to higher upgrades, the player first needs to find corresponding tools hidden in the zone and bring them back to the technician.
 

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