Soldiers of Fortune
A time traveler from the future was stranded in Victorian England, and his knowledge of yet unknown technological inventions was passed to the Royal Society, headed by Baron Fortesque. With the help of this knowledge, Fortesque managed to construct an immensely complex artificial intelligence known as the Chaos Engine. However, creation rebelled against its creator, assimilated its mind, and turned Britain into a war zone populated by mad machines. Mercenaries are willing to enter this dangerous place and put an end to the chaos, hoping for an appropriate reward.
Chaos Engine (Soldiers of Fortune in the US) is a run-and-gun overhead shooter. Sixteen levels (in four groups of four) await the players in the game. The basic gameplay is similar to Gauntlet, but in an open air setting, with bridges across rivers and other features in the maps. The visuals are in the 'metallic and blue' style Bitmap Brothers appeared to favor.
There are six characters available in the game, each with different strengths and weaknesses, and different starting prices. In two-player mode each player chooses a character and plays co-operatively, but in one-player games the player also chooses a character for the computer to control, with its artificial intelligence allowing it to open doors, pick up power-ups and take on enemies away from the ones occupying the player-controlled character.
Chaos Engine (Soldiers of Fortune in the US) is a run-and-gun overhead shooter. Sixteen levels (in four groups of four) await the players in the game. The basic gameplay is similar to Gauntlet, but in an open air setting, with bridges across rivers and other features in the maps. The visuals are in the 'metallic and blue' style Bitmap Brothers appeared to favor.
There are six characters available in the game, each with different strengths and weaknesses, and different starting prices. In two-player mode each player chooses a character and plays co-operatively, but in one-player games the player also chooses a character for the computer to control, with its artificial intelligence allowing it to open doors, pick up power-ups and take on enemies away from the ones occupying the player-controlled character.
Solitaire Royale
This was an early commercial instance of Card Solitaire. There are 8 different solitaire games, including Klondike, Calculation, and Three Shuffles and a Draw. You can also play "Aunt Anne's Tour" where you play all 8 in row, trying for the highest combined score, and 3 children's games. In addition, there are 10 different choices for deck art.
Solo Flight
A simulation that has you flying Mail runs from many different airports in one of three states of America which are Kansas, Colorado and Washington (choosing Washington does allow you to fly in neighbouring state Oregon as well). For a game that arrived some 24 years ago now, it still manages to feature an impressive amount of remarkable details for the time, such as VOR towers readings, DME, ILS, and coupled with the game aspect that is to deliver post, Solo Flight is clearly quite unlike what you will have played before.
Score for choices made meaning you must ponder certain things like how much fuel you might need for each delivery. Each mail delivered is to a different airport but the option is also there to carry several loads, each an additional weight that needs to be taken into account. Having a heavier payload means burning more fuel and a difference to how the plane handles, but potentially a higher score can result. It's this design that makes Solo Flight so intensely fun each time.
Various weather conditions such as clear, nightime, light cloud and even a heavy cloud that requires IFR skills. It's entirely possible to fly using just instruments in total cloud blindness up until the point you pop out of a cloud to see the runway hopefully as you had planned. Indeed an accurately planned route using both VORS can have yourself precisely lined up and ready for a final descent using ILS.
You really do need the maps though and attempting Solo Flight without them is fairly pointless - playing this seriously requires maps for VOR plotting.
Score for choices made meaning you must ponder certain things like how much fuel you might need for each delivery. Each mail delivered is to a different airport but the option is also there to carry several loads, each an additional weight that needs to be taken into account. Having a heavier payload means burning more fuel and a difference to how the plane handles, but potentially a higher score can result. It's this design that makes Solo Flight so intensely fun each time.
Various weather conditions such as clear, nightime, light cloud and even a heavy cloud that requires IFR skills. It's entirely possible to fly using just instruments in total cloud blindness up until the point you pop out of a cloud to see the runway hopefully as you had planned. Indeed an accurately planned route using both VORS can have yourself precisely lined up and ready for a final descent using ILS.
You really do need the maps though and attempting Solo Flight without them is fairly pointless - playing this seriously requires maps for VOR plotting.
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