S.O.S
The date is Tuesday, September 13th, 1921. It's a stormy night, and the luxury ocean liner "Lady Crithania" is about to be capsized by an enormous wave. Many of its crew and its 2300 passengers will be killed outright in the initial overturning; in the transfigured catastrophic ship environment, most of the remainder will be unable to locate, reach and secure a safe exit from the sinking ship before it floods entirely.
Inspired by Paul Gallico's 1969 novel The Poseidon Adventure, this game puts the player in the shoes of one of four denizens of the fated vessel: Capris Wisher, architect; Redwin Gardener, counselor; Luke Haines, sailor; or Jeffrey Howell, doctor. Each of these gentlemen possess certain exclusive skills and distinct backstories and motivations - a successful strategy toward winning the game will vary greatly depending on which character the player initially selects to control.
The goal is not to be on the ship when it goes down for the last time. Accomplishing this demands mastery of a new skill hitherto untapped by its platform-game spiritual predecessors Prince of Persia and Flashback: exploring and navigating the ship in both an upright and an upside-down position, as well as many of the gradiated permutations between - thanks to dizzying Mode 7 abuse, the game environment will tip, tilt and skew at predictable intervals, granting access to some hitherto unreachable areas while denying access to other portions of the ship the player perhaps intended to go back through.
A successful evacuation is going to require the assistance of other survivors. Supposing the player can find and reach them, it will still be necessary to safely lead them past obstacles and hazards; as with most NPCs, they're slower and less agile than the protagonist, necessitating plotting out the simplest, safest course possible, given the circumstances. The game's ending is determined by which and how many people the player managed to rescue.
The game must be completed within a time limit of one hour. Since injury in this dangerous and unpredictable environment is so frequent and, indeed, inevitable, death has been replaced by a deduction of five minutes from the time remaining; but no matter how safe the protagonist may find himself after one hour of game time, when the countdown reaches zero, it's game over.
Inspired by Paul Gallico's 1969 novel The Poseidon Adventure, this game puts the player in the shoes of one of four denizens of the fated vessel: Capris Wisher, architect; Redwin Gardener, counselor; Luke Haines, sailor; or Jeffrey Howell, doctor. Each of these gentlemen possess certain exclusive skills and distinct backstories and motivations - a successful strategy toward winning the game will vary greatly depending on which character the player initially selects to control.
The goal is not to be on the ship when it goes down for the last time. Accomplishing this demands mastery of a new skill hitherto untapped by its platform-game spiritual predecessors Prince of Persia and Flashback: exploring and navigating the ship in both an upright and an upside-down position, as well as many of the gradiated permutations between - thanks to dizzying Mode 7 abuse, the game environment will tip, tilt and skew at predictable intervals, granting access to some hitherto unreachable areas while denying access to other portions of the ship the player perhaps intended to go back through.
A successful evacuation is going to require the assistance of other survivors. Supposing the player can find and reach them, it will still be necessary to safely lead them past obstacles and hazards; as with most NPCs, they're slower and less agile than the protagonist, necessitating plotting out the simplest, safest course possible, given the circumstances. The game's ending is determined by which and how many people the player managed to rescue.
The game must be completed within a time limit of one hour. Since injury in this dangerous and unpredictable environment is so frequent and, indeed, inevitable, death has been replaced by a deduction of five minutes from the time remaining; but no matter how safe the protagonist may find himself after one hour of game time, when the countdown reaches zero, it's game over.
Soul Blade
In the 16th century, a sword surfaces that is so powerful, so evil that warriors from all over the globe seek it out. It is Soul Edge, a demon blade. From America to Europe to Japan, these warriors fight each other for the chance to obtain it. Soul Blade is a 3D weapons fighting game that chronicles their story.
A complete 3D fighting game that allows for side steps, Soul Blade has twelve colorful fighters (ten standard, two hidden, plus additional costumes for a few fighters), each with various weapons and styles. The first ten can be used in all the combat modes, while the hidden two can only be used in versus and arcade mode.
Namco enhanced the arcade version (called Soul Edge) by adding a well done CGI intro, plus a story mode to the addition of the traditional team, survival, and time attack modes. The story mode goes into greater detail about each character, and is presented in an ancient book format. The story mode also allows you to unlock more of each characters' extra weapons. These weapons, which vary in lengths, stats, and durability, add to the options available players in the versus mode.
Soul Blade's sequel is SoulCalibur, both in the arcades and for the Sega Dreamcast.
A complete 3D fighting game that allows for side steps, Soul Blade has twelve colorful fighters (ten standard, two hidden, plus additional costumes for a few fighters), each with various weapons and styles. The first ten can be used in all the combat modes, while the hidden two can only be used in versus and arcade mode.
Namco enhanced the arcade version (called Soul Edge) by adding a well done CGI intro, plus a story mode to the addition of the traditional team, survival, and time attack modes. The story mode goes into greater detail about each character, and is presented in an ancient book format. The story mode also allows you to unlock more of each characters' extra weapons. These weapons, which vary in lengths, stats, and durability, add to the options available players in the versus mode.
Soul Blade's sequel is SoulCalibur, both in the arcades and for the Sega Dreamcast.
Soul Calibur
A fighting game to end all fighting games. A sequel to Soul Blade, Soul Calibur takes place in a time inspired by a mixture of 16th-century ancient China and oriental medieval fantasies and legends.
All characters have weapons and distinct fighting styles with over 100 individual moves per character. In addition to high, mid, and low attacks, characters can hold/throw, block, and perform special attacks -- one or more of which is deemed "un-blockable" and must be avoided by ducking, jumping, or rotating around your attacker.
In addition to several locales in which to fight and alternate models/costumes per character, the Dreamcast conversion of Soul Calibur contains many additional features over the arcade coin-op, including hidden characters and locales, a campaign mode, and tournament mode. There is also a "museum" where you can view character profiles and view motion-captured martial arts demonstrations.
All characters have weapons and distinct fighting styles with over 100 individual moves per character. In addition to high, mid, and low attacks, characters can hold/throw, block, and perform special attacks -- one or more of which is deemed "un-blockable" and must be avoided by ducking, jumping, or rotating around your attacker.
In addition to several locales in which to fight and alternate models/costumes per character, the Dreamcast conversion of Soul Calibur contains many additional features over the arcade coin-op, including hidden characters and locales, a campaign mode, and tournament mode. There is also a "museum" where you can view character profiles and view motion-captured martial arts demonstrations.
Soul Calibur II
Mortal Kombat-style one-on-one fighting is one thing, but fighting with weapons is completely different. Soul Calibur II continues the tradition set by Soul Blade and the Dreamcast Soul Calibur with intense action and plenty of weapons to deal the massive blows.
A majority of the action takes place in Weapon Master mode, as you choose a character and travel a set map to fight the many other warriors through a collection of different terrain styles and challenges. One minute you'll be fighting in quicksand; the next you'll have to defeat an opponent by only using throwing attacks.
Other modes include the usual arcade, survival, and practice modes, and multiplayer options for two people to battle it out.
Each version of Soul Calibur II also includes a unique character for the platform. Spawn appears on Xbox, Link from The Legend of Zelda series can be found on GameCube, and Tekken fighter Heihachi finds his way to PS2.
A majority of the action takes place in Weapon Master mode, as you choose a character and travel a set map to fight the many other warriors through a collection of different terrain styles and challenges. One minute you'll be fighting in quicksand; the next you'll have to defeat an opponent by only using throwing attacks.
Other modes include the usual arcade, survival, and practice modes, and multiplayer options for two people to battle it out.
Each version of Soul Calibur II also includes a unique character for the platform. Spawn appears on Xbox, Link from The Legend of Zelda series can be found on GameCube, and Tekken fighter Heihachi finds his way to PS2.
Soul Calibur III
In ancient times, a powerful weapon known as the Soul Edge existed, and tales of it's power lured many. But Soul Edge was an evil weapon, and when Siegfried claimed it, he was turned into a creature named Nightmare. As time passed, Nightmare rampaged across Europe leaving a path of destruction, despite the efforts of other fighters. One day, a mysterious man carrying a scythe confronts Nightmare and splits Siegfried from his cursed form. He then resurrects the Azure Armor to carry on as the "Nightmare" creature. At the same time, a young girl Tira pledges herself to Soul Edge's dark power, and a woman named Setsuka swears to avenge her master. All the while new rumors of the Soul Edge spread across the world, causing many who had searched for it before to once more venture out...
Soulcalibur III is a 3D fighting game featuring a variety of characters, each carrying a distinctive weapon and unique fighting style. The basics of the combat is a derived, in different stances, from a combination of Horizontal Attacks, Vertical Attacks, Throws, Kicks and a Soul Charge. Characters engage one another in 1vs1 fights that end when the energy of one side is lost, removed from the ring or run out of time.
There are two major modes of gameplay. The first is Tales of Souls, which allows the player to select any one of 24 characters and travel through their individual story to search for the Soul Edge. Most of this mode is standard fighting, however there are choices to be made on the world map and actions to be performed during cutscenes.
The second is Chronicles of the Sword, where a custom character is created and brought to serve in a war between three nations. Strategy must be used to direct units and defend important strongholds. Certain positions of the battlefield include "effects" such as increasing gravity or speeding players up or fighting in the dark. Most battlefield missions end with the capture of the enemy stronghold or a key officer. Gold is obtained which can be used to purchase a variety of content, such as new weapons and clothing.
Finally there are minor modes of gameplay. One of which is Versus mode, which is a standard 1vs1 in which 2 players can participate. There are also Soul Arena and Survival modes to overcome specific challenges. On many of these settings, custom characters can be used, having been created from a vast selection of body parts and clothing. Bonus weapons, clothing, characters or content can be unlocked through meeting hidden objectives in either of the main gameplay modes or by collecting gold and spending it at the shop.
Soulcalibur III is a 3D fighting game featuring a variety of characters, each carrying a distinctive weapon and unique fighting style. The basics of the combat is a derived, in different stances, from a combination of Horizontal Attacks, Vertical Attacks, Throws, Kicks and a Soul Charge. Characters engage one another in 1vs1 fights that end when the energy of one side is lost, removed from the ring or run out of time.
There are two major modes of gameplay. The first is Tales of Souls, which allows the player to select any one of 24 characters and travel through their individual story to search for the Soul Edge. Most of this mode is standard fighting, however there are choices to be made on the world map and actions to be performed during cutscenes.
The second is Chronicles of the Sword, where a custom character is created and brought to serve in a war between three nations. Strategy must be used to direct units and defend important strongholds. Certain positions of the battlefield include "effects" such as increasing gravity or speeding players up or fighting in the dark. Most battlefield missions end with the capture of the enemy stronghold or a key officer. Gold is obtained which can be used to purchase a variety of content, such as new weapons and clothing.
Finally there are minor modes of gameplay. One of which is Versus mode, which is a standard 1vs1 in which 2 players can participate. There are also Soul Arena and Survival modes to overcome specific challenges. On many of these settings, custom characters can be used, having been created from a vast selection of body parts and clothing. Bonus weapons, clothing, characters or content can be unlocked through meeting hidden objectives in either of the main gameplay modes or by collecting gold and spending it at the shop.
Soul Calibur IV
Continuing the eternally retold tale of souls and swords, Soulcalibur IV is once again the story of the swords Soul Edge and Soul Calibur and those who want to have or destroy them. The swords are on the fast-track to resurrect an ancient king, and only the player can stop him from unleashing his ambiguous evil upon the world.
Soulcalibur IV continues the series' 3D blade fighting game play, with a few enhancements. The ability to break your opponent's defences from the first game finally returns in the form of destructible armour. Corresponding to the game's high, middle and low attacks, armour will weaken in these areas the more the player guards against attacks until the armour finally shatters. Also new is a Soul Gauge, which measures green-to-red how much a player has defended. Pushing the gauge beyond red causes a Soul Crush, which will create the opportunity for the opponent to do a character-unique one-shot kill called a Critical Finish.
Most of the regular cast returns for this bout with the addition of several new characters, the most publicized of which are Yoda on the Xbox 360, Darth Vader on the PlayStation 3, and Darth Vader's Apprentice on both consoles. All three characters have force powers that make use of an additional force meter that limits how often the powers can be used. Use beyond the meter will instead start draining the life of the character. Also new is Hilde, an armour-clad woman defending her homeland against the forces of the Soul Edge with a long pole-arm and shortsword. The final boss Algol is also a playable character, wielding the Soul Edge as one hand and the Soul Calibur as the other, as well as wreaking havoc with his teleporting chair. In addition, five "bonus" characters, each specially designed by a Japanese artist are included that recycle the move lists from the a-list characters.
The regular Story, Arcade, Training and Versus modes are still present, but Soulcalibur III's Chronicles of the Sword is supplanted with a new endurance-style campaign called Tower of Lost Souls. Players Ascend, and then Descend the tower by fighting waves of enemies, unlocking new items along the way by achieving certain conditions such as no ring outs or taking no damage. The versus mode is available in both regular and special varieties, the former enforcing only baseline characters while the latter allowing the use of customized skill sets and equipment. New to the series are online modes allowing you to play on the Internet with other players. Both ranked and unranked matches are available in the same regular and special modes as versus.
New characters and items are unlocked by spending Gold that is earned in the online or single-player modes, with some characters only unlocked by defeating them in the single-player modes. Gold can also be spent in the museum to unlock artwork.
Also returning from Soulcalibur III is the create-a-character feature that allows you to create your own custom fighter that can be used in all of the game modes. The selection of parts for characters is greatly expanded upon from Soulcalibur III, and it is also now possible to customize the equipment of the stock characters with the exception of the force users, the final boss Algol and the five "bonus" characters. Unlike the previous game equipment is now more than aesthetic, granting boosts or penalties to HP, defence, attack and various skill points. The skill points can be used to equip new skills that provide abilities such as Auto-Counter, Anti-Ring Out, and boosting stats when the Soul Gauge is low.
Soulcalibur IV continues the series' 3D blade fighting game play, with a few enhancements. The ability to break your opponent's defences from the first game finally returns in the form of destructible armour. Corresponding to the game's high, middle and low attacks, armour will weaken in these areas the more the player guards against attacks until the armour finally shatters. Also new is a Soul Gauge, which measures green-to-red how much a player has defended. Pushing the gauge beyond red causes a Soul Crush, which will create the opportunity for the opponent to do a character-unique one-shot kill called a Critical Finish.
Most of the regular cast returns for this bout with the addition of several new characters, the most publicized of which are Yoda on the Xbox 360, Darth Vader on the PlayStation 3, and Darth Vader's Apprentice on both consoles. All three characters have force powers that make use of an additional force meter that limits how often the powers can be used. Use beyond the meter will instead start draining the life of the character. Also new is Hilde, an armour-clad woman defending her homeland against the forces of the Soul Edge with a long pole-arm and shortsword. The final boss Algol is also a playable character, wielding the Soul Edge as one hand and the Soul Calibur as the other, as well as wreaking havoc with his teleporting chair. In addition, five "bonus" characters, each specially designed by a Japanese artist are included that recycle the move lists from the a-list characters.
The regular Story, Arcade, Training and Versus modes are still present, but Soulcalibur III's Chronicles of the Sword is supplanted with a new endurance-style campaign called Tower of Lost Souls. Players Ascend, and then Descend the tower by fighting waves of enemies, unlocking new items along the way by achieving certain conditions such as no ring outs or taking no damage. The versus mode is available in both regular and special varieties, the former enforcing only baseline characters while the latter allowing the use of customized skill sets and equipment. New to the series are online modes allowing you to play on the Internet with other players. Both ranked and unranked matches are available in the same regular and special modes as versus.
New characters and items are unlocked by spending Gold that is earned in the online or single-player modes, with some characters only unlocked by defeating them in the single-player modes. Gold can also be spent in the museum to unlock artwork.
Also returning from Soulcalibur III is the create-a-character feature that allows you to create your own custom fighter that can be used in all of the game modes. The selection of parts for characters is greatly expanded upon from Soulcalibur III, and it is also now possible to customize the equipment of the stock characters with the exception of the force users, the final boss Algol and the five "bonus" characters. Unlike the previous game equipment is now more than aesthetic, granting boosts or penalties to HP, defence, attack and various skill points. The skill points can be used to equip new skills that provide abilities such as Auto-Counter, Anti-Ring Out, and boosting stats when the Soul Gauge is low.
Soul Calibur V
The SoulCalibur games are 3D one-on-one fighting games in which you fight against a multitude of opponents using weapons. Each character has it's own unique weapon(s).
This is part 5 in the SoulCalibur series but part 6 in the Soul series if you count Soul Edge / Blade. In this part we follow a new character, Patroklos the son of the well known character of the series Sophitia. He sets out to help his sister Pyrrha who was infected with a curse she got from being in contact with the evil weapon Soul Edge. There are 28 playable character of which 10 are new to the series.
There are different modes you can play in namely:
This is part 5 in the SoulCalibur series but part 6 in the Soul series if you count Soul Edge / Blade. In this part we follow a new character, Patroklos the son of the well known character of the series Sophitia. He sets out to help his sister Pyrrha who was infected with a curse she got from being in contact with the evil weapon Soul Edge. There are 28 playable character of which 10 are new to the series.
There are different modes you can play in namely:
Soul Calibur VI
Introducing the newest entry in the SOULCALIBUR series!
Experience all-new gameplay mechanics with the most beautiful graphics the weapons-based fighting genre has ever seen!
■All-New Battle Mechanics!
Reversal Edge: Block your opponent’s assault and counterattack! A fusion of offense and defense.
Soul Charge: Enjoy a temporary power-up to turn the tide of the battle. Unleash additional attacks in this state!
Wield Lethal Hits to deal huge combo damage and take down fearsome opponents!
■A full assortment of single-player modes!
STORY: Taking place in the 16th century, revisit the events of the very first SOULCALIBUR in Soul Chronicle mode.
■ A wide variety of game modes!
Clash with players around the world in Online mode!
Create your own character to suit your tastes in Creation mode!
■Guest Character
Geralt from CD Projekt Red’s Witcher series joins the fray!
Experience all-new gameplay mechanics with the most beautiful graphics the weapons-based fighting genre has ever seen!
■All-New Battle Mechanics!
Reversal Edge: Block your opponent’s assault and counterattack! A fusion of offense and defense.
Soul Charge: Enjoy a temporary power-up to turn the tide of the battle. Unleash additional attacks in this state!
Wield Lethal Hits to deal huge combo damage and take down fearsome opponents!
■A full assortment of single-player modes!
STORY: Taking place in the 16th century, revisit the events of the very first SOULCALIBUR in Soul Chronicle mode.
■ A wide variety of game modes!
Clash with players around the world in Online mode!
Create your own character to suit your tastes in Creation mode!
■Guest Character
Geralt from CD Projekt Red’s Witcher series joins the fray!
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