Kamis, 12 Desember 2019

Mobygames (280)

Robert Ludlum's the Bourne Conspiracy
Robert Ludlum's The Bourne Conspiracy PlayStation 3 Front Cover  Robert Ludlum's The Bourne Conspiracy PlayStation 3 Back Cover

 The Bourne Conspiracy is a 3rd person fast-paced action game, mixing shooting, a little bit of driving (one level), and hand-to-hand combat. The player controls Jason Bourne, an assassin trying to uncover his past after being injured and losing his memory in a failed mission near Marseille, and now wanted dead by his former employers.

A key component is the "Bourne Instinct" feature, which enables him to recognize threats and objectives, and perform devastating takedown moves using the environment. When you successfully shoot enemies, throw punches and kicks against your opponents, or break destructible objects with your car, an adrenaline meter fills in; as soon as one of the three segments is filled, you can issue a one-button takedown and get rid of one of your foes, or decide to wait until you accumulate multiple segments to neutralize several opponents at once. In the driving level, the Bourne Instinct is used to slow down the action for a few seconds, allowing you to avoid traffic more easily.

The combat system works in the following way: one button triggers a light attack, another button throws a heavier attack, and a third one is used to block. Mixing up the first two button presses allows to make eight different combos. Sometimes, in the middle of a fight, a sound will warn that the opponent is about to perform a takedown: the player then only has a couple of seconds to press the button corresponding to a flashing indication on the screen, and counter the move. These quicktime events are also present in a number of interactive cutscenes, where the proper buttons need to be hit within the correct timeframe or the mission will fail.

Some missions take to the action seen in The Bourne Identity movie (such as the escape from the Zurich embassy, or the Paris car chase in Marie's Mini), while others are flashbacks featuring Bourne at the time he was a cold blooded assassin working for Treadstone. In most levels, there are passports lying around, and collecting them all will unlock the bonus features: some concept art, music tracks, as well as an opportunity to replay the cinematics and boss battles directly from the main menu.

Robin Hood : Prince of Thieves
Robin Hood: Prince of Thieves NES Front Cover  Robin Hood: Prince of Thieves NES Back Cover

 England is in trouble.

Richard the Lion-Hearted, king of England, is off fighting in the Crusades, and while he's gone, the kingdom is ruled by the Sheriff and his evil black witch Mortianna.

You start in the city dungeons, being whipped by the Sheriff's prison guards.

Now its all up to you. Set yourself free, find friends in Sherwood forest, rescue the lovely Maid Marian, and set England free!

RoboCop
RoboCop Commodore 64 Front Cover  RoboCop Commodore 64 Back Cover

 Based on the 1987 movie of the same name, Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...

Ocean's version of RoboCop for 8-bit machines loosely adapts the Data East arcade game, with stages inspired by those from the coin-op, but also entirely new gameplay elements.

In most levels, RoboCop walks from left to right, shooting his gun at hordes of enemies that intend to kill him with bullets, chainsaws or their fists. Stages include the streets of Detroit (in two parts, based on the first level of the arcade), a drug factory (based on the fourth arcade level), and a junkyard (based on the third coin-op stage). Gun power-ups to collect include a rapid fire model, a three-way shot and a powerful flame cannon. Two levels end with boss fights against RoboCop's chief adversary ED-209. For some reason, ED is impervious to bullets and must be defeated using Robo's fists alone.

New challenges from the arcade include hostage scenarios: in these, seen from a first-person perspective, a criminal holds an innocent person. Moving crosshairs and firing precisely, RoboCop must take care to shoot only the criminal, not the civilian.

Another new game element requires some quick thinking: in a puzzle mode, a composite sketch of a suspect is presented and must be matched by choosing the correct parts (hair, chin, eyes, etc.) of the face within a tight time limit.

RoboCop 2
RoboCop 2 Commodore 64 Front Cover  RoboCop 2 Commodore 64 Back Cover

 RoboCop 2 is a mission-based platform game. Missions have various objectives, such as destroying Nuke drug canisters or killing all the enemies. If you didn't destroy/kill enough, you'll be transported to a training mission, which is a first-person perspective shoot 'em up. Should you also fail the training, you must go to the beginning of the previous mission. Successfully completed mission or enough points scored by training allow you to proceed to the next stage. Unlike in the first RoboCop, there's no time limit, and you are able to jump.
RoboCop 3  
RoboCop 3 Genesis Front Cover  RoboCop 3 Genesis Back Cover 

RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues who are being kept hostages), which are divided into several smaller levels. The levels usually consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather special repair kits, which will be used to restore your health after you've completed a level. "RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies.

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