Shadow Dancer
Shadow Dancer is a one-player game in which you control Shinobi. With the help of your dog, you must kill your enemies while you venture through locations such as airports, railroads, waterfalls, sewers, and more. Furthermore, you must find and disarm several bombs along the way before you leave each. You also have the option of using magic against enemies, which may consist of tornadoes or fireballs.
There are five missions you must complete; and each one has different objectives such as obstructing the enemies deadly mission, disrupting the enemy's supply route, raiding the enemy's industrial units, attacking the enemy's underground forces, and liberating and securing the shuttle's base. Each mission consists of three stages and there is a boss on each of the mission's final stages.
What's good about the dog, you say? Well, if you tell it to, the dog will maul enemies (provided that the dog barks at them when you face them) and distract them long enough so that you can shoot at them. Remember that you have a limited time to do this, as the enemy will eventually kick the dog off him. This causes the dog to yelp and shrink, making him powerless against them.
There are five missions you must complete; and each one has different objectives such as obstructing the enemies deadly mission, disrupting the enemy's supply route, raiding the enemy's industrial units, attacking the enemy's underground forces, and liberating and securing the shuttle's base. Each mission consists of three stages and there is a boss on each of the mission's final stages.
What's good about the dog, you say? Well, if you tell it to, the dog will maul enemies (provided that the dog barks at them when you face them) and distract them long enough so that you can shoot at them. Remember that you have a limited time to do this, as the enemy will eventually kick the dog off him. This causes the dog to yelp and shrink, making him powerless against them.
ShadowGate
Using the same graphical interface as Deja Vu, Shadowgate is an adventure game set in a fantasy world. Players take the part of an adventurer sent to the ancient keep of Shadowgate on a quest to find a mystic artifact known as the Staff of Ages and stop the evil Warlock Lord from summoning a horrific demon known as the Behemoth. However, Shadowgate has become infested with the Warlock Lord's demonic minions, not to mention the castle's still functional booby-traps.
Unlike Deja Vu, death comes at the protagonist suddenly, unexpectedly and, most of all, often. Such simple acts as pulling the wrong switch or opening the wrong door can cause the hero to be skewered by a booby-trap or disemboweled by a monster. If the player character's torch burns out (this happens quite regularly) and the player forgets to light a new one, the protagonist will trip in the dark and break his neck.
Unlike Deja Vu, death comes at the protagonist suddenly, unexpectedly and, most of all, often. Such simple acts as pulling the wrong switch or opening the wrong door can cause the hero to be skewered by a booby-trap or disemboweled by a monster. If the player character's torch burns out (this happens quite regularly) and the player forgets to light a new one, the protagonist will trip in the dark and break his neck.
Shadow Hearts
Yuri Hyuga is a young harmonixer: a man who possesses the power of transforming into demons. He meets Alice Elliot, a young British girl whose father was brutally murdered, and who is chased by a mysterious warlock who calls himself Roger Bacon. Yuri and Alice travel through the pre-war China, dealing with demons, evil magicians, and Japanese occupation army. The journey eventually takes them and their friends to Europe, where they have to confront their ultimate enemy, but also uncover the truth about their own pasts.
Shadow Hearts is a Japanese-style role-playing game set in a historical period (China and Europe of 1913, one year before the World War I) with plenty of supernatural elements mixed in. The game shares plot-related and stylistic traits with Koudelka, to which it can be considered a sequel. The player navigates a party of characters (up to three active combatants) over pre-rendered backgrounds. Combat with regular enemies occurs randomly. During battles, characters use regular attacks or cast spells. In addition to the regular health (HP) and magic points (MP), each character also has a special SP ("sanity points") bar. Sanity bar is gradually depleted in combat; when characters run out of SP, they become insane and hence uncontrollable, until their sanity is restored with items.
The game implements traditional turn-based combat style for the battles, adding to it a feature called Judgment Ring. Every time a character performs an attack, a ring with a spinning arrow appears on the top of the screen. If the player stops the arrow when it is over a critical area on the ring, the attack will be more powerful. However, missing the larger hit area will cancel the attack completely. Various types of attacks have rings of various difficulty; usually, the more powerful a spell is, the smaller the hit area is on the ring. The Judgment Ring is also used for other purposes; it can help the player reduce prices in stores, and is needed to solve several puzzles.
All characters except Yuri learn new abilities automatically when leveling up. Due to his demon-fusion abilities, Yuri can collect soul energy and use it to acquire various fusion forms. When Yuri transforms into a demon he gains unique abilities, and continues fighting with the party as a controllable character. He also has to travel to a graveyard in his own mental realm from time to time, in order to face his own inner demons and clear Malice, negative vengeful energy the party accumulates by killing enemies.
Shadow Hearts is a Japanese-style role-playing game set in a historical period (China and Europe of 1913, one year before the World War I) with plenty of supernatural elements mixed in. The game shares plot-related and stylistic traits with Koudelka, to which it can be considered a sequel. The player navigates a party of characters (up to three active combatants) over pre-rendered backgrounds. Combat with regular enemies occurs randomly. During battles, characters use regular attacks or cast spells. In addition to the regular health (HP) and magic points (MP), each character also has a special SP ("sanity points") bar. Sanity bar is gradually depleted in combat; when characters run out of SP, they become insane and hence uncontrollable, until their sanity is restored with items.
The game implements traditional turn-based combat style for the battles, adding to it a feature called Judgment Ring. Every time a character performs an attack, a ring with a spinning arrow appears on the top of the screen. If the player stops the arrow when it is over a critical area on the ring, the attack will be more powerful. However, missing the larger hit area will cancel the attack completely. Various types of attacks have rings of various difficulty; usually, the more powerful a spell is, the smaller the hit area is on the ring. The Judgment Ring is also used for other purposes; it can help the player reduce prices in stores, and is needed to solve several puzzles.
All characters except Yuri learn new abilities automatically when leveling up. Due to his demon-fusion abilities, Yuri can collect soul energy and use it to acquire various fusion forms. When Yuri transforms into a demon he gains unique abilities, and continues fighting with the party as a controllable character. He also has to travel to a graveyard in his own mental realm from time to time, in order to face his own inner demons and clear Malice, negative vengeful energy the party accumulates by killing enemies.
Shadow Hearts : Covenant
The year is 1915. War has raised its ugly head to greet the nations of Europe. A year and a half after the events described in Shadow Hearts, the French town of Domremy resists German invasion, rumored to be protected by a demon. The German army sends Lieutenant Karin Koenig along with a man named Nicolas, allegedly an inquisitor from the Vatican, whose task is to exorcise the demon. When the two arrive in Domremy, events take an unexpected turn. Karin meets the young harmonixer Yuri Hyuga, who is afflicted with a curse that gradually saps the life out of him. Yuri travels across Europe and through Russia to the Far East, trying to find a cure before it is too late, and stop a secret society from dominating the world by political and magical means.
Shadow Hearts: Covenant is a direct sequel to Shadow Hearts, continuing its story and featuring the same main protagonist as well as a few recurrent characters. Like the previous game, it is set in a concrete historical epoch with heavy supernatural additions. Several historical characters, such as the Russian princess Anastasia, play important roles in the game's plot.
The game's combat system is similar to that of the predecessor: the Judgment Ring adds an arcade element to the turn-based combat, requiring the player to stop a spinning arrow when it passes specific areas of a ring. There are more ring types in the sequel and more possibilities to customize the ring, modifying its areas as well as status-changing properties. The player can select various difficulty levels based on the speed of the arrow and the size of the ring's areas.
The Sanity Points system and Yuri's special ability to transform into monsters and visit the graveyard for more powerful fusion variants have been preserved. Characters can now team up to perform combo attacks of various properties: standard, hard hit, high angle and knock down. Damage dealt to enemies increases when the player continues a combo with fitting attacks, taking into account the weight type of the enemy and the effect different attack types are having on him. As opposed to the first game, magic is obtained by equipping crests of various elemental types. These crests and the magic spells they contain can be swapped between characters.
Shadow Hearts: Covenant is a direct sequel to Shadow Hearts, continuing its story and featuring the same main protagonist as well as a few recurrent characters. Like the previous game, it is set in a concrete historical epoch with heavy supernatural additions. Several historical characters, such as the Russian princess Anastasia, play important roles in the game's plot.
The game's combat system is similar to that of the predecessor: the Judgment Ring adds an arcade element to the turn-based combat, requiring the player to stop a spinning arrow when it passes specific areas of a ring. There are more ring types in the sequel and more possibilities to customize the ring, modifying its areas as well as status-changing properties. The player can select various difficulty levels based on the speed of the arrow and the size of the ring's areas.
The Sanity Points system and Yuri's special ability to transform into monsters and visit the graveyard for more powerful fusion variants have been preserved. Characters can now team up to perform combo attacks of various properties: standard, hard hit, high angle and knock down. Damage dealt to enemies increases when the player continues a combo with fitting attacks, taking into account the weight type of the enemy and the effect different attack types are having on him. As opposed to the first game, magic is obtained by equipping crests of various elemental types. These crests and the magic spells they contain can be swapped between characters.
Shadow Hearts : from the New World
The year is 1929. America is threatened by a mysterious evil power. Pale green distortions in the sky, called "windows", spawn vicious monsters. Johnny Garland is a young man who has lost his family and his memory in a terrible accident. It turns out that he inherited a fortune from his father, but he is not interested in money, but in re-discovering his own past. For that reason, Johnny becomes a private investigator. He receives an assignment which involves capturing an escaped convict. During the investigation, Johnny meets Shania, a native American woman who works as a monster-hunter. From that point on, the destinies of the two are linked together...
This installment of the Shadow Hearts series utilizes almost the same gameplay system as Shadow Hearts: Covenant. The turn-based battles are once again controlled by the Judgment Ring: you must stop a spinning indicator on a colored segment of a ring in order to execute a successful attack. New in this game are combo attacks which the players can execute through special areas of the Judgment Ring.
This installment of the Shadow Hearts series utilizes almost the same gameplay system as Shadow Hearts: Covenant. The turn-based battles are once again controlled by the Judgment Ring: you must stop a spinning indicator on a colored segment of a ring in order to execute a successful attack. New in this game are combo attacks which the players can execute through special areas of the Judgment Ring.
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