Freddy Pharkas : Frontier Pharmacist
Freddy Pharkas was one of the fastest guns in the American West of the 1880's. However, in one particular gunfight with an outlaw named Kenny, he was outgunned and had his ear shot off. This traumatic experience caused Freddy to give up his pistols and enroll in the school of pharmacology. Blocking out the memories of his past, Freddy arrives in the town of Coarsegold with the dream to own and run his own pharmacy. Working with the town's doctor, Freddy is able to fill prescriptions, mix concoctions and diagnose simple symptoms. Business among the townsfolk is brisk however, the good times are not to last as suddenly townsfolk are run out of town and businesses are being foreclosed and boarded up. Freddy must deal with the town's problems, and discover the larger plot, or risk having a fancy shop in an empty town and losing all his customers.
Freddy Pharkas: Frontier Pharmacist is a humorous point-and-click adventure game bearing many similarities to other Sierra titles in the same genre, in particular Leisure Suit Larry series. Players use the command bar at the top of the screen to choose a verb command that is combined with locations and objects visible to the player. Freddy can walk to new locations, look at particular objects, attempt to use objects, talk to people and enter his inventory to access items that have been picked up. Like other Sierra games, successful actions add to the player's score, judging the player on 1000 points.
Freddy Pharkas: Frontier Pharmacist is a humorous point-and-click adventure game bearing many similarities to other Sierra titles in the same genre, in particular Leisure Suit Larry series. Players use the command bar at the top of the screen to choose a verb command that is combined with locations and objects visible to the player. Freddy can walk to new locations, look at particular objects, attempt to use objects, talk to people and enter his inventory to access items that have been picked up. Like other Sierra games, successful actions add to the player's score, judging the player on 1000 points.
Frederik Pohl's Getaway
When humans finally managed to colonize the planet Venus, they discovered a gigantic system of artificial underground tunnels there. It is assumed that a highly advanced alien race known as Heechee has constructed those tunnels thousands of years ago. Eventually, an abandoned, yet fully functional Heechee spaceship is discovered. One of the explorers boards it, which leads humanity towards the discovery of a space station with many similar ships - all with coordinates of unknown planets already punched in. This station becomes known as the Gateway, being humanity's only connecting point to the rest of the universe.
Since traveling to the potentially dangerous destinations involves a great deal of risk, only some particularly courageous (or perhaps reckless) adventurers, called "prospectors", volunteered to go on these journeys. The protagonist of the game is one of those prospectors, having won the membership alongside a small sum of money and a one-way ticket to the Gateway. Eventually, he discovers an ancient device that contain a warning against a mysterious alien species known as Assassins - and the prospector is entrusted with the task of protecting the humans from that threat.
Gateway is a text adventure with graphics, based on the Heechee universe books by Frederik Pohl. It is identical in interface and general concept to Legend's other text-driven adventures (such as the Spellcasting series): the player may opt for text-only input as well as selecting verbs from a list. Clicking on objects or characters within the graphical representation of the location provides a text description. Puzzles are mostly inventory-based, though there are logic-related tasks as well. The player character explores various planets during the course of the journey. In a few cases, it is possible to die in the game.
Since traveling to the potentially dangerous destinations involves a great deal of risk, only some particularly courageous (or perhaps reckless) adventurers, called "prospectors", volunteered to go on these journeys. The protagonist of the game is one of those prospectors, having won the membership alongside a small sum of money and a one-way ticket to the Gateway. Eventually, he discovers an ancient device that contain a warning against a mysterious alien species known as Assassins - and the prospector is entrusted with the task of protecting the humans from that threat.
Gateway is a text adventure with graphics, based on the Heechee universe books by Frederik Pohl. It is identical in interface and general concept to Legend's other text-driven adventures (such as the Spellcasting series): the player may opt for text-only input as well as selecting verbs from a list. Clicking on objects or characters within the graphical representation of the location provides a text description. Puzzles are mostly inventory-based, though there are logic-related tasks as well. The player character explores various planets during the course of the journey. In a few cases, it is possible to die in the game.
Freedom Fighters
The Soviet Union has invaded New York City! Chris Stone is just a plumber, and he's willing to live out his life normally even after the occupation. Until the Soviets picked up his brother Troy and charged him of being a terrorist (i.e. freedom fighter). Now Chris must contact the real freedom fighters, get his brother out, and eventually, drive the invaders out of New York.
Freedom Fighters is a third-person shooter with squad-based tactics, with a variety of typical weapons such as pistol, revolver, assault rifle, sub machine gun, shotgun, rocket launcher, grenade, and so on. As you proceed further in the game, you can control more and more people in your squad, until you end up with up to a dozen different freedom fighters all fighting alongside you in your quest to drive out the invaders.
Freedom Fighters is a third-person shooter with squad-based tactics, with a variety of typical weapons such as pistol, revolver, assault rifle, sub machine gun, shotgun, rocket launcher, grenade, and so on. As you proceed further in the game, you can control more and more people in your squad, until you end up with up to a dozen different freedom fighters all fighting alongside you in your quest to drive out the invaders.
Freedom Force
Freedom Force is a real-time tactical role-playing game which allows you to create and customize your own superheroes.
Along with the ability to create your own skins, names and super power attributes, you can take your team of superheroes out in the town to defeat countless enemies, improving the experience points of your character. All of the buildings and items in each city are destructible and you can throw most items at your enemy.
The single player campaign starts with you taking control of Frank Stiles. Frank overhears a conversation between two scientists about a secret experiment. The scientists discover Frank and leave him to die by a glowing statue. Luckily for Frank, the statue turns him into Minuteman, and now you must stop the scientists from getting away.
As you dive deeper into the story, you will gain teammates, each with their own special powers, and even more deadly enemies to defeat.
Along with the ability to create your own skins, names and super power attributes, you can take your team of superheroes out in the town to defeat countless enemies, improving the experience points of your character. All of the buildings and items in each city are destructible and you can throw most items at your enemy.
The single player campaign starts with you taking control of Frank Stiles. Frank overhears a conversation between two scientists about a secret experiment. The scientists discover Frank and leave him to die by a glowing statue. Luckily for Frank, the statue turns him into Minuteman, and now you must stop the scientists from getting away.
As you dive deeper into the story, you will gain teammates, each with their own special powers, and even more deadly enemies to defeat.
Freedom Force VS the Third Reich
Freedom Force return in this sequel to 2002’s original superhero strategy game. Fighting Nuclear Winter’s menace in *snowy* Cuba, Freedom Force unwittingly allows the conquered Timemaster to fall into the wrong hands. The resulting time crisis twists reality around Freedom Force, plunging them into an alternate 1963 where the “original Axis of Evil” won WWII.
Now Freedom Force must set things straight. Traveling through time and taking on the Axis stretches the team to its limits, but the Golden Age was a time of heroes as well as villains. Blackjack, Tricolour, and the Sky King are just some of the new heroes available to combat the combined menace of Fortissimo, Blitzkrieg, and Red Sun. Plus a revamped character creation module makes it easier to send homemade heroes into the fray.
Retaining the original game's superhero squad-based strategy set-up, this sequel features cutting edge graphics, more characters, story-based multiplayer missions, and a Rumble Room where players can jump straight to the action.
Now Freedom Force must set things straight. Traveling through time and taking on the Axis stretches the team to its limits, but the Golden Age was a time of heroes as well as villains. Blackjack, Tricolour, and the Sky King are just some of the new heroes available to combat the combined menace of Fortissimo, Blitzkrieg, and Red Sun. Plus a revamped character creation module makes it easier to send homemade heroes into the fray.
Retaining the original game's superhero squad-based strategy set-up, this sequel features cutting edge graphics, more characters, story-based multiplayer missions, and a Rumble Room where players can jump straight to the action.
Tidak ada komentar:
Posting Komentar