Pepper's Adventure in Time
This point n' click adventure game is actually an edutainment (entertainment leading to education) title developed by Sierra, who were also responsible for other games such as the EcoQuest and Dr. Brain series. The object of this game is to help a little girl called Pepper, solve puzzles based on history and logic, so that she can fix the mess caused by Dr. Fred's time machine. At certain points in the game, the player is even allowed to control her pet dog, Lockjaw.
The game consists of an educational factor where the player can learn about many important facts concerning the colonial times of the United States. It is divided into Acts in which the player has to reach given goals and, apart from other, typical for adventure games things, learn about facts listed in the opening. To do it the special TRUTH icon has to be used. When the act is concluded, the player is challenged with a quiz about the things he learned. For each correct answer he receives progress points.
Cartoonish graphics similar to the style in Day of the Tentacle were used in order to appeal to younger audiences.
The game consists of an educational factor where the player can learn about many important facts concerning the colonial times of the United States. It is divided into Acts in which the player has to reach given goals and, apart from other, typical for adventure games things, learn about facts listed in the opening. To do it the special TRUTH icon has to be used. When the act is concluded, the player is challenged with a quiz about the things he learned. For each correct answer he receives progress points.
Cartoonish graphics similar to the style in Day of the Tentacle were used in order to appeal to younger audiences.
Pepsiman
This game is based on the Japanese Pepsi mascot who appeared in different commercials in Japan. In these he appeared where people were thirsty, quenched the people's thirst, then injured himself most of the time.
The game more or less follows this series of events as you run along stages collecting Pepsi cans, while trying your best to avoid injury or public humiliation. The goal of every stage is to run along a set course, jumping or sliding out of harm's way and in the end reach a vending machine with... you guessed it! Pepsi of course!
The game more or less follows this series of events as you run along stages collecting Pepsi cans, while trying your best to avoid injury or public humiliation. The goal of every stage is to run along a set course, jumping or sliding out of harm's way and in the end reach a vending machine with... you guessed it! Pepsi of course!
Peter Jackson's King Kong
Jack Driscoll, scriptwriter, follows director Carl Dernham and actress Ann Darrow to Skull Island where Dernham intends to film his next movie. But primeval creatures await them: giant insects, dinosaurs, and King Kong. Based on Peter Jackson's 2005 remake, King Kong lets you play as Jack Driscoll and Kong himself.
Jack's levels are HUDless FPS levels set on Skull Island. Jack must use a variety of weapons, traps, and fire to kill or repel Skull Island's fauna. Kong's levels are third-person brawlers set on Skull Island and New York City, where Kong must puzzle his way through environmental obstacles and thrash his opponents.
The PSP version is shorter, with some parts cut out which featured in the console and PC releases.
Jack's levels are HUDless FPS levels set on Skull Island. Jack must use a variety of weapons, traps, and fire to kill or repel Skull Island's fauna. Kong's levels are third-person brawlers set on Skull Island and New York City, where Kong must puzzle his way through environmental obstacles and thrash his opponents.
The PSP version is shorter, with some parts cut out which featured in the console and PC releases.
Pete Sampras Tennis
Play singles and doubles exhibition games, knockout tournaments or go on a world tour, it's all here in this tennis sim. You can choose to play as the (then) world seed 1, Pete Sampras himself or choose from 29 other players.
The action is viewed from the traditional third-person viewpoint. A tutorial mode is provided to help you get used to the forehand, lob and drop shots on offer. Several venues from all over the world can be played on, on Hard, Grass and Clay courts.
This was the first and one of the very few Genesis games to be released with a J-Cart, which meant that four-way gameplay was possible without the need of special adapters – the cartridge had two built-in joypad connectors. The Game Gear version was equally inventive, allowing two players to share one Game Gear, or four players to play doubles by linking two machines.
The action is viewed from the traditional third-person viewpoint. A tutorial mode is provided to help you get used to the forehand, lob and drop shots on offer. Several venues from all over the world can be played on, on Hard, Grass and Clay courts.
This was the first and one of the very few Genesis games to be released with a J-Cart, which meant that four-way gameplay was possible without the need of special adapters – the cartridge had two built-in joypad connectors. The Game Gear version was equally inventive, allowing two players to share one Game Gear, or four players to play doubles by linking two machines.
PGA European Tour
European Tour is best thought of as a remake of the original game, rather than a sequel as such. It features 5 courses from across Europe, and 60 top European pros, rather than the US-leaned lineup of the original. The graphics are much more detailed and colorful, as you'd expect considering the intervening years of advances in programming skill.
The control system is the standard three-click method used in most golf games, but you can now define intended draw/fade levels in advance of playing the shot, so that a perfect aim leads to a measured effect, and an imperfect one exaggerating the effect.
As well as the Stroke Play games of the original (where you count the total score across the whole round of 18 holes, and compare this to your opponent), there are also Match Play (where the aim is to win as many individual holes as possible) and Skins (the same, but with money) modes as well.
The control system is the standard three-click method used in most golf games, but you can now define intended draw/fade levels in advance of playing the shot, so that a perfect aim leads to a measured effect, and an imperfect one exaggerating the effect.
As well as the Stroke Play games of the original (where you count the total score across the whole round of 18 holes, and compare this to your opponent), there are also Match Play (where the aim is to win as many individual holes as possible) and Skins (the same, but with money) modes as well.
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