Parasite Eve
An ordinary day in New York for rookie police officer Aya Brea. Christmas Eve is the present day, and you've decided to visit the opera theater. Now this is where the fireworks begin. Suddenly audience members are set on fire, toasted completely, and it appears that the lead vocal is the source of this burning terror. Yet you appear to be immune, and as a police officer you're always on duty, so you must confront the danger.
There has to be some connection between the two of you, as that seems the only rational explanation. What if mitochondria are a species on its own, more advanced then humankind, and using them only to create environments and civilization for themselves? What if humankind are just hosts? What if mitochondria are the natural enemy of humankind? That would make Aya their natural enemy, so the battle for survival and uncovering the truth has already started.
The game is played over six days, each day bringing its own quest. Environments range from Central Park and the American Museum of Natural History to a police office and hospital, all of them modeled like realistic places and most of them crawling with bloodthirsty mutant animals. Combat is different from traditional RPGs, as while you still take turns attacking and/or using parasite powers, you'll be able to run across the battlefield and dodge enemy fire or even strike from a better angle or behind. As Aya levels up she will gain access to parasite powers, such as healing or supercharging a bullet with energy. These powers will deplete a recharging energy bar, although the bar will recharge slower the longer combat drags on. Aya will find many guns of various types throughout the game, and every gun can be modified with extra stats, either with special items, or by breaking down another gun to move over its bonus stats or special effects. The same is true for armor Aya finds.
Parasite Eve 2
Aya Brea is back in a new game. This time there are fewer RPG elements than the first game, and the game plays more like Resident Evil. Battles are now entirely action-oriented, and a new range of weapons is available. Defeating enemies rewards money as well as points used to revive and power-up Aya's suppressed Parasite powers, like healing and igniting foes. Weapons and armor now have fixed stats, but attachments can be swapped in and out of them to modify their properties.
After surviving the events of Parasite Eve Aya left her job as a cop and became a member of MIST (Mitochondrion Investigation and Suppression Agency) in order to hunt down the remnant mutants spawned by Eve's awakening. In the year 2000 a new breed of Neo Mitochondrion takes over the Akropolis Tower in downtown LA. Aya is called in and uncovers a secret organization that threatens all humanity.
After surviving the events of Parasite Eve Aya left her job as a cop and became a member of MIST (Mitochondrion Investigation and Suppression Agency) in order to hunt down the remnant mutants spawned by Eve's awakening. In the year 2000 a new breed of Neo Mitochondrion takes over the Akropolis Tower in downtown LA. Aya is called in and uncovers a secret organization that threatens all humanity.
Patton vs Rommel
A turn-based war game set in World War II that simulates a what-if battle between General Patton and Field Marshal Rommel for control of Normandy, hence the name.
As the war is fought you get points, and the objective, of course is to gather as much points as possible (positive points if you're Allied, negative if you're Axis). Although it's strategical simulation is rather simplistic, taking a more entertaining approach, it has many features, available options and a lot of feedback from the computer (including tips from the computerized Patton's and Rommel's).
The game had a feature very similar to today's well-known Fog-of-War, though it's functionality was not as smooth as it is today. The warzone is divided into Zones of Control, with it's units and actions invisible to the adversary until he attempts to move through it and fight for it.
As the war is fought you get points, and the objective, of course is to gather as much points as possible (positive points if you're Allied, negative if you're Axis). Although it's strategical simulation is rather simplistic, taking a more entertaining approach, it has many features, available options and a lot of feedback from the computer (including tips from the computerized Patton's and Rommel's).
The game had a feature very similar to today's well-known Fog-of-War, though it's functionality was not as smooth as it is today. The warzone is divided into Zones of Control, with it's units and actions invisible to the adversary until he attempts to move through it and fight for it.
Patton Strikes Back
In the wargame you can play as Americans or Germans on famous World War 2 battlefield - the Battle of the Bulge. Before the battle begins you can research visible enemy troops, choose your troops, show them preferred movement direction, and choose mode (attack, defence, etc.). After that the game begins in real-time. You can pause it in any time to request supplies and change your orders. Also the game has a historical documentation on events of this battle.
Pebble Beach Golf Links
Players take on the challenge of one of the most beautiful and notorious golf courses in the world: Pebble Beach. These eighteen-holes demand accuracy, finesse, and even at times brute strength. The famous beach-side course is littered with sand-bunkers as well as sweeping fairways and cliff-side greens.
Game play takes a classic approach - players control a selected golfer from a third-person perspective. Swing-control is displayed as a power and accuracy meter with which players must start and stop accordingly. Again, the classic-style putting system, complete with a topographic grid, lets the player know of the slope and elevation of the three-dimensional putting surface.
As there are no other courses to play, this game is a tribute and testament to the challenging course-design of Pebble Beach Golf Links.
Game play takes a classic approach - players control a selected golfer from a third-person perspective. Swing-control is displayed as a power and accuracy meter with which players must start and stop accordingly. Again, the classic-style putting system, complete with a topographic grid, lets the player know of the slope and elevation of the three-dimensional putting surface.
As there are no other courses to play, this game is a tribute and testament to the challenging course-design of Pebble Beach Golf Links.
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