Senin, 09 Desember 2019

Mobygames (237)

Murdered Soul Suspect
Murdered: Soul Suspect PlayStation 4 Front Cover  Murdered: Soul Suspect PlayStation 4 Back Cover

 Murdered: Soul Suspect is a third-person adventure game with minor action and stealth elements. The game is set in Salem, Massachusetts (USA) and the protagonist is detective Ronan O'Connor, a former convict who bettered his life and joined the force. The game opens with his death. In pursuit of the Bell Killer, a serial killer who terrorizes the town, he is thrown out of a window and then dies after being shot. Instead of passing away, he turns into a ghost and meets his long dead wife Julia who tells him he is between worlds as there is something unresolved about his life. He needs to figure out who killed him and stop that person. He can move around freely in the open world environment of the town and is not hindered by physical borders, but cannot pass through obstacles that only exist in the spirit world. There are other rules, as he can only enter houses and buildings when a door or a window is open.

Despite the freedom of movement the investigation needs to be done in a linear way. Starting with his own crime scene, O'Connor needs to collect different types of clues to move on to new locations and progress through the story. Each location has a number of clues to discover, but only the crucial ones need to be found. To advance, he then needs to answer questions about the scene in the form of a puzzle, built up through the clues. After guessing successfully, the game moves on, usually to a new environment. The player is allowed to make mistakes as it only leads to a lower ranking of the puzzle. Even though O'Connor can examine the environment, he is not able to interact with it directly. He has however access to a number of powers that allow him to influence people, eavesdrop on conversations, possess people directly and peek. Certain areas can only be reached by possessing a cat and sneaking inside. Possessing people does not offer direct control over them, but provides control over their senses and mind-reading. There are also side missions, not related to the story, where O'Connor needs to help out a fellow ghost move on to a next world by answering questions through gathering clues in the environment.

Certain parts of the game are spent with Joy, a little teen medium he meets early on, who explains the world to him and often acts as a sarcastic sidekick. They need to work together as Joy can manipulate the environment to help him. In these stealth sections O'Connor often needs to distract people using his presence and poltergeist actions to clear the way. The other stealth actions segments are provided through encounters with demons. These roam various locations and O'Connor can execute them out by sneaking up from behind and performing a combination of keys and buttons. If they spot him however, he needs to quickly shift between ectoplasm hiding spots in the environment to stay out of their way. When performed successfully, they will stop the search and leave after a while. If O'Connor possesses a human he cannot be spotted by demons.

Starting with the four initial powers, O'Connor learns new abilities throughout the game, such as teleportation across short distances, telekinesis to a limited degree, and the ability to pick up memory residue that introduces memories he can visit as if in a movie to find clues for the investigation. There are 242 optional collectibles to collect: nine sets of artifacts, and eight sets of artifacts for all the ghost stories.

Murder!
Murder! DOS Front Cover  Murder! DOS Back Cover

 After personalizing your character, you enter the game where everyone is a suspect. The murder has occurred and whoever did it is nicely camouflaged within the party crowd in the house. However, the time is crucial as you have limited time (2 hours or so) to solve the mystery and make an arrest. With skills at your disposal, you will be able to take fingerprints from almost anything, write in your detective notebook about conversations you find intriguing, and slowly but surely, outlining your suspect. Alas, many love affairs, plots, intrigues and what all not among other characters may be uncovered in your investigations, but that mustn't cloud your judgment for why you are here, to solve the Murder!

Murder on the Atlantic
 Murder on the Atlantic DOS Front Cover  Murder on the Atlantic DOS Back Cover

  Murder on the Atlantic takes place on the Bourgogne, a big French ocean liner, in 1938. On board: various rich people along with spies which want to snare the new computer technology for their own needs. The player takes the role of an detective who has to solve two mysterious murder which took place on the Bourgogne.

The game is completely menu driven. The player chooses which part of the ship he wants to go next. Here he can examine the room or interrogate one of the 40 suspects. The player does not directly interact with the suspects, he only gets to read their statement. During the course of the game he also finds a decoder which can be used to decrypt messages. Puzzles consist of finding code words.

This part has no defined ending. When the player has puzzled together the solution - he also needs to use the many documents which are delivered with the game in physical form - he starts the second part of the game. Here he needs to answer a series of questions and, if they are correct, he wins.

Murder on the Zindernauf
 Murder on the Zinderneuf PC Booter Front Cover Murder on the Zinderneuf PC Booter Inside Cover Outer Left Flap 

Murder on the Zinderneuf PC Booter Inside Cover Outer Right Flap  Murder on the Zinderneuf PC Booter Inside Cover Inner Left Flap 

Murder on the Zinderneuf PC Booter Inside Cover Inner Right Flap  Murder on the Zinderneuf PC Booter Back Cover

 The year is 1936. You are in flight on the dirigible Zinderneuf and a murder has just been discovered! As the only detective on board the ship, it is your job to discover who the murderer is before landing.

The game is played from a top down view of the Zinderneuf. In order to solve the case, you will need to find enough evidence to accuse the correct person. Clues can be found by searching the various rooms, and also from interrogating the fifteen passengers on board. When you come across a passenger, you can question them by being polite, forceful, naive, or whatever approach you think will get you the most information. You can even ignore passengers, but ignoring someone now may make them reluctant to help you later! By piecing the evidence together you need to come up with the killer before time runs out.

You may play the game as one of eight different detectives. Each time you play, the killer, his/her motive, and the various clues will be different.

Murder in Space
Murders in Space Amiga Front Cover  Murders in Space Amiga Back Cover

 Murders in Space is the sequel to Murders in Venice, an adventure game that is played in a first person perspective. Now, we have Murders in Space, a 3rd-person perspective mystery that has you trying to solve a crime in deep space. You do this by asking questions and being in the right place at the right time.

Murder in Venice 
Murders in Venice DOS Front Cover  Murders in Venice DOS Back Cover

 Terrorists plotting against the city of Venice have set a five-hour deadline - as a private detective, it is your job to stop them in that time frame.

Motion in this mouse-controlled adventure is achieved by clicking on directional arrows, but pay attention to everything you see. You carry an organiser with which you take notes, make illustrations and store information. Your camera can be used to photograph suspicious clues and persons so you can show them to other suspects as evidence later.

The game plays out in real time so timing and patience are everything, as there are points where you have to wait for certain characters to appear at a certain place at a certain time.

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