Hoyle : Official Book of Games Volume 1
Play six different card games (Crazy Eights, Old Maid, Hearts, Gin Rummy, Cribbage, and Klondike Solitaire) against 0-3 computer opponents (as appropriate for each game).
There are 18 available computer opponents, including characters from other Sierra games (Colonel Henry Dijon, Shelly LeBlanc, Officer Sonny Bonds, Larry Laffer, King Graham, Roger Wilco and Princess Rosella), Sierra employees (Warren Schwader and Jerry Moore) and their children, and others. The different opponents play the different games at different skill levels, and are broken up into "Serious" and "Not-So-Serious" categories. All the opponents will taunt you (in character) as you play (though you can turn off in-game conversation if it's too distracting).
There are 18 available computer opponents, including characters from other Sierra games (Colonel Henry Dijon, Shelly LeBlanc, Officer Sonny Bonds, Larry Laffer, King Graham, Roger Wilco and Princess Rosella), Sierra employees (Warren Schwader and Jerry Moore) and their children, and others. The different opponents play the different games at different skill levels, and are broken up into "Serious" and "Not-So-Serious" categories. All the opponents will taunt you (in character) as you play (though you can turn off in-game conversation if it's too distracting).
Hoyle : Official Book of Games Volume 2
The next volume of Hoyle Book of Games features 28 Solitaire games: Calculation, 8 Off, Strategy, Shamrocks, Eagle Wing, Yukon, Beleaguered Castle, Eliminator, Klondike, Slide, Canfield, Bowling, Golf, Nestor, Flower Garden, Aces Up, Scorpion, Gaps, Spiderette, Penguin, La Belle Lucie, Pyramid, Fortress, Triplets, Baker's Dozen, Poker Square, Cribbage Square, Bristol.
Hoyle : Official Book of Games Volume 3
Six board games are transformed to the computer screen in the third Hoyle's release. Snakes & Ladders, Backgammon, Yacht / Yahtzee, Checkers, Dominoes and Pachisi / Parcheesi all feature, with animated graphics and sound effects. As there is no time-sensitive action, and the game rules are familiar, these packs were designed to appeal to a wider range of people than most computer games.
At least one human player is required - other players can be human or computer. The 18 computer opponents from the first Hoyle's game return, many of them modeled on other Sierra characters such as Larry Laffer, and again some play 'good' and some play 'evil'.
At least one human player is required - other players can be human or computer. The 18 computer opponents from the first Hoyle's game return, many of them modeled on other Sierra characters such as Larry Laffer, and again some play 'good' and some play 'evil'.
Hudson Hawk
In this platformer based on the 1991 comedy/action film of the same name, the player takes on the role of Eddie Hawkins, known as "Hudson Hawk," the world's greatest cat burglar. After ten years in prison for a robbery of a government installation gone wrong, Eddie is released, intending to go straight and retire. Unfortunately, fate has other plans.
Years ago, Leonardo Da Vinci created a machine with the intention of converting common lead into bronze for use on his commissioned sculpture of a horse. Da Vinci got the shock of his life when he found out the machine didn't convert lead to bronze... it converted it to gold. Knowing the ramifications of what the machine could do, Da Vinci broke the crystal that powered it into three pieces and hid them in three of his works: a miniature sculpture of a horse called the Sforza, his sketchbook and notebook called the Codex, and a miniature model of his helicopter design, hoping that they would never again see the light of day.
Unfortunately, ultra-rich psychotic yuppies Darwin and Minerva Mayflower have found out about the machine and own one piece of the crystal. Planning to flood the market with gold and crush the global economy, they need the remaining crystal pieces and require Eddie's services. To force him to comply, they kidnap his best friend and partner Tommy "Five-Tone" Messina and threaten to have him killed unless Eddie fetches them. With no choice, Eddie will have to do the jobs, save his friend, and put an end to the Mayflowers' plot.
From Rutherford's Auction House in New York, to the Vatican, and finally Castle Da Vinci in Italy, Eddie will have to dodge an odd assortment of enemies, from security guards and guard dogs, to janitors, crazed nuns, balloon-riding henchmen, paparazzi, and kids on bikes. Hawk's sole tool of the trade, aside from a wicked punch, is a baseball, of which he has an infinite supply. He'll use this to subdue enemies, distract guard dogs, and trigger switches. Eddie can also crawl to avoid shots and the occasional security beam. There's also ropes and pipes to shimmy across to avoid traps, and boxes to push and stack to reach those out of reach areas.
Years ago, Leonardo Da Vinci created a machine with the intention of converting common lead into bronze for use on his commissioned sculpture of a horse. Da Vinci got the shock of his life when he found out the machine didn't convert lead to bronze... it converted it to gold. Knowing the ramifications of what the machine could do, Da Vinci broke the crystal that powered it into three pieces and hid them in three of his works: a miniature sculpture of a horse called the Sforza, his sketchbook and notebook called the Codex, and a miniature model of his helicopter design, hoping that they would never again see the light of day.
Unfortunately, ultra-rich psychotic yuppies Darwin and Minerva Mayflower have found out about the machine and own one piece of the crystal. Planning to flood the market with gold and crush the global economy, they need the remaining crystal pieces and require Eddie's services. To force him to comply, they kidnap his best friend and partner Tommy "Five-Tone" Messina and threaten to have him killed unless Eddie fetches them. With no choice, Eddie will have to do the jobs, save his friend, and put an end to the Mayflowers' plot.
From Rutherford's Auction House in New York, to the Vatican, and finally Castle Da Vinci in Italy, Eddie will have to dodge an odd assortment of enemies, from security guards and guard dogs, to janitors, crazed nuns, balloon-riding henchmen, paparazzi, and kids on bikes. Hawk's sole tool of the trade, aside from a wicked punch, is a baseball, of which he has an infinite supply. He'll use this to subdue enemies, distract guard dogs, and trigger switches. Eddie can also crawl to avoid shots and the occasional security beam. There's also ropes and pipes to shimmy across to avoid traps, and boxes to push and stack to reach those out of reach areas.
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