Metamorphic Force
Metamorphic Force is a 2D beat'em up game with 2.5D gameplay (like a Final Fight or Streets of Rage. An ancient evil has arisen from the past - The Evil King has risen from the dead to rule the world once more. Now the four shapeshifters known as the Metamorphic Force have been summoned by the Goddess to stop him.
Gameplay is generic - players go right, fight against various enemies, collect bonuses and duel bosses. The game has a unique system of transformation - the hero, after collecting the appropriate bonus, changes into a strong beast.
Players can choose his character from 4 available:
-Ban, a Japanese Judoka, His guardian soul is a Fighting Bull, his beast form is a Minotaur.
-Claude, a French swordsman with sabre. His guardian soul is a white wolf, his beast form is a white werewolf.
-Max, an American boxer. His guardian soul is a black panther, and he predictably transforms into a panther-man.
-Ivan, a Russian hunter with small log. His guardian soul is a bear, his beast form is werebear.
Gameplay is generic - players go right, fight against various enemies, collect bonuses and duel bosses. The game has a unique system of transformation - the hero, after collecting the appropriate bonus, changes into a strong beast.
Players can choose his character from 4 available:
-Ban, a Japanese Judoka, His guardian soul is a Fighting Bull, his beast form is a Minotaur.
-Claude, a French swordsman with sabre. His guardian soul is a white wolf, his beast form is a white werewolf.
-Max, an American boxer. His guardian soul is a black panther, and he predictably transforms into a panther-man.
-Ivan, a Russian hunter with small log. His guardian soul is a bear, his beast form is werebear.
Metro 2033
In the year 2013 almost all of humanity was wiped out as a result of a devastating war, and Earth's surface became a nuclear wasteland. The few survivors in Moscow retreated to the city's subway tunnels. But even underground, human society continued to develop in predictable ways. Factions were formed, and stations and entire lines were occupied by ideologically opposed groups of people. War continued on a much smaller scale, adding to the difficulty of living under nearly impossible conditions, fearing the dark subway tunnels which harbored terrifying creatures.
Artyom was born a few days before the apocalypse, but raised in the underground. Up until now he had never left the relative safety of the Exhibition, the northernmost station in the Moscow metro, where he lived together with his stepfather. However, everything changes when a soldier called Hunter arrives at the station, warning its inhabitants about a group of mysterious creatures known as the Dark Ones. When Artyom realizes that Hunter will never return from his mission, he decides to travel through the tunnels to the central Polis station and get help there.
Metro 2033 is a first-person shooter with survival horror elements, based on the Russian book of the same name by Dmitry Glukhovsky. Most of the game takes place underground, but several times Artyom will have to venture outside, into the perpetual nuclear winter. Game progression is fairly linear, though areas may be explored more thoroughly for items and ammunition. Setpieces include a few on-rails sequences, missions that involve defending a location from an onslaught of monsters, and others. A few stages can be completed in a stealthy fashion.
Mutants and hostile humans are the enemies of the game; Artyom can use a variety of weapons to deal with them, including AK-47, sniper rifle, automatic shotgun, and others. The player can only carry a sidearm and two primary weapons at the same time. Dynamite sticks and knives complete the set. All weapons come in different variations with scopes, silencer and other upgrades attached. While the upgrades cannot be bought individually, already upgraded weapons can be purchased at shops in the stations in exchange for the old weapon and powerful military-grade ammunition, the only currency in the game. If Artyom is hit, he slowly regenerates his health automatically; however, medikits are available to instantly heal him and increase the regeneration rate for a few seconds.
When traveling on the surface or through poisoned areas, Artyom needs to equip his gas mask in order to survive. The filter of the gas mask wears down as it is being used (indicated by Artyom's special watch and his heavier breathing) and can even be damaged in melee fights, straining the filter even more. Other tools available to Artyom are a pair of night vision goggles, a flashlight, a light-meter, a lighter, his journal with a compass, and a charging device. The latter is required to manually recharge the flashlight and the night vision goggles once their energy gets low. The light-meter, on the other hand, helps Artyom to determine if he is hidden in the shadows, helping him to avoid some dangers.
Other environmental hazards include seeking anomalies and strange, sometimes deadly visions. These visions play a role in the game's plot, and also serve as moral judgment of Artyom's behavior, along with his actions during certain situations involving hostile human organizations. Depending on these choices, the game will reach one of the two available endings.
Artyom was born a few days before the apocalypse, but raised in the underground. Up until now he had never left the relative safety of the Exhibition, the northernmost station in the Moscow metro, where he lived together with his stepfather. However, everything changes when a soldier called Hunter arrives at the station, warning its inhabitants about a group of mysterious creatures known as the Dark Ones. When Artyom realizes that Hunter will never return from his mission, he decides to travel through the tunnels to the central Polis station and get help there.
Metro 2033 is a first-person shooter with survival horror elements, based on the Russian book of the same name by Dmitry Glukhovsky. Most of the game takes place underground, but several times Artyom will have to venture outside, into the perpetual nuclear winter. Game progression is fairly linear, though areas may be explored more thoroughly for items and ammunition. Setpieces include a few on-rails sequences, missions that involve defending a location from an onslaught of monsters, and others. A few stages can be completed in a stealthy fashion.
Mutants and hostile humans are the enemies of the game; Artyom can use a variety of weapons to deal with them, including AK-47, sniper rifle, automatic shotgun, and others. The player can only carry a sidearm and two primary weapons at the same time. Dynamite sticks and knives complete the set. All weapons come in different variations with scopes, silencer and other upgrades attached. While the upgrades cannot be bought individually, already upgraded weapons can be purchased at shops in the stations in exchange for the old weapon and powerful military-grade ammunition, the only currency in the game. If Artyom is hit, he slowly regenerates his health automatically; however, medikits are available to instantly heal him and increase the regeneration rate for a few seconds.
When traveling on the surface or through poisoned areas, Artyom needs to equip his gas mask in order to survive. The filter of the gas mask wears down as it is being used (indicated by Artyom's special watch and his heavier breathing) and can even be damaged in melee fights, straining the filter even more. Other tools available to Artyom are a pair of night vision goggles, a flashlight, a light-meter, a lighter, his journal with a compass, and a charging device. The latter is required to manually recharge the flashlight and the night vision goggles once their energy gets low. The light-meter, on the other hand, helps Artyom to determine if he is hidden in the shadows, helping him to avoid some dangers.
Other environmental hazards include seeking anomalies and strange, sometimes deadly visions. These visions play a role in the game's plot, and also serve as moral judgment of Artyom's behavior, along with his actions during certain situations involving hostile human organizations. Depending on these choices, the game will reach one of the two available endings.
M.I.A Missing in Action
M.I.A.: Missing in Action is a sequel to Rush'n Attack (or Green Beret), featuring the same type of action. You control a nameless soldier on a mission of rescuing prisoners of war. Armed only with a knife the soldier navigates five stages of hostile territory overcoming countless enemies. Like in the original game, most areas are divided into three horizontal planes and you can move up and down using ladders. This game introduces underground areas containing detours and hidden weapons. Weapons are dropped by certain enemies as well. Your soldier can pick up and use grenades, a flame-thrower, an assault rifle, and a bazooka, all with very limited ammo supply. The game features simultaneous two-player co-op.
The game was released in several slightly different versions, the most notable difference being that on some stages the scrolling is changed to right-to-left, and the order of stages is randomized.
The game was released in several slightly different versions, the most notable difference being that on some stages the scrolling is changed to right-to-left, and the order of stages is randomized.
Miami Vice (1989)
Take on the roles of Crockett and Tubbs in this computer game adaption of the 1980s TV series. Gameplay consists of eight levels spanning several different mini-games in one package. Climb through warehouses in search of contraband, drive a sports car, and race a speedboat after the bad guys.
Miami Vice (2004)
Based on the 80's TV series of the same name, this is a 3rd person shooter. Playing as Sonny Crockett or Ricardo Tubbs, the player must dismantle drug-lord Ortega's organization, following the plot of an episode of the series.
Through 14 missions, the player must take down (or arrest, sometimes) drug dealers and solve some minor puzzles (like finding keys to open doors, or switching levers to get access to locked places). In some stages, the player can choose freely to play as Crockett or Tubbs, switching between them by the click of a button. They have different abilities (Tubbs, for instance, is tougher and can kick in doors, Crockett is more agile), and different weapons (Crockett has a pistol as primary weapon, Tubbs has a double barreled shotgun). The characters can also carry a secondary weapon, from among 14 types (9mm pistols, .45 pistols, silenced 9mm, Uzi-like sub-machineguns, etc.). Each character can use only certain types of weapon, Tubbs carrying usually the heavier ones. The primary weapons have unlimited ammo, the secondary ones don't.
In the stages where the player can choose either Crockett or Tubbs, basic commands can be given to the secondary character, such as asking for following the partner or covering him. The characters will heal themselves as the time passes, and they can heal each other: if one of them dies, the other can revive him.
The characters can interact with the environment: whenever an action is possible, an icon will appear, showing which action can be taken, such as opening (or breaking) doors, climbing ladders, etc. Jumping is part of those particular actions, as the characters can only jump at specific places where the proper icon shows up. As for other actions, characters can run, crouch, walk and lean against walls. To shoot enemies, the player must aim (with an auto aim button) and then shoot (with a shoot button).
The game features the original theme from the TV show, as well as original voices.
Through 14 missions, the player must take down (or arrest, sometimes) drug dealers and solve some minor puzzles (like finding keys to open doors, or switching levers to get access to locked places). In some stages, the player can choose freely to play as Crockett or Tubbs, switching between them by the click of a button. They have different abilities (Tubbs, for instance, is tougher and can kick in doors, Crockett is more agile), and different weapons (Crockett has a pistol as primary weapon, Tubbs has a double barreled shotgun). The characters can also carry a secondary weapon, from among 14 types (9mm pistols, .45 pistols, silenced 9mm, Uzi-like sub-machineguns, etc.). Each character can use only certain types of weapon, Tubbs carrying usually the heavier ones. The primary weapons have unlimited ammo, the secondary ones don't.
In the stages where the player can choose either Crockett or Tubbs, basic commands can be given to the secondary character, such as asking for following the partner or covering him. The characters will heal themselves as the time passes, and they can heal each other: if one of them dies, the other can revive him.
The characters can interact with the environment: whenever an action is possible, an icon will appear, showing which action can be taken, such as opening (or breaking) doors, climbing ladders, etc. Jumping is part of those particular actions, as the characters can only jump at specific places where the proper icon shows up. As for other actions, characters can run, crouch, walk and lean against walls. To shoot enemies, the player must aim (with an auto aim button) and then shoot (with a shoot button).
The game features the original theme from the TV show, as well as original voices.
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