the King of Fighters 94
This is the first game of the series that conquered legions of fighter fans from all over the world. The King of Fighters '94 joins together fighters from other SNK Corporation franchises: Art of Fighting (Ryo Sakazaki, Robert Garcia, Takuma Sakazaki, Yuri Sakazaki, King), Fatal Fury (Terry Bogard, Andy Bogard, Joe Higashi, Mai Shiranui, Kim Kaphwan) and Ikari Warriors (Ralf Jones, Clark Steel, Heidern), as well as totally new fighters such as Kyo Kusanagi, Benimaru Nikaido, and Goro Daimon (from the Japanese team).
The King of Fighters '94 is notable in that it is one of the first known fighting games that pits a team of fighters against each other in single combat. Each team consists of three fighters for each player, the winner being the player who is able to eliminate the other team first. Each active character can charge up "Art of Fighting" style in order to gain access to "Desperation Moves", or "DMs" (moves which operate very much like Street Fighter's Super Combos). Playing against the computer, the player must defeat all 8 teams in the game in order to reach the final boss, Rugal Bernstein.
the King of Fighters 95
The first sequel in the King of Fighters series picks up a year after the end of the first tournament. Once again, fighters from all over the world receive a mysterious invitation to a team-based fighting tournament. And just like last year, it appears that the notorious criminal Rugal Bernstein is behind it, apparently returning from the dead to raise havok once again...
The King of Fighters '95 introduces Kyo Kusanagi's rival Iori Yagami, and firmly places Kyo as the main character for the rest of the series. The gameplay of The King of Fighters '95 is essentially unchanged from the previous title, though it does introduce the "team edit" concept which would remain as a standard feature of the series. Using the "team edit" feature, it is possible to create a totally customized team using any of the available fighters, or use one of the default teams if you wish.
the King of Fighters 96
"Violent fighting to come again!"
SNK's flagship series returns for another year. Many of the changes in this year's KOF release come in the form of improved graphics, sound effects, music and totally redone character sprites. The gameplay of the system has been altered with the addition of "Rush" multi-hit combos and new moves for practically every character. The storyline of the series receives heavy focus in this release with the Orochi Saga swinging into high-gear.
The King of Fighters '96 has 27 regular characters plus 2 boss characters (who can be unlocked with the use of a code). Newcomers to the tournament include Mr. Big from the Art of Fighting series, the bosses from Fatal Fury (Wolfgang Krauser and Geese Howard), and completely original characters like Leona Heidern, Mature and Vice. Other features carried over from the previous year include the ability to choose between the default "Team Fighting" mode or the traditional "Single Fighter" style of gameplay, plus the "Versus" and "Survival" gameplay modes.
the King of Fighters 97
Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected.
As of The King of Fighters '97, you can play in either the Extra or Advanced game modes. Extra Mode is the typical AOF/KOF scheme, in which your power gauge fills up as you defend yourself or charge yourself up. The new Advanced Mode, on the other hand, only allows you to charge your gauge as you perform special moves and attacks, similar to the Street Fighter series. Extra allows one to sidestep attacks while Advanced allows the character to roll past and dodge attacks; Advanced also allow a character to perform a potent "Super Desperation Move" (or SDM) at any time provided the character has at least two full bars of charged energy stored. In contrast, SDMs can only be performed in Extra when a character has less than a quarter of their health left.
New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters (without counting the six Orochi-related boss characters, which are all accessible via a secret code).
the King of Fighters 98
he King of Fighters '98 takes a break from the Orochi plot line and instead is presented as a "Dream Match" game where the KOF roster duke it out for the top spot (similar to Ultimate Mortal Kombat 3, but without the storyline component). Most of the characters from the past four years return, thus providing the player with a very large roster containing 38 characters. Many of the characters have been altered in an attempt to make the game balanced regardless of the player's choice of fighter. Rugal Bernstein is provided as a non-secret character for the first time in KOF '98, and several regular characters have hidden "alternate" versions that may also be used in-game.
KOF '98 uses the same gameplay system present in The King of Fighters '97, so players may still choose between Extra and Advanced modes. In addition to the Survival battle mode and the ability to choose between Single Play or Team Play, versions of the game on console systems that use CDs to contain their media (PSX, Neo-Geo CD) also include an Art Gallery one may look at.
the King of Fighters 99
It's time once again for the famous KOF Tournament! New faces and old alike join together to participate in the latest KOF tournament, but something seems wrong. Why was this year's tournament announced without fanfare? What could be up? That's for you to find out! Featuring classic KOF gameplay with a new twist: The Striker Match!
the King of Fighters 2000
The final King of Fighters game released by SNK in its original state, The King of Fighters 2000 expands on the story and gameplay presented in The King of Fighters '99. This year's tournament is sponsored by the Ikari Warriors in an attempt to discover more about the NESTS organization, and to derail the plans of potential NESTS agents K' and Maxima. Not everything is as straight-forward as it usually is, however, and even the Ikari Warriors themselves are at risk of being betrayed from within by the end of the tournament.
The King of Fighters 2000 features a roster of 34 fighters plus 2 unlockable boss characters. The four-man teams and the striker system introduced during the previous year return in this year's tournament, with the striker system itself receiving significant improvement. One change in particular is the "alternate" striker system, where every fighter in the game now has another character linked to him or her that may be chosen instead of the normal character for striking purposes. For example, one may elect to use Iori Yagami's alternate striker instead of using Iori himself; in his case, the player could elect to choose and use his old teammates Mature and Vice for striker duty instead. Some characters also have hidden "maniac" striker with strange (but potentially useful) abilities.
The King of Fighters 2000 features a roster of 34 fighters plus 2 unlockable boss characters. The four-man teams and the striker system introduced during the previous year return in this year's tournament, with the striker system itself receiving significant improvement. One change in particular is the "alternate" striker system, where every fighter in the game now has another character linked to him or her that may be chosen instead of the normal character for striking purposes. For example, one may elect to use Iori Yagami's alternate striker instead of using Iori himself; in his case, the player could elect to choose and use his old teammates Mature and Vice for striker duty instead. Some characters also have hidden "maniac" striker with strange (but potentially useful) abilities.
the King of Fighters 2001
In this eighth installment of the King of Fighters series, ten different teams once again battle it out in several countries to decide which team will be this year's King of Fighters. However, the NESTS organization is once again standing in the participant's way; they have deployed their own team of four fighters, lead by two individuals of high-rank within NESTS: a man claiming to be the original Zero and Igniz, the CEO of NESTS.
The character roster has been updated yet again for this release in the series. Counting the new characters (May Lee, Angel, K9999, Original Zero, Igniz) and returning fighters (such as Heidern and Goro Daimon), The King of Fighters 2001 has 40 normal characters and 2 boss characters to choose from. In terms of gameplay, the system used in The King of Fighters 2000 remains more or less unchanged with the exception of the striker system, which has been redeveloped since that last KOF release. The number of strikers you may have is now fully customizable; you can have as many as 3 characters assigned as strikers and one as a fighter, or assign all 4 of your characters as active fighters. The number of strikers and fighters can be changed after each battle. In addition, the amount of power you can store for special maneuvers and Desperation Moves increases with each character assigned as a striker. A fully active fighting team has only one Power Stock to play with, while a team that is striker-dedicated (save for the single fighter) can access up to four Power Stocks.
The character roster has been updated yet again for this release in the series. Counting the new characters (May Lee, Angel, K9999, Original Zero, Igniz) and returning fighters (such as Heidern and Goro Daimon), The King of Fighters 2001 has 40 normal characters and 2 boss characters to choose from. In terms of gameplay, the system used in The King of Fighters 2000 remains more or less unchanged with the exception of the striker system, which has been redeveloped since that last KOF release. The number of strikers you may have is now fully customizable; you can have as many as 3 characters assigned as strikers and one as a fighter, or assign all 4 of your characters as active fighters. The number of strikers and fighters can be changed after each battle. In addition, the amount of power you can store for special maneuvers and Desperation Moves increases with each character assigned as a striker. A fully active fighting team has only one Power Stock to play with, while a team that is striker-dedicated (save for the single fighter) can access up to four Power Stocks.
the King of Fighters 2002
The second plotless "dream match" in The King of Fighters series, this game sports 39 normal characters and 5 hidden characters, some of whom haven't appeared since KOF98. The King of Fighters 2002 also has five characters exclusive to the X-Box, the PS2 and/or Dreamcast systems: Shingo Yabuki, King, Geese Howard, "Riot of the Blood" Iori and Leopold Goenitz. Shingo and King are available on all the non-Neo Geo systems, while Geese and the rest are only available on the PS2 and X-Box platforms.
The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98.
The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98.
the King of Fighters 2003
The tenth installment in SNK's long running King of Fighters series, and the last KOF to appear on the Neo Geo system. This game's storyline focuses on the unexpected return of the Orochi power, who was thought to have been permenantly sealed away back in 1997 by Kyo Kusanagi, Iori Yagami and Chizuru Kagura. It appears that someone has been tampering with the seal, however...
This year there are 30 characters, 2 edit characters (Kyo Kusanagi and Iori Yagami) and 2 hidden characters (Kusanagi from KOF '02 and Chizuru Kagura) to choose from. There are several returning characters (Jhun Hoon, King, Shingo Yabuki, Hinako Shijou, Billy Kane and Ryuji Yamazaki) and few new fighters as well (Ash Crimson, Shen Woo, Duo Lon, Malin, Adelheid Bernstein and Mukai).
Like The King of Fighters 2002, this game reverts back to the old 3-on-3 format used from KOF '94 to KOF '98. A new feature to this game that old-school KOF fans might have trouble getting used to is the new interchangeable team system. You still pick three characters and decide your character order before a match, but now you have the option to change to another character during a match. For example, if your character is low on power during a match, you can have either one of the other two characters at your disposal step in and take their place. It also works if you do not like the character that you have selected, or if you are having trouble using that character. You can change at any time during a match, but you cannot when two of your teammates have been taken out, and only one character is left in reserve.
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