Jaleco Rally Big Run Supreme 4WD Challenge
Jaleco Rally: Big Run - The Supreme 4WD Challenge is partly based on the arcade game Big Run. The player participates in the Paris-Dakar rally with the basic goal to finish all nine stages of the race within a time limit. The driving itself is action oriented with two gears.
However, the major difference to the computer/arcade version is the addition of a few strategic components. Before starting the tour, the player has the choice between different sponsors. The given money is then reinvested into a navigator which tells the player the desired driving direction (sometimes jungle or darkness obfuscates the path) and spare parts. Those are important because every part of the car has only a limited durability and it may be needed to repair them during a race stage. if the parts are not available right away, the player has to take a major hit on the time limit. Repairs can also be conducted between the single race stages. Another aspect that needs to be calculated in is the weight of the spare parts: the more parts in the car, the lesser the maximum speed.
However, the major difference to the computer/arcade version is the addition of a few strategic components. Before starting the tour, the player has the choice between different sponsors. The given money is then reinvested into a navigator which tells the player the desired driving direction (sometimes jungle or darkness obfuscates the path) and spare parts. Those are important because every part of the car has only a limited durability and it may be needed to repair them during a race stage. if the parts are not available right away, the player has to take a major hit on the time limit. Repairs can also be conducted between the single race stages. Another aspect that needs to be calculated in is the weight of the spare parts: the more parts in the car, the lesser the maximum speed.
Jambo Safari! Animal Rescue
Based on the original Sega arcade game, Jambo Safari on the Wii allows the player to play as one of four park rangers as they undertake missions around the basic premise of capturing and caring for wild African animals. the bulk of the game is centered on capturing the animals with ropes from the four vehicles in the game. Two of these vehicles are licensed Landrovers, while the other two are unlicensed, a quad bike and a Bombardier. The animals are captured in expansive, free-roaming African savannas and brought back to the base for treatment and care.
In addition to the straight forward arcade style gameplay, the Wii version of the game also includes animal treatment minigames, a larger variety of missions including wildlife photography and balloon rides, co-op missions and several party games as well as fully customizable characters and vehicles.
The party games include ostrich racing, pebble skimming and the Chu-chu rocket style 'Meerkat madness'.
In addition to the straight forward arcade style gameplay, the Wii version of the game also includes animal treatment minigames, a larger variety of missions including wildlife photography and balloon rides, co-op missions and several party games as well as fully customizable characters and vehicles.
The party games include ostrich racing, pebble skimming and the Chu-chu rocket style 'Meerkat madness'.
James Bond Jr.
This adaptation of the animated TV series differs significantly from its NES namesake. The nephew of Agent 007 must foil the plans of malevolent S.C.U.M. agents, who are hunting for rare artifacts that would allow them to dominate the world. Unlike the NES game, this version is a more action-oriented side-scrolling game without detailed mission objectives or puzzle-solving.
The game consists of three levels, each beginning with a section in which Bond pilots a helicopter, a boat, and a jet, respectively. These are controlled in arcade-like fashion, similarly to side-scrolling shooters. Enemies must be dealt with using weapons mounted on the craft. Various hazards are scattered through the stages, requiring the player to react quickly in order to stay alive.
The game consists of three levels, each beginning with a section in which Bond pilots a helicopter, a boat, and a jet, respectively. These are controlled in arcade-like fashion, similarly to side-scrolling shooters. Enemies must be dealt with using weapons mounted on the craft. Various hazards are scattered through the stages, requiring the player to react quickly in order to stay alive.
James Cameron Avatar : the Game
Although James Cameron's Avatar: The Game is named after the movie, the story itself doesn't follow the plot of the film. Instead the player takes on the role of Lance Corporal Ryder, a signal-specialist who is send to the distant moon Pandora. But Ryder isn't just any other soldier. Instead he or she is one of the selected group of people that take part in the so-called Avatar-program. Avatars are a hybrid of Na'vi DNA and human DNA that have been created in order to better interact with the inhabitants of the planet: the Na'vi, tribe-like and technology-wise not very advanced people that are one with nature. Although the Na'vi are friendly to the new-comers at first, soon the humans want more than just diplomatic relations. They want to relocate the Na'vi in order to be able to strip the planet of its natural resources. A war breaks out which only one side can win - it is up to the player which it will be.
Early in the game the player has to decide weather he wants to help the Na'vi unlock the power of the Well of Souls or if he wants to stay with the humans. Depending on his choice, the gameplay changes significantly:
Early in the game the player has to decide weather he wants to help the Na'vi unlock the power of the Well of Souls or if he wants to stay with the humans. Depending on his choice, the gameplay changes significantly:
- Human: As a human the player can enter buildings, drive vehicles like buggies and helicopters and use full-body armor as well as several different kinds of firearms including shotguns and flamethrowers. In addition Pandora itself is against him meaning both plants and animals will attack the player but will also grant experience points. As a human the player can build pods that replenish ammo and health a specific locations.
- Na'vi: The Na'vi are more than two meters high and as such can neither enter buildings nor use humans vehicles. But Pandora herself is friendly so plants and animals won't attack (or give experience points for that matter) allowing the player to ride strange horses or fly around on huge dinosaur-like creatures. While the player himself is able to use a machine gun, normally the Na'vi rely on bows and arrows as well as strange swords and staves. If the player manages to pull of a five-hit-combo, a special attack comes available. Na'vi harvest plants in order to get arrows and cell samples.
Pandora is divided into several sectors and each sector features several challenges like lifting 100% of the fog of war or collecting a certain amount of cell samples. Fulfilling these objectives grants additional experience points. To further help the player in his quest, a world-domination-mini-game is available at each transporter. This mini-game is turn-based and has the player starting out with only one sector and the goal of conquering all the other. Doing so will grant his character additional experience points, increase his weapons strength and such. Money for building bases and ordering troops on the other hand is earned by playing through the normal campaign. To conquer enemy sectors, three types of units are available that can only be build at a base. Combat is a simple numbers game and plays out automatically. To defend conquered sectors, a defense building for each type of unit can be build.
The game offers five team-based multiplayer-modes: King of the Hill, Capture the Flag, Team Deathmatch, Capture and Hold (capture control points in order to make the enemies team loose victory points) and Final Fight where the RDA has to protect three missiles in their base while the Na'vi have to destroy them.
James Cameron Dark Angel
James Cameron's tv series in game form. Dark Angel has you playing as Max Guevera, a 'genetically engineered super-soldier' running around in a post-apocalyptic Seattle, looking to uncover past, family and the evil plans of the "- I - Corporation".
Most of the game involves beat-'em-up style hand-to-hand combat. Max can pull off a variety of flashy moves such as roundhouse kicks and backflipping off walls. The camera also enters the 'bullet time' mode when she does a combo sometimes. Certain levels ask you to assume use of the few stealth skills that Max has to offer.
The game features voiceovers by the actual stars of the show - Jessica Alba and Michael Weatherly.
Most of the game involves beat-'em-up style hand-to-hand combat. Max can pull off a variety of flashy moves such as roundhouse kicks and backflipping off walls. The camera also enters the 'bullet time' mode when she does a combo sometimes. Certain levels ask you to assume use of the few stealth skills that Max has to offer.
The game features voiceovers by the actual stars of the show - Jessica Alba and Michael Weatherly.
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