Homefront
Homefront paints a scenario where the United States has lost its status as a world superpower, and is invaded by a unified Korea in the year 2027. The player controls Robert Jacobs, a former military pilot, who is conscripted by the Korean army and released by a local resistance cell. Now on the run, Jacobs has no choice but to assist the resistance as they attempt to link up with remnants of the US Army outside San Francisco. Homefront was written by John Milius, the screenwriter behind Red Dawn and Apocalypse Now.
The single-player campaign follows Jacobs and three resistance members as they engage in guerrilla attacks and attempt to escape the walled city of Montrose, Colorado. Gameplay is modeled closely after the Modern Warfare series, and uses snap-targeting, aiming down the sights, and an identical control scheme. The player carries two weapons at a time, and weapons dropped by enemies have randomized attachments and scopes. The most unique aspect of Homefront's combat revolves around the "Goliath" robotic assault vehicle. At multiple points during the game, the player will use a targeting indicator to direct the otherwise-autonomous Goliath to fire on specific enemies or tanks. The single-player campaign received frequent criticism upon release for being uncommonly short.
Multiplayer combines elements of the Modern Warfare series' fast-paced foot combat with vehicle combat similar to Frontlines: Fuel of War. Players earn XP during matches which stays with their character and increases their overall "rank." Players also earn "Battle Points" during matches, similar to Counter-Strike, which are spent on new weapons, upgrades, and vehicles for that match only. A unique multiplayer mode for Homefront is "Battle Commander," where players are guided by an overseeing A.I. commander. Players will be automatically assigned objectives, including specific enemy players to hunt and kill. Performing objectives raises the player's notoriety, resulting in more important missions and greater support from the A.I. commander, and increased attention from the enemy commander.
Multiplayer supports up to 32 players (in two teams of 16) on both consoles and PC. Multiplayer also requires redemption of a "Battle Code" provided free in new copies of the game, or purchased separately; identical to EA's Online Pass system.
The single-player campaign follows Jacobs and three resistance members as they engage in guerrilla attacks and attempt to escape the walled city of Montrose, Colorado. Gameplay is modeled closely after the Modern Warfare series, and uses snap-targeting, aiming down the sights, and an identical control scheme. The player carries two weapons at a time, and weapons dropped by enemies have randomized attachments and scopes. The most unique aspect of Homefront's combat revolves around the "Goliath" robotic assault vehicle. At multiple points during the game, the player will use a targeting indicator to direct the otherwise-autonomous Goliath to fire on specific enemies or tanks. The single-player campaign received frequent criticism upon release for being uncommonly short.
Multiplayer combines elements of the Modern Warfare series' fast-paced foot combat with vehicle combat similar to Frontlines: Fuel of War. Players earn XP during matches which stays with their character and increases their overall "rank." Players also earn "Battle Points" during matches, similar to Counter-Strike, which are spent on new weapons, upgrades, and vehicles for that match only. A unique multiplayer mode for Homefront is "Battle Commander," where players are guided by an overseeing A.I. commander. Players will be automatically assigned objectives, including specific enemy players to hunt and kill. Performing objectives raises the player's notoriety, resulting in more important missions and greater support from the A.I. commander, and increased attention from the enemy commander.
Multiplayer supports up to 32 players (in two teams of 16) on both consoles and PC. Multiplayer also requires redemption of a "Battle Code" provided free in new copies of the game, or purchased separately; identical to EA's Online Pass system.
Homefront : the Revolution
Homefront: The Revolution is an open world first-person shooter based on the original Homefront. Rather than a sequel it is a re-imagining of the concept. It is set in Philadelphia in 2029 based on alternate history timeline where the digital revolution took place in North Korea's "Silicon River" in the 1970s rather than the "Silicon Valley" of Northern California, USA. Because of this North Korea quickly becomes one of the most powerful nations in the world selling its technology to every country. Its flagship company is APEX Corporation led by Joe Tae-Se. In 2025 the US economy collapses following years of building up a debt after participating in wars in the Middle East. The US is forced to default their debt to North Korea and Joe Tae-Se uses this as a pretext to invade the country, using an APEX technology backdoor to disable military equipment. The game takes place four years into the occupation where the people of the new Philadelphia live under the rule of the Korean People's Army. The player's character Ethan Brady is a new resistance member of one the local cells, but almost immediately ends up in a heavy KPA raid. He meets many characters and gets to provide assistance all around the city, helping out where he can.
The main objective is to assemble firepower to rescue the captured national resistance leader Benjamin Walker, who is due for a trial. The city's eight districts can be explored in any direction right away with a day-and-night cycle and the main way to progress is by turning parts from red to yellow, by completing objectives such as freeing bases, returning radios, hacking and getting rid of propaganda. There are red zones focused entirely on combat against the military, but also yellow zones that play out more quietly. There it is often possible to blend in with the local crowd and operate through stealth and promoting subversion. It is possible to hide in dumpsters and craft distractions. By helping out the population, with liberation activities such as rescuing civilians, performing assassinations, removing speakers, hacking terminal (through a mini-game), blowing up fuel trucks, tuning radios etc. a Hearts & Minds rating can be influenced that eventually causes the people to riot against their oppressors, an evolution that is introduced gradually to the environment. Next to the main story missions that often further the plot, there are many optional side quests.
Next to regular movement, motorbikes can be used to get around. Brady can carry up to three weapons with a large amount of customization. Next to attachments such as new scopes or grips, weapons can be fully converted, for instance turning an assault rifle into a grenade thrower or a crossbow into a flamethrower. Modifications can be hot-swapped instantly. Additional options, weapons and perks are unlocked gradually and there are often hidden caches where additional equipment can be found. He stays in contact with other characters through a phone. RC cars can be used to carry explosives and to hack bombs. While there is a lot of combat, it is usually based on guerrilla-like actions, rather than large conflicts.
The Resistance mode is a cooperative multiplayer mode for up to four players. It is played separately from the main campaign with different systems for characters, progression, classes and perks. It was launched with six missions for various districts in Philadelphia.
The main objective is to assemble firepower to rescue the captured national resistance leader Benjamin Walker, who is due for a trial. The city's eight districts can be explored in any direction right away with a day-and-night cycle and the main way to progress is by turning parts from red to yellow, by completing objectives such as freeing bases, returning radios, hacking and getting rid of propaganda. There are red zones focused entirely on combat against the military, but also yellow zones that play out more quietly. There it is often possible to blend in with the local crowd and operate through stealth and promoting subversion. It is possible to hide in dumpsters and craft distractions. By helping out the population, with liberation activities such as rescuing civilians, performing assassinations, removing speakers, hacking terminal (through a mini-game), blowing up fuel trucks, tuning radios etc. a Hearts & Minds rating can be influenced that eventually causes the people to riot against their oppressors, an evolution that is introduced gradually to the environment. Next to the main story missions that often further the plot, there are many optional side quests.
Next to regular movement, motorbikes can be used to get around. Brady can carry up to three weapons with a large amount of customization. Next to attachments such as new scopes or grips, weapons can be fully converted, for instance turning an assault rifle into a grenade thrower or a crossbow into a flamethrower. Modifications can be hot-swapped instantly. Additional options, weapons and perks are unlocked gradually and there are often hidden caches where additional equipment can be found. He stays in contact with other characters through a phone. RC cars can be used to carry explosives and to hack bombs. While there is a lot of combat, it is usually based on guerrilla-like actions, rather than large conflicts.
The Resistance mode is a cooperative multiplayer mode for up to four players. It is played separately from the main campaign with different systems for characters, progression, classes and perks. It was launched with six missions for various districts in Philadelphia.
Homey D. Clown
"Homey don't play that!" Take on the role of Homey D. Clown, the most popular Damon Wayans character from Fox's sketch-comedy series "In Living Color". Players guide Homey through his typical day on the streets of New York, using his sock to bop the annoying people he meets. Gameplay is point-and-click, with a combination of adventure and a little arcade.
Horizon : Zero Dawn
Many years have passed since the human civilization was destroyed by their own creation, AI controlled war machines that could build themselves faster then military forces could destroy them. Leaders of the conflict saw there's no way of winning this battle, only counting down days until humanity is no more. So they've built a safeguard... something that could prevent humans from going completely extinct. Many decades later, animal-modeled machines roam the Earth and human civilization is starting to form from the very basic concepts... although with all kinds of technology lying around, not only primitive weapons are being used.
Tribes and cities have been built and established, new religions created, and as human kind is more bent on destroying than peacefully resolving things, conflicts and wars ensued. But not against the machines, but among the tribes. The player controls Aloy, a young girl who was shunned by her own tribe and got cast out to live alone in the wilderness. Luckily, she had another outcast to help her survive and teach her the way or the world, Rost, who acted as her father figure. In order to prove herself and rise above the hatred towards her that she herself did not understand true reason for, she put every effort she had into the hard work of making herself a great hunter and a formidable opponent.
Years have passed and she became an adult by the time she finally got semi-accepted by the tribe she got cast out from. But during her test as a hunter and a young warrior, an enemy force with heavy firepower attacked the tribe and in the conflict that ensued, Rost died protecting Aloy. Who were they? Where did they get such weapons? How could they control some of the machines? Aloy was no longer interested in becoming accepted by the society... she had one goal in her mind... to catch Rost's killers and make them pay with their blood. The only thing keeping her is the vast world separating them... and she was about to set out of her comfort zone and make a name for herself. And, in the process of doing so, find out she is more than just another tribe girl... she is the key to saving the human race, and defeating the AI.
Horizon is an action game with role-playing elements that mainly focus on spending points to upgrade character skills or enhance the weapons and items Aloy is carrying. The open world has several different regions from sandy dunes and lush forests to snowy mountains and open meadows. Aloy's different outfits provide better protection based on a certain terrain type of weather climate. When she is not fighting enemies, Aloy is a hunter and is more than capable of hunting different types of machines, or go on a stroll and pick flowers and herbs for brewing potions. Destroying machines earns experience points as well as parts which can be used to upgrade weapons or build useful items. Some machines can also be hacked if sneaked upon so Aloy can control them.
While bandit camps can be permanenty cleared, regions where machines roam can only be temporarily cleared until the player leaves the area. Upon return the machines are re-spawned so making roads safe is not an option, but on the other hand, gathering necessary parts for building items is always available. Aloy uses bow and arrow for ranged attacks and spear for close-combat as primary weapons, with some other more specialized and powerful weapons that are available but optional. World map shows regions that Aloy has visited and fast travel checkpoints also become available after a while. A faster way to show more of the map is to track down giant walking machines, climb on top of them and hack them. This will reveal a huge region around the player as well as areas of interest. As is the case with open world games, the game story progresses by completing main objectives, while leaving many different types of side quests and optional but available.
The game also includes a detailed photo mode which lets the player create and capture screenshots that are not achievable with in-game graphics filters and camera angles.
Tribes and cities have been built and established, new religions created, and as human kind is more bent on destroying than peacefully resolving things, conflicts and wars ensued. But not against the machines, but among the tribes. The player controls Aloy, a young girl who was shunned by her own tribe and got cast out to live alone in the wilderness. Luckily, she had another outcast to help her survive and teach her the way or the world, Rost, who acted as her father figure. In order to prove herself and rise above the hatred towards her that she herself did not understand true reason for, she put every effort she had into the hard work of making herself a great hunter and a formidable opponent.
Years have passed and she became an adult by the time she finally got semi-accepted by the tribe she got cast out from. But during her test as a hunter and a young warrior, an enemy force with heavy firepower attacked the tribe and in the conflict that ensued, Rost died protecting Aloy. Who were they? Where did they get such weapons? How could they control some of the machines? Aloy was no longer interested in becoming accepted by the society... she had one goal in her mind... to catch Rost's killers and make them pay with their blood. The only thing keeping her is the vast world separating them... and she was about to set out of her comfort zone and make a name for herself. And, in the process of doing so, find out she is more than just another tribe girl... she is the key to saving the human race, and defeating the AI.
Horizon is an action game with role-playing elements that mainly focus on spending points to upgrade character skills or enhance the weapons and items Aloy is carrying. The open world has several different regions from sandy dunes and lush forests to snowy mountains and open meadows. Aloy's different outfits provide better protection based on a certain terrain type of weather climate. When she is not fighting enemies, Aloy is a hunter and is more than capable of hunting different types of machines, or go on a stroll and pick flowers and herbs for brewing potions. Destroying machines earns experience points as well as parts which can be used to upgrade weapons or build useful items. Some machines can also be hacked if sneaked upon so Aloy can control them.
While bandit camps can be permanenty cleared, regions where machines roam can only be temporarily cleared until the player leaves the area. Upon return the machines are re-spawned so making roads safe is not an option, but on the other hand, gathering necessary parts for building items is always available. Aloy uses bow and arrow for ranged attacks and spear for close-combat as primary weapons, with some other more specialized and powerful weapons that are available but optional. World map shows regions that Aloy has visited and fast travel checkpoints also become available after a while. A faster way to show more of the map is to track down giant walking machines, climb on top of them and hack them. This will reveal a huge region around the player as well as areas of interest. As is the case with open world games, the game story progresses by completing main objectives, while leaving many different types of side quests and optional but available.
The game also includes a detailed photo mode which lets the player create and capture screenshots that are not achievable with in-game graphics filters and camera angles.
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