Heroes of the Pacific
Heroes of the Pacific is an arcade flying game set in the Pacific theatre of World War II. Heroes has six game modes including Campaign Mode, Mission Mode, Instant Action, Training, Historical Missions and Multiplayer.
In the Campaign mode, the player is William Crowe, a young pilot who survives the Japanese attack on Pearl Harbor, but loses his brother. Crowe vows to avenge his bother's death, pursuing the squadron responsible though the major battles in the Pacific. The game follows the player's quest from Pearl Harbor, to Wake Island, Marshall Islands, Coral Sea, Midway, Guadalcanal, Gilbert Islands, Marianas, Philippines, and finally Iwo Jima.
As players progress through the campaigns, they earn new planes, including fighters, dive-bombers, torpedo-bombers, and medium bombers. Early in the game the player only has the most basic fighters; like the Warhawk and Wildcat. As they complete missions and progress through the campaign, they are awarded new planes.
The game features over thirty famous planes including: F6F Hellcat, P-38 Lightning, TBF Avenger, F4U Corsair, B25 Mitchell, P-51 Mustang, Seafire, A6M Zero "Zeke", J2M Raiden "Jack", Ki-84 Hayate "Frank", ME262 and FW190.
The war in the Pacific and William Crowe's personal quest for revenge both come together in the final assault on Iwo Jima, the volcanic fortress-island under Japanese control.
In the Campaign mode, the player is William Crowe, a young pilot who survives the Japanese attack on Pearl Harbor, but loses his brother. Crowe vows to avenge his bother's death, pursuing the squadron responsible though the major battles in the Pacific. The game follows the player's quest from Pearl Harbor, to Wake Island, Marshall Islands, Coral Sea, Midway, Guadalcanal, Gilbert Islands, Marianas, Philippines, and finally Iwo Jima.
As players progress through the campaigns, they earn new planes, including fighters, dive-bombers, torpedo-bombers, and medium bombers. Early in the game the player only has the most basic fighters; like the Warhawk and Wildcat. As they complete missions and progress through the campaign, they are awarded new planes.
The game features over thirty famous planes including: F6F Hellcat, P-38 Lightning, TBF Avenger, F4U Corsair, B25 Mitchell, P-51 Mustang, Seafire, A6M Zero "Zeke", J2M Raiden "Jack", Ki-84 Hayate "Frank", ME262 and FW190.
The war in the Pacific and William Crowe's personal quest for revenge both come together in the final assault on Iwo Jima, the volcanic fortress-island under Japanese control.
Hero's Quest : So You Want to be a Hero
The little town of Spielburg is populated mostly by beer-drinking humans and some centaurs who like working in the field. Spielburg is surrounded by forests and mountains, where all kinds of weird creatures dwell: ogres, goblins, talking foxes, stupid magicians, and others. Lately, Spielburg has been assaulted by brigands; besides, the witch Baba Yaga is not to be trusted. The town has everything it needs--even a Thieves Guild--except a strong, brave hero who would protect it. So when a wandering adventurer enters the town, he quickly realizes that his skills might be of use.
Hero's Quest: So You Want to Be a Hero is a hybrid game that contains Role-Playing and Adventure elements. It is visually very similar to other Quest titles by Sierra (such as for example Space Quest), but the gameplay--besides the usual exploration, conversations with characters, and the solving an occasional puzzle with the help of inventory items--also involves combat and character development. In the beginning of the game, the player chooses a character class for the protagonist--either a Fighter, a Mage, or a Thief. The choice of class will influence not only the combat, but also many other events in the game. Puzzles might have different solutions depending on the class and the amount of ability points in various categories.
The main character's skills and abilities are raised directly by repeatedly performing appropriate actions, e.g. fighting enemies, practicing, climbing, throwing objects, etc. Many of those activities are necessary to perform in order to successfully complete the game. Combat takes the player to a separate screen (represented by the enemy's picture) and involves timed selection of commands such as Attack, Parry, etc. The interaction with the game-world is performed by typing verb commands or conversation topics.
The game features a day/night cycle, which also includes character schedules. The main character can get hungry and tired, so feeding him and getting some rest is essential.
Hero's Quest: So You Want to Be a Hero is a hybrid game that contains Role-Playing and Adventure elements. It is visually very similar to other Quest titles by Sierra (such as for example Space Quest), but the gameplay--besides the usual exploration, conversations with characters, and the solving an occasional puzzle with the help of inventory items--also involves combat and character development. In the beginning of the game, the player chooses a character class for the protagonist--either a Fighter, a Mage, or a Thief. The choice of class will influence not only the combat, but also many other events in the game. Puzzles might have different solutions depending on the class and the amount of ability points in various categories.
The main character's skills and abilities are raised directly by repeatedly performing appropriate actions, e.g. fighting enemies, practicing, climbing, throwing objects, etc. Many of those activities are necessary to perform in order to successfully complete the game. Combat takes the player to a separate screen (represented by the enemy's picture) and involves timed selection of commands such as Attack, Parry, etc. The interaction with the game-world is performed by typing verb commands or conversation topics.
The game features a day/night cycle, which also includes character schedules. The main character can get hungry and tired, so feeding him and getting some rest is essential.
Hey Punk! Are You Tuff e Nuff?
Following a great war that destroys most of the earth, Tuff E Nuff sees four of the earth's toughest people come together to do battle, and earn the right to attempt to depose the mighty ruler. Gameplay is standard beat 'em up style action, featuring most of the conventions of the genre. The characters have a range of kicks, punches and throws, and each fight at their own base. The 90-second time limit can be turned on or off. Fights are best-of-three, with points awarded for each hit, and for overall victory.
Hidden Agenda
Hidden Agenda is a detective mystery thriller following two protagonists; Becky Marney, a police officer who after capturing the infamous Trapper serial killer gets promoted to a homicide detective, and Felicity Graves, district attorney who convicted the Trapper. Five years have passed since Finn was caught and accused of the series murders, and his admitting to crimes didn't play in his favor. Finn is about to be executed in a couple of days and Felicity goes in for a talk with him only to find herself questioning if he is the real killer.
The story now takes turn based entirely on player's choices, it may lead you to believe that Finn really is the killer, or that he was protecting the real killer, or even the player may end up being a primary suspect in the killings. The game is played entirely via smartphone app and requires both PS4 device and your smartphone to be on the same wi-fi network. Upon starting the PS4 game, the smartphone app will be able to join and the player gets to select his name and color which is mostly used to distinguish multiple players when playing competitive mode where each of the players have his/her own hidden agenda to achieve or prevent other players from achieving.
The story mode is most suitable for single player who can determine the narration of the entire game by making choices for the two protagonists. Game is paused and resumed via smartphone app only, and as the story progresses new characters, ripple effects, and plot progress get marked which can be checked on the smartphone app. Interaction with the game story is done in several different ways, depending on the scene in question. Most common is the choice you determine for your character, whether it is an action to perform or the way you wish Becky or Felicity to answer to a question being asked. Clue searching scenes prompt you to find 3 on-screen clues within the allotted time which affects story that follows, and quick-time events which are seldom, prompt the player to quickly drag the cursor to a point of interest to make the character pass unobstructed (i.e. not to stumble on a crate while chasing a suspect). And last, the player is sometimes able to shoot at the character on the screen. Doing nothing in either of the interactions or prompted choices is also an option and depending on the situation may even be a good choice.
Key choices in the game that affect the story in big way are called ripple effects and are marked on the smartphone app. In general, whenever the plot changes, new character info is uncovered, or ripple effect activated, the smartphone app will add it to the logbook for the players to check at any point during gameplay, whether the game is paused or not. The story is split into 3 chapters overall and between each of the chapters all the ripple effects that will affect further story are displayed.
The story now takes turn based entirely on player's choices, it may lead you to believe that Finn really is the killer, or that he was protecting the real killer, or even the player may end up being a primary suspect in the killings. The game is played entirely via smartphone app and requires both PS4 device and your smartphone to be on the same wi-fi network. Upon starting the PS4 game, the smartphone app will be able to join and the player gets to select his name and color which is mostly used to distinguish multiple players when playing competitive mode where each of the players have his/her own hidden agenda to achieve or prevent other players from achieving.
The story mode is most suitable for single player who can determine the narration of the entire game by making choices for the two protagonists. Game is paused and resumed via smartphone app only, and as the story progresses new characters, ripple effects, and plot progress get marked which can be checked on the smartphone app. Interaction with the game story is done in several different ways, depending on the scene in question. Most common is the choice you determine for your character, whether it is an action to perform or the way you wish Becky or Felicity to answer to a question being asked. Clue searching scenes prompt you to find 3 on-screen clues within the allotted time which affects story that follows, and quick-time events which are seldom, prompt the player to quickly drag the cursor to a point of interest to make the character pass unobstructed (i.e. not to stumble on a crate while chasing a suspect). And last, the player is sometimes able to shoot at the character on the screen. Doing nothing in either of the interactions or prompted choices is also an option and depending on the situation may even be a good choice.
Key choices in the game that affect the story in big way are called ripple effects and are marked on the smartphone app. In general, whenever the plot changes, new character info is uncovered, or ripple effect activated, the smartphone app will add it to the logbook for the players to check at any point during gameplay, whether the game is paused or not. The story is split into 3 chapters overall and between each of the chapters all the ripple effects that will affect further story are displayed.
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