Grand Theft Auto
In Grand Theft Auto, the player takes the role of a small-time criminal trying to make it big with the mob. Stealing cars, doing jobs for the gangsters and behaving generally anti-social are the way to success.
The action moves through six levels spread over three different cities, each based on a real US city: Liberty City (based on New York City), San Andreas (based on San Francisco) and Vice City (based on Miami). To finish a level, a certain score must be reached. Stealing cars and crashing into traffic, driving over pedestrians and killing cops all raise the score, but the big points are made through jobs. Answering phones or entering special cars brings mission assignments, from simple "ditch-a-hot-car" jobs to supporting bank robberies or carrying out assassinations. Completing a mission will raise the score substantially and also increase the score multiplier, so that completing the next felony will gain even more points.
Criminal behavior comes with a price of course: if policemen witness a crime, the player's wanted level rises. At the lowest level, a single police car might give chase, whereas at the highest level whole car squads hunt the player, the police set up roadblocks and shoot to kill. The only way to evade the cops is to find a respray shop and get a new paint job with new license plates. This costs money which is deducted from the score, however. But even dying or being arrested are not the end. The player has several lives, and ending up in jail simply results in being stripped of all weapons and armor and the score multiplier being lowered.
The entire action is viewed from a top-down perspective, which zooms out while driving a car, for a better overview at high speeds. The cities are many screens large and can be freely explored. Crates are scattered over the cities, which might include weapons (from pistols to rocket launchers), armor or other bonus items: extra lives, police bribes (used to reduce the wanted level to zero) and get-out-of-jail-free cards (used to retain score multiplier and weapons when busted). Dozens of different vehicles are available for the taking, each with unique characteristics: a bus will handle very differently than a sports car.
The action moves through six levels spread over three different cities, each based on a real US city: Liberty City (based on New York City), San Andreas (based on San Francisco) and Vice City (based on Miami). To finish a level, a certain score must be reached. Stealing cars and crashing into traffic, driving over pedestrians and killing cops all raise the score, but the big points are made through jobs. Answering phones or entering special cars brings mission assignments, from simple "ditch-a-hot-car" jobs to supporting bank robberies or carrying out assassinations. Completing a mission will raise the score substantially and also increase the score multiplier, so that completing the next felony will gain even more points.
Criminal behavior comes with a price of course: if policemen witness a crime, the player's wanted level rises. At the lowest level, a single police car might give chase, whereas at the highest level whole car squads hunt the player, the police set up roadblocks and shoot to kill. The only way to evade the cops is to find a respray shop and get a new paint job with new license plates. This costs money which is deducted from the score, however. But even dying or being arrested are not the end. The player has several lives, and ending up in jail simply results in being stripped of all weapons and armor and the score multiplier being lowered.
The entire action is viewed from a top-down perspective, which zooms out while driving a car, for a better overview at high speeds. The cities are many screens large and can be freely explored. Crates are scattered over the cities, which might include weapons (from pistols to rocket launchers), armor or other bonus items: extra lives, police bribes (used to reduce the wanted level to zero) and get-out-of-jail-free cards (used to retain score multiplier and weapons when busted). Dozens of different vehicles are available for the taking, each with unique characteristics: a bus will handle very differently than a sports car.
Grand Theft Auto 2
Lie, cheat, and steal your way through three districts of a huge city in the follow-up to Grand Theft Auto. Earn the respect of 7 different gangs as you demolish the town in your attempt to make lots of cash.
The game takes place at an undisclosed time in the near future. Unlike the first game which featured three different cities, Grand Theft Auto 2 only features a single town, but it's divided in three districts which are unlocked one at a time: downtown, residential and industrial. Like in the original the player goes around answering phones to initiate various missions. The game uses an overhead camera in a 3D landscape and allows the player to freely explore the city and steal any vehicle the player sets his or her eyes on. To unlock new districts the player must reach a certain score which is done by committing crimes and finishing missions.
Because the game now features multiple criminal gangs, the player must choose allegiances. Performing missions for one gang, will decrease the player's reputation for another. When the player commits crimes he also becomes wanted by the local police, but as more crimes are committed without shaking the police, they will give way for first SWAT Teams, then Special Agents and finally the army.
New features include the ability to save at the church, when donating enough money, and various side missions, such as becoming a taxi driver to ear money. There are also many new cars with weapons attached such as a firetruck with a flamethrower and a car with machine guns.
On the PC version the player can change the time of day from noon to dusk to allow for more moody lighting. On the PlayStation the game can only be played at noon, and on the Dreamcast only at dusk.
The game takes place at an undisclosed time in the near future. Unlike the first game which featured three different cities, Grand Theft Auto 2 only features a single town, but it's divided in three districts which are unlocked one at a time: downtown, residential and industrial. Like in the original the player goes around answering phones to initiate various missions. The game uses an overhead camera in a 3D landscape and allows the player to freely explore the city and steal any vehicle the player sets his or her eyes on. To unlock new districts the player must reach a certain score which is done by committing crimes and finishing missions.
Because the game now features multiple criminal gangs, the player must choose allegiances. Performing missions for one gang, will decrease the player's reputation for another. When the player commits crimes he also becomes wanted by the local police, but as more crimes are committed without shaking the police, they will give way for first SWAT Teams, then Special Agents and finally the army.
New features include the ability to save at the church, when donating enough money, and various side missions, such as becoming a taxi driver to ear money. There are also many new cars with weapons attached such as a firetruck with a flamethrower and a car with machine guns.
On the PC version the player can change the time of day from noon to dusk to allow for more moody lighting. On the PlayStation the game can only be played at noon, and on the Dreamcast only at dusk.
Grand Theft Auto 3
After leaving San Andreas and going on a crime spree throughout the country, Claude Speed and Catalina head to Liberty City for a life of crime. During a bank heist, Claude is betrayed by Catalina and her Colombian friend Miguel, and he is shot by her just as they are leaving the scene of the crime. Claude fully recovers....in a prison cell. However, while being transported to a prison, Colombians ambush the prison van for an inmate riding with Claude. Claude and his friend, 8-Ball, escape in the process. Now it is time for revenge. Claude slowly rises through the ranks of the local gangs, gaining trust from local mob bosses and turning on others. Claude gains influence, trust, and most importantly, money along the way. It is time for Claude to rise from the dead and get revenge for what Catalina has done.
Grand Theft Auto III is similar in its concept to its predecessors: the player is cast in the role of a vicious (albeit novice) criminal, who performs tasks for crime lords and gradually raises his rank in the criminal world. Driving is the main gameplay element in the game, though the player can also fully explore the city on foot. For the first time in the series, the entire game is rendered in 3D. Different camera angles are available for driving, and free camera rotation is available when on foot.
As opposed to the previous games, Liberty City is the only city the player can explore in the game. The game puts more emphasis on the story, displaying cutscenes before each mission. In order to complete the game it is necessary to perform all the main story missions; however, the player often has the choice between several missions at a given moment. The missions include chases, races, short third-person shooter sequences, as well as various mini-game-like activities. Outside of the missions, the player is free to explore the city and undertake sub-missions, for example working as a taxi driver, delivering sick people to the hospital in an ambulance car, etc.
Grand Theft Auto III is similar in its concept to its predecessors: the player is cast in the role of a vicious (albeit novice) criminal, who performs tasks for crime lords and gradually raises his rank in the criminal world. Driving is the main gameplay element in the game, though the player can also fully explore the city on foot. For the first time in the series, the entire game is rendered in 3D. Different camera angles are available for driving, and free camera rotation is available when on foot.
As opposed to the previous games, Liberty City is the only city the player can explore in the game. The game puts more emphasis on the story, displaying cutscenes before each mission. In order to complete the game it is necessary to perform all the main story missions; however, the player often has the choice between several missions at a given moment. The missions include chases, races, short third-person shooter sequences, as well as various mini-game-like activities. Outside of the missions, the player is free to explore the city and undertake sub-missions, for example working as a taxi driver, delivering sick people to the hospital in an ambulance car, etc.
Grand Theft Auto 4
The Serbian ex-soldier Niko Bellic had witnessed the horrors of war, which turned him bitter and cynical. Disappointed by life, he immigrates to the United States, which his cousin Roman enthusiastically describes as a country of wealth and pleasure. However, the reality is quite different: Roman is poor, has no stable job, and owes money to some dubious individuals. As Niko attempts to help his hapless cousin and pave a more secure future for both of them, he becomes more and more involved in the life of crime. A burning desire to find a man who had betrayed him in Serbia forces Niko to make deals with his conscience, and once he crosses the line, there is no way back...
Grand Theft Auto IV is the ninth title and the fourth main game in the Grand Theft Auto series, and also the first for the seventh generation of consoles. Following the tradition of the 3D installments of the series, the game is entirely located in one of the three cities of the original GTA, Liberty City, but now in present time, and with an environment reminiscent of GTA III, though bigger and more detailed. Liberty City is heavily based on New York, where the protagonist has to gain respect, welfare and power throughout the game.
Like in most GTA games, the city map is gradually uncovered during the course of the game. The player starts in Broker (based on Brooklyn), and, in order to access the other three districts of the city (based on the other major boroughs of New York City), has to make progress in the storyline. The game has the usual structure based on missions. The player can sometimes engage in various missions at the same time, and has free access to the non-mission features of the game while being on one.
Most of the usual elements of exploration and interaction with the city are included in GTA IV. Niko can cause mayhem in the city, hijack cars, listen to radio stations, observe the behavior of the citizens, enter thematic buildings, work as vigilante, taxi driver, or ambulance driver, hire a prostitute, go to a strip club, and so on. Among the new features is the possibility to watch television (with several channels broadcasting various fictional programs) and connect to a fictional Internet, with functional websites (mostly of a humorous nature) created specifically for the game, and an e-mail program. Other additions include looking for criminals in the police department database from a police car, hiring taxi cabs to safely travel to selected destinations, extensive usage of the mobile phone, improved A.I. of the pedestrians, and others.
Some features from the previous games are missing, such as drivable airplanes and a few other vehicle types. Niko retains the ability to swim and engage in romantic relationships with female characters, features first introduced in San Andreas. However, the light role-playing elements (training to increase stamina, eating, etc.) from the previous entry have been removed.
GTA IV focuses on third-person shooter gameplay more than the previous installments; most of the missions have larger portions dedicated to on-foot navigation and shooting. Crouching, leaning, and taking cover play a more important role in combat. Hand-to-hand combat has also been re-designed, Niko being able to execute more precise moves.
The game uses the euphoria motion engine, an alternate middleware solution much like ragdoll physics, which makes all people in the game world move realistically depending on the situation around them. For example, every time Niko enters a car, a different animation will be generated depending on his position relative to the car.
A new feature compared to the predecessors is the multiplayer. The same free-roaming environment is offered for up to 16 players (32 in the Windows version) in 15 modes. Certain modes narrow down the environment to make sure players remain somewhat in each other's vicinity. Compared to the console releases, the Windows release features high resolution graphics, a video editor to capture and edit in-game footage, and the possibility to customize the radio station Independence FM with own songs.
Grand Theft Auto IV is the ninth title and the fourth main game in the Grand Theft Auto series, and also the first for the seventh generation of consoles. Following the tradition of the 3D installments of the series, the game is entirely located in one of the three cities of the original GTA, Liberty City, but now in present time, and with an environment reminiscent of GTA III, though bigger and more detailed. Liberty City is heavily based on New York, where the protagonist has to gain respect, welfare and power throughout the game.
Like in most GTA games, the city map is gradually uncovered during the course of the game. The player starts in Broker (based on Brooklyn), and, in order to access the other three districts of the city (based on the other major boroughs of New York City), has to make progress in the storyline. The game has the usual structure based on missions. The player can sometimes engage in various missions at the same time, and has free access to the non-mission features of the game while being on one.
Most of the usual elements of exploration and interaction with the city are included in GTA IV. Niko can cause mayhem in the city, hijack cars, listen to radio stations, observe the behavior of the citizens, enter thematic buildings, work as vigilante, taxi driver, or ambulance driver, hire a prostitute, go to a strip club, and so on. Among the new features is the possibility to watch television (with several channels broadcasting various fictional programs) and connect to a fictional Internet, with functional websites (mostly of a humorous nature) created specifically for the game, and an e-mail program. Other additions include looking for criminals in the police department database from a police car, hiring taxi cabs to safely travel to selected destinations, extensive usage of the mobile phone, improved A.I. of the pedestrians, and others.
Some features from the previous games are missing, such as drivable airplanes and a few other vehicle types. Niko retains the ability to swim and engage in romantic relationships with female characters, features first introduced in San Andreas. However, the light role-playing elements (training to increase stamina, eating, etc.) from the previous entry have been removed.
GTA IV focuses on third-person shooter gameplay more than the previous installments; most of the missions have larger portions dedicated to on-foot navigation and shooting. Crouching, leaning, and taking cover play a more important role in combat. Hand-to-hand combat has also been re-designed, Niko being able to execute more precise moves.
The game uses the euphoria motion engine, an alternate middleware solution much like ragdoll physics, which makes all people in the game world move realistically depending on the situation around them. For example, every time Niko enters a car, a different animation will be generated depending on his position relative to the car.
A new feature compared to the predecessors is the multiplayer. The same free-roaming environment is offered for up to 16 players (32 in the Windows version) in 15 modes. Certain modes narrow down the environment to make sure players remain somewhat in each other's vicinity. Compared to the console releases, the Windows release features high resolution graphics, a video editor to capture and edit in-game footage, and the possibility to customize the radio station Independence FM with own songs.
Grand Theft Auto 5
Grand Theft Auto V takes place five years after Grand Theft Auto IV and is now set in Los Santos. It centers around three protagonists: Michael, Trevor and Franklin. New to the series is that the player can switch between the three characters on the fly. They each have different missions, lives and personalities. They also often come together, especially for heists, a complex type of mission where a large operation needs to be planned and executed by determining a strategy and hiring additional henchmen. As with previous games in the series, the gameplay involves gunfights and takes place in a sprawling, open world city where players get around by acquiring transport (cars, boats, helicopters, etc) through less than legal means. Players can roam the game world, complete story missions and partake in various illegal activities, including shooting civilians, robbing people, destruction of cars and the titular act of car theft. These lead to a wanted rating of up to five stars, sending in a police force in pursuit. Continuing to resist the police will also increase it. The wanted status is lost by getting out of sight or by spraying the car.
Michael, whilst hiding in the witness protection program as a result of a botched robbery nine years earlier, encounters Franklin who, in his capacity as a repo man, is sent to get a car from Michael's son Jimmy. Michael however realises Franklin is being set up, so tells Franklin to crash his sons car into the dealership who sent him. After that, they become friends. One day, Michael discovers his wife in bed with another man, and with Franklin's help, chases him to a mansion, which they promptly burn to the ground. The mansion, unfortunately, belongs to Mexican drug lord Martin Madrazo, who demands they compensate him for what they did. They successfully rob a jewelry store, and one of Michael's old partners Trevor hears of this, and asks to team up with the other two, who agree. From here their lives begin to spiral out of control.
The game's multiplayer component is called GTA Online. It is set two months before the start of the single-player story. It allows up to 16 players (PS3 / Xbox 360) or 30 players (Xbox One / PS4 / PC) to travel around a world identical to the single-player world to complete story-driven activities, both competitive and co-operative.
The later released PS4, Xbox One and PC versions have various enhancements and additional features. Technical upgrades include an increased draw distance and support for higher resolutions. New content includes new weapons, vehicles and activities, additional wildlife, denser traffic, a new foliage system, enhanced damage and weather effects. The Dodo is a classic GTA seaplane, there are stock car races with additional liveries, a new Imponte Duke O'Death vehicle, the Marshall Monster Truck, and the Xero Blimp. There are new shooting challenges and new weapons such as the rail gun and hatchet. New wildlife photo challenges let players unlock the Kraken submarine. A new murder mystery can be solved to unlock film noir game filters. Monkey Mosaics are a new collectible to unlock monkey outfits and Monkey Blista. There are also 100 additional songs divided over the 17 existing radio stations. The most distinct new feature is a full first-person view for the entire game, allowing the player to shoot, walk and drive from that perspective. This comes with entirely new animations for the view, showing the hands when entering cars or in melee fights, and vehicles have fully functional interiors, HUDs and interfaces.
Michael, whilst hiding in the witness protection program as a result of a botched robbery nine years earlier, encounters Franklin who, in his capacity as a repo man, is sent to get a car from Michael's son Jimmy. Michael however realises Franklin is being set up, so tells Franklin to crash his sons car into the dealership who sent him. After that, they become friends. One day, Michael discovers his wife in bed with another man, and with Franklin's help, chases him to a mansion, which they promptly burn to the ground. The mansion, unfortunately, belongs to Mexican drug lord Martin Madrazo, who demands they compensate him for what they did. They successfully rob a jewelry store, and one of Michael's old partners Trevor hears of this, and asks to team up with the other two, who agree. From here their lives begin to spiral out of control.
The game's multiplayer component is called GTA Online. It is set two months before the start of the single-player story. It allows up to 16 players (PS3 / Xbox 360) or 30 players (Xbox One / PS4 / PC) to travel around a world identical to the single-player world to complete story-driven activities, both competitive and co-operative.
The later released PS4, Xbox One and PC versions have various enhancements and additional features. Technical upgrades include an increased draw distance and support for higher resolutions. New content includes new weapons, vehicles and activities, additional wildlife, denser traffic, a new foliage system, enhanced damage and weather effects. The Dodo is a classic GTA seaplane, there are stock car races with additional liveries, a new Imponte Duke O'Death vehicle, the Marshall Monster Truck, and the Xero Blimp. There are new shooting challenges and new weapons such as the rail gun and hatchet. New wildlife photo challenges let players unlock the Kraken submarine. A new murder mystery can be solved to unlock film noir game filters. Monkey Mosaics are a new collectible to unlock monkey outfits and Monkey Blista. There are also 100 additional songs divided over the 17 existing radio stations. The most distinct new feature is a full first-person view for the entire game, allowing the player to shoot, walk and drive from that perspective. This comes with entirely new animations for the view, showing the hands when entering cars or in melee fights, and vehicles have fully functional interiors, HUDs and interfaces.
Grand Theft Auto San Andreas
The events of the game take place in the early 1990's. The player takes control of Carl Johnson (C.J.), who had moved to Liberty City in order to distance itself from his past as a member of a gang in his home city, San Andreas. But the past catches up with him in a way he had not imagined: he finds out that his mother was killed by a rival gang. He goes back to San Andreas to attend her funeral. Realizing how corrupted local police is, seeing how his relatives and friends need him, determined to avenge his mother's death, C. J. has no other choice but revert to his old ways.
Grand Theft Auto: San Andreas is the fifth game in the GTA series. The basic premise remains the same: roam the "sandbox" environments, hijack cars, and complete missions to advance the story. The game's world is significantly larger than in its two immediate predecessors, encompassing three cities and a vast countryside between them, with smaller towns, mountains, rivers, and other places of interest. The interactivity with the environment is enhanced, since the player character can now swim and dive, being able to access every corner of the game world.
The missions vary in structure and gameplay, including chases, races, longer and more intense third-person shooter sequences, as well as a wide variety of vehicles to navigate, which range from different new types of cars (such as lowriders), bicycles, motorcycles, to boats, helicopters, planes, trains, and exotic devices such as monster trucks and jetpacks. Some of the missions involve recruiting gang members and attacking turfs belonging to rival gangs.
As in the previous games, there are many activities to perform outside of the missions. Working as a taxi driver, taking part in races, delivering sick people to hospital, etc., return from the preceding games in the series. San Andreas adds many new activities of its own, some of them with a role-playing flavor. C.J. can go to gym and work out, increasing his stamina. From time to time he has to eat - though overeating will make him look fatter. He is also able to have romantic relationships with certain female characters, asking them out on a dinner, giving them presents, etc.
Grand Theft Auto: San Andreas is the fifth game in the GTA series. The basic premise remains the same: roam the "sandbox" environments, hijack cars, and complete missions to advance the story. The game's world is significantly larger than in its two immediate predecessors, encompassing three cities and a vast countryside between them, with smaller towns, mountains, rivers, and other places of interest. The interactivity with the environment is enhanced, since the player character can now swim and dive, being able to access every corner of the game world.
The missions vary in structure and gameplay, including chases, races, longer and more intense third-person shooter sequences, as well as a wide variety of vehicles to navigate, which range from different new types of cars (such as lowriders), bicycles, motorcycles, to boats, helicopters, planes, trains, and exotic devices such as monster trucks and jetpacks. Some of the missions involve recruiting gang members and attacking turfs belonging to rival gangs.
As in the previous games, there are many activities to perform outside of the missions. Working as a taxi driver, taking part in races, delivering sick people to hospital, etc., return from the preceding games in the series. San Andreas adds many new activities of its own, some of them with a role-playing flavor. C.J. can go to gym and work out, increasing his stamina. From time to time he has to eat - though overeating will make him look fatter. He is also able to have romantic relationships with certain female characters, asking them out on a dinner, giving them presents, etc.
Grand Theft Auto Vice City
Tommy Vercetti is a gangster who just got off a fifteen year prison sentence for not squealing on his friends. Because he didn't rat out his "family", Tommy's sent to work with Sonny Forelli, his old boss. Sonny gives him an easy drug job, but everything goes wrong, and Tommy loses everything. Upon returning to Sonny, he gets mad and wants his money back. Unfortunately, everybody in Vice City, from gangsters and Cubans to bikers and politicians are in his way, and it's up to Tommy to clear a path.
Grand Theft Auto: Vice City offers the same free-roaming driving and action gameplay style as its predecessor, but in a new setting based on the city of Miami. The game includes all the features of the previous installment and builds upon them. There are new cars in the game, reminiscent of typical vehicles from the 1980's. Some cars are earlier models of the vehicles from GTA III. A few missions also involve the protagonist navigating a boat.
New to this installment is the ability to drive motorcycles. Tommy can drive a variety of two-wheeled vehicles, from huge Harley-esque bikes to dirt bikes to a standard motorcycle. Flying is also a bigger part of the game, as the player can fly small planes and helicopters, traveling from area to area, landing on helipads on top of towering skyscrapers.
Firearms are for the most part the same as in GTA III, and melee weapons have been added to the protagonist's arsenal. Tommy can use riot batons, crowbars, and a few others. Activities outside of the missions (driving taxis, delivering sick people to hospitals, firefighting and playing a vigilante policeman) are available as well.
To effectively capture the mood of the 1980s, the soundtrack has been altered to fit the time period. Players will listen to an estimated nine hours of music (nearly three times the amount featured in the previous game) across ten radio stations. The eclectic mix features such noteworthy titles as I Ran by Flock of Seagulls, The Message by Grandmaster Flash, You've Got Another Thing Coming by Judas Priest, and Out of Touch by Hall & Oates.
Grand Theft Auto: Vice City offers the same free-roaming driving and action gameplay style as its predecessor, but in a new setting based on the city of Miami. The game includes all the features of the previous installment and builds upon them. There are new cars in the game, reminiscent of typical vehicles from the 1980's. Some cars are earlier models of the vehicles from GTA III. A few missions also involve the protagonist navigating a boat.
New to this installment is the ability to drive motorcycles. Tommy can drive a variety of two-wheeled vehicles, from huge Harley-esque bikes to dirt bikes to a standard motorcycle. Flying is also a bigger part of the game, as the player can fly small planes and helicopters, traveling from area to area, landing on helipads on top of towering skyscrapers.
Firearms are for the most part the same as in GTA III, and melee weapons have been added to the protagonist's arsenal. Tommy can use riot batons, crowbars, and a few others. Activities outside of the missions (driving taxis, delivering sick people to hospitals, firefighting and playing a vigilante policeman) are available as well.
To effectively capture the mood of the 1980s, the soundtrack has been altered to fit the time period. Players will listen to an estimated nine hours of music (nearly three times the amount featured in the previous game) across ten radio stations. The eclectic mix features such noteworthy titles as I Ran by Flock of Seagulls, The Message by Grandmaster Flash, You've Got Another Thing Coming by Judas Priest, and Out of Touch by Hall & Oates.
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