Senin, 02 Desember 2019

Mobygames (128)

Gold & Glory : Road to El Dorado
Gold and Glory: The Road to El Dorado Windows Front Cover  Gold and Glory: The Road to El Dorado Windows Back Cover

Gold and Glory: The Road to El Dorado is an adventure game very much similar to Monkey Island. This game is based on the Dreamworks cartoon with the same title and has quite the same story as the cartoon: Two lads from Spain are about to go into prison, but they don't want to, so they escape by going onto a ship and search for the legendary City of Gold, El Dorado.

 the Golden Compass
The Golden Compass Xbox 360 Front Cover The Golden Compass Xbox 360 Back Cover 

 The Golden Compass is an adaptation of the 2007 movie of the same, which in turn is based on the novel Northern Lights, the first in the His Dark Materials trilogy by British novelist Philip Pullman.

The game is set in a fantastical parallel universe where the soul of person resides out of the body and lives in the form of animals known as dæmons. The main character is Lyra Belacqua. Her best friend Roger is kidnapped by evil Gobblers and her uncle Lord Asriel is imprisoned when he discovers evidence that proves the existence of Dust particles, much to the dismay of the Magisterial representatives who rule the world as a dogmatic theocracy and do not allow people to contradict their doctrine. Lyra has to leave the safe haven that is Jordan College in Oxford to right the situation.

In typical 3rd-person action gameplay, Lyra needs to navigate the different environments. She excels at moving around with acrobatic actions and when enemies appear she relies on her wit, hiding behind objects or searching an escape route. When she is spotted, she can use one of the four collectibles to escape from a tricky situation. Health is represented as "courage" and a large extent of courage helps solving the puzzles. She can also play a Deception mini-game to outwit characters and gain additional courage.

Two other characters provide assistance her during her quest. The first is Pan, Lyra's dæmon and the manifestation of her spirit. Pan can transform into up to four different forms, gradually discovered during the quest. The basic Ermine form allows Pan to chew through ropes and reveals the areas where Lyra needs to solve puzzles or move around. The Sloth form introduces swinging to grab hold of branches or reach areas hard to access. The third form, Hawk, lets Lyra glide from great heights. She can also send out Pan in this form to retrieve objects at difficult locations. The final Wildcat form has Lyra slide down from special surfaces, climb nets and it provides a dash move to evade enemies.

Brute strength is represented by the second support character Iorek Byrnison, an armoured bear known as panserbjørne. He has most of the physical attacks. Next to health (replenished by bloodmoss) he has an armour gauge, filled up by gathering sky armour. Collected rage orbs fill up a rage meter, which introduces a special attack when maxed out. Pan is always by Lyra's side, while Iorek joins the party later in the game and he is not always present.

Lyra's journal stores her tasks, information about key locations and a section for the Alethiometer, the golden compass. It is a device that reveals the answer to any question when operated by a trained user. It contains four needles - three to construct a question and fourth for the answer. To ask questions and solve puzzles, Lyra needs to play the Divining game. It consists of three sessions where Lyra needs to match symbols to keep the focus (a circle of light) centred on the device, by pressing a key or button to spin a hand in a timely fashion. The meaning of the different symbols is revealed during the course of the game, by interacting with objects and characters. Conversations often introduce mini-games to keep the talking going.

Each of the characters can pick up objects that grant new abilities such as new forms, a slow spell, double damage or more insight into the workings of the Alethiometer.

GoldenEye 007
 GoldenEye 007 Wii Front Cover GoldenEye 007 Wii Back Cover

 This version of GoldenEye 007 takes the concept behind the original N64 exclusive and moves not only the gameplay forward to the modern era, but also fast-forwards the Bond franchise to the new guy. Pierce Brosnan's Bond will likely forever remain an N64 exclusive, as Daniel Craig's Bond takes the reigns. This GoldenEye isn't so much a remake or a port as it is, as Hollywood says when spinning a "remake," a reboot of the classic title.

Essentially, the game is a revamp of the GoldenEye story, which has James Bond fighting to stop a rogue Russian General from unleashing the powerful GoldenEye weapon. What this release brings to the table is the grittier nature of Craig's James Bond. Many story elements have been modernized as well: for instance, character motivations have been updated and Bond's tech-filled watch from the original movie and game has been replaced by a do-all cell phone. Character designs have been updated as well.

This version is more in-line with its contemporary FPS titles in the dual-analog style. Like the original, it emphasizes stealth and espionage-oriented gameplay, allowing more than one way to complete missions. However, the game also contains third-person vehicular elements, such as the tank chase sequence from the film.

The game retains the split-screen multiplayer mayhem the original title was known for, and again modernizes things with online gameplay for up to eight players. Like the earlier game, characters from the main game appear in multiplayer as well as classic Bond villains including infamous characters Jaws, Scaramanga (the man with the Golden Gun) and Oddjob. Overall, the game features fifty playable characters for the multiplayer experience, ten maps, three gameplay modes, and seventeen "modifiers."
Gold Medal Challenge 92
Capcom's Gold Medal Challenge '92 Box Back 
 
In 1992 the Olympic Games were held in Barcelona. Gold Medal Challenge ’92 gets the player into the Olympic spirit with a selection of sports that played during the Olympic Games.

After selecting the number of players (1-8) the player needs to select there country out of U.S.A., China, Great Britain, Germany, Bulgaria, Span, C.I.S., Canada, France, Romania, Hungry, and Japan and then CPU makes up the rest of the competition. The sports are divided up into programs that have 2 or 3 different sports each as well as a Special Event, the Marathon. Most of the sports involve pressing A and B buttons quickly or rhythmically, and getting the correct timing to do the needed action.

The Programs and there included sports are as follows:
Program 1:
100-Meter Dash - Run to the finish as fast as possible.
Long Jump - Run and jump as close to the line as possible and get the right angle. Jump too late and the long jumper will get a foul.
100-Meter Backstroke - Get into the correct rhythm. Unlike the other swim styles, there is no need to take breaths.


Special Program:
Marathon – This event is split up into five parts. In each of the parts the player is given a map with opponent locations and upcoming hills, the distance from the finish line, and the runners condition. From that information, the player must pick the right speed for there runner to run at. If the runner is too quick he will run out of energy and walk the rest of the leg at 4km/h. After each program the player gets the opportunity to adjust the speed of there runner

Program 2:
200-Meter Dash - Run to the finish as fast as possible keeping an eye on the runners energy. If runner runs out of energy the runner will stop until he gets it back.
Shot Put - Build up power and throw the shot put as close to the line as possible at the right angle.
100-Meter Butterfly. Get into the correct rhythm and take breaths. When out of air she will sink to the bottom.


Special Program:
Marathon – Part 2

Program 3:
400-Meter Dash - Run to the finish as fast as possible keeping an eye on the runners energy. If runner runs out of energy the runner will stop until he gets it back. Harder then the 200 - Meter as the runner needs to conserve more energy.
Triple Jump - Run and jump as close to the line as possible. Time and get the right angle for all three jumps.
100-Meter Freestyle - Get into the correct rhythm and take breaths. When out of air she will sink to the bottom.


Special Program:
Marathon - Part 3

Program 4:
110-Meter Hurdles - Run as fast as possible and time it right to jump all the hurdles.
Javelin Throw - Run and throw the javelin before line at the right angle. Throw too late and the throw will be a foul.
100-Meter Breast - Get into the correct rhythm and take breaths. When out of air she will sink to the bottom.


Special Program:
Marathon - Part 4


Program 5:
Weightlifting - Select the weight and then try to keep the power over the selected point on the power bar.
High Jump - Select the height of the cross bar. Run and time the jump to clear the bar. The higher the bar the faster the high jumper needs to run.
Vaulting Horse - There are a few different vaults the vaulter can do, some requiring a certain run up speed to do well. After the vault the vaulter is given a score based on the speed of approach and the vault performed.


Special Program:
Marathon – Part 5

Program 6:
4X100-Meter Relay – All four different swims put together. The swim are done the same as if there were individual
200-Meter Medley – Run as fast a possible. The baton is passed between runners automatically.

After all the events are completed any world-records that the player as beaten is saved on the battery backed RAM so they can be viewed and challenged in the future. All the sports except the Marathon can be played individually in Training mode.
  
Gold Rush 
Gold Rush! DOS Front Cover  Gold Rush! DOS Back Cover

 In Gold Rush!, Jerrod Wilson (the player character) receives a letter from his long-lost brother (who fled the city years before when was hastily accused and convicted of a crime he didn't commit) asking him to join in Sacramento, California. If that's not enough for Jerrod sell everything and give his hometown Brooklyn a fond adieu, under the stamp was one of the first nuggets of Californian gold seen in the Atlantic shores of the United States. So, Jerrod bids farewell to his peaceful life as a newspaper editor, and becomes a fore-runner in the the great Gold Rush of 1849, hoping to find his brother and "strike gold" (literally).

Released late into the lifespan of Sierra's AGI engine, Gold Rush! features some tricks not seen before the more advanced SCI engine, such as enlarged characters, but it is best known for the three routes available to reach California: by land, travel by boat to reach the Atlantic shore of Panama, cross the isthmus, and then get a second boat in the Pacific shore, or making the dangerous all-boat trip by Cape Horn. Each route has its dangers: Cholera might strike as you make your way across the Northern states or your boat might sink. As usual with Sierra adventures, instant killing happens if the player is careless, but will also happen at random. Other important (and innovative) concept is the game being timed. If Jerrod takes too long to leave Brooklyn, passages to California increase in price, and his house devalues.

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