Minggu, 01 Desember 2019

Mobygames (104)

the Firemen
The Firemen SNES Front Cover  The Firemen SNES Back Cover

You play as a firefighter, together, you and your squad are sent in into a big building which is on fire. Your mission is to rescue the people inside the building and also put out the fire. Use your watercannon to put out fire or use your waterbomb to put out bigger flames. Be sure to listen to every word your squadmate tells you, or you may be toast.

First Samurai
First Samurai Amiga Front Cover  First Samurai Amiga Back Cover

  "The Demon King descends from his mountain domain to you, the First Samurai and your master. Defenceless against the Demon's magic, you succumb to his powers, leaving the your Master to fight the Demon King alone. Your master falls in combat, dying. But, with his last breath, he summons the Wizard Mage. The Demon King fearing defeat, escapes to the future. Tormented, the young samurai seeks the teachings of the Wizard Mage in the ways of magic. Boiled with revenge and armed with a magical sword, the young samurai follows the Demon King into the future and the unknown..."

The First Samurai is a platform action game very much similar to other platform games, but with a medieval oriental touch to it in addition to various unique features.

Arriving in the new unknown land, you are defenceless hence your fists and kicks. But as you journey forth, you'll find your trusty magical sword as well as throwing weapons such as knives and axes. With your martial art skills, your enemy best beware with those sudden moves that may prove fatal!

The First Samurai offers a wide array of weapons, special items and other objects. Combat is usually melee, either relying on your punch or kicks or using the magical sword to slash some pretty skillful blows in whatever direction possible.

Monsters are forever regenerating but food for health is plentiful. It actually takes an effort to be killed...

Flames of Freedom
Flames of Freedom DOS Front CoverFlames of Freedom DOS Back Cover

This sequel to Midwinter takes place years after the events of the first game. The world has thawed and Midwinter has dissapeared beneath the ocean. It's legacy, the Peaceful Atlantic Federation is facing an invasion by the slave trading Saharan Empire. Between the two lie the Slave isles, a chain of islands under the oppressive thumb of the Saharans.

You are a covert operative for the Atlantic Federation. Your mission is to conduct assassinations, enlist rebels and sabotage the Saharans operations in the slave isles. As you carry out these open-ended missions, the islands will rebel and aid your efforts when the Saharan invasion finally comes.

Flames of freedom uses the same engine as Midwinter for land, air, and sea travel (and combat) but now, you control only a single customizable character. A strategic map allows you to identify key islands for your cause and determine the mission objectives that will sway it's population to your cause. Then, it's up to you to head in and carry out the mission as you see fit (perhaps guns first, perhaps with a big bag of money, perhaps just relying on your charm).

Flames of Freedom mixes first person action with strategy, vehicle combat, and diplomacy for a unique gaming experience that carries on the Midwinter legacy.

Flashback : the Quest for Identity
Flashback: The Quest for Identity DOS Front Cover  Flashback: The Quest for Identity DOS Back Cover

The year is 2142. The player takes control of Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from that moment on his quest for survival and his lost identity begins.

Flashback: The Quest for Identity incorporates elements of platforming, shooting, and problem-solving. The game can be described as a "cinematic platformer" (commonly referred to as Prince of Persia-style), following a design philosophy that was also manifested in Delphine Software's previous work, Another World. Compared to that game, Flashback focuses more on platforming and exploration of large levels.

While a large bulk of the gameplay is dedicated to running, jumping, and shooting enemies, there is also a considerable exploration element in the game, as well as some puzzle-solving. The player navigates Conrad through platform structures, performing various moves. It is possible to simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground.

To defend himself, Conrad can shoot enemies with his gun and also use various objects (such as stones) to harm or distract them. Crouching and rolling are possible (and often essential) moves that can be executed during combat. The gun has unlimited ammunition; however, shields that Conrad uses to protect himself from attacks are depleted when he is hit, and can be recharged at special stations. Though most environments in the game are hostile, there are a few locations that are devoid of enemies. The player is usually required to talk to characters, gather information and compete tasks in an adventure-like fashion in these areas.

Most of the versions utilize cutscenes with polygonal vector graphics. The CD versions replace those with pre-rendered 3D animations. The Sega CD version also features voice-overs.

the Flash
The Flash SEGA Master System Front Cover  The Flash SEGA Master System Back Cover

The Flash is a side-scrolling platformer starring the eponymous D.C. comics hero. The game is divided into six rounds, each round has two stages and a boss fight. Within each stage, Flash must get to the exit before the time limit runs out, though the exit must first be unlocked by activating a switch.

Apart from a speedy protagonist, the game has some similarities to Sonic the Hedgehog, as the levels have a similarly complex structure with different passages and many optional areas.

While Flash moves very fast in general, he can also move with even higher SuperSpeed, but only as long as the necessary SuperSpeed energy is not drained. The energy is also used for performing vibrating attacks and can be recharged by at Star Food vendors scattered in the levels. Vibrating attacks can be used to destroy blocks (which contain either traps or power-ups) and to get rid of bad guys. For the latter, Flash also has a spin attack. He can use it only while moving, but no energy is required.
 
   
   

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