Fight Night
Fight Night is a boxing game in which players box 11 different opponents on the way to the final match with the champ, Bronx Bomber. Each boxer has unique strengths and weaknesses, along with one specialised "super punch". There are four different modes of play; the single-player Main Event and the multi-player Tournament (on disk/cartridge versions only), and also Training and Sparring modes. Players can also create their own boxer, setting the appearance and abilities.
Fight Night 2004
Fight Night is EA Sports' new boxing series, replacing the previous Knockout Kings line of games.
You have the option of creating your own personalized boxer, and entering a career mode, where you start off on the lowest rung in dirty, rundown gyms, as you make your way up the ropes to become the undisputed champion. Throughout your career you will have to battle many enemies, all vying for the same title. As you play, you will be able to train, improving your boxer's stats. You can hit a punching bag to increase power and speed, spar with an opponent for more stamina and agility, attack the dummy to improve chin and body, or hit the mitts to improve heart and cut. Besides career mode, you have access to the standard modes.
Fight Night 2004 features the "Total Control" system, which utilizes both sticks to give you complete percision over your boxer's moves. The right analog stick controls all the punching, and the left stick controls movement and defense/blocks.
There are several unlockables available, all of which must be earned through career mode. You can buy new clothes, entrance music, even new girls to accompany you to the ring.
The PlayStation 2 version of Fight Night 2004 supports online play via EA Sports' online network.
As with all other EA Sports titles, Fight Night 2004 utilizes the EA Sports Bio, which tracks your progress through all EA Sports games. The more games you play, the longer you play them, and the better you do translates into a higher Gamer Level. When you reach certain levels, you can unlock special rewards.
You have the option of creating your own personalized boxer, and entering a career mode, where you start off on the lowest rung in dirty, rundown gyms, as you make your way up the ropes to become the undisputed champion. Throughout your career you will have to battle many enemies, all vying for the same title. As you play, you will be able to train, improving your boxer's stats. You can hit a punching bag to increase power and speed, spar with an opponent for more stamina and agility, attack the dummy to improve chin and body, or hit the mitts to improve heart and cut. Besides career mode, you have access to the standard modes.
Fight Night 2004 features the "Total Control" system, which utilizes both sticks to give you complete percision over your boxer's moves. The right analog stick controls all the punching, and the left stick controls movement and defense/blocks.
There are several unlockables available, all of which must be earned through career mode. You can buy new clothes, entrance music, even new girls to accompany you to the ring.
The PlayStation 2 version of Fight Night 2004 supports online play via EA Sports' online network.
As with all other EA Sports titles, Fight Night 2004 utilizes the EA Sports Bio, which tracks your progress through all EA Sports games. The more games you play, the longer you play them, and the better you do translates into a higher Gamer Level. When you reach certain levels, you can unlock special rewards.
Fight Night Champion
The fifth member of EA Sport's Fight Night series brings revisions to the analog "Full-Spectrum Punch Control," small updates to the Legacy Mode career game, and a new story-based "Champion Mode." Engine refinements, such as to the physics and damage models, have also been made.
In response to criticisms regarding Fight Night 4's "Total Punch" controls, Champion ships with support for both face button control and "Full-Spectrum" control. This scheme uses the right analog stick to throw punches, while the left controls the boxer's movements. In Champion, punches are now swung by tapping the right stick in one of eight directions - players no longer have to swipe circular movements for hooks or uppercuts. Players are also now able to keep their guard up and still throw punches. Stats also play a greater part in a fighter's performance, and leveling up a punch unlocks perks along the way. These include "flash knockouts" and "flash knockdowns," which have a chance to instantly send an opponent to the canvas (or an instant KO) every time that punch connects.
Two major gameplay changes are to stamina and Legacy training. Stamina is now tracked invisibly across the body, head, and both arms. Strain on any of these areas then affects the visible total stamina bar. If a player throws too many punches with the same hand, or takes too many hits to one area, their total stamina will drain faster. This further encourages playing defensively and mixing up strikes.
Legacy Mode is almost entirely unchanged. Players still create a boxer and manage his fight career, and allocate earned experience points to discreet areas of growth. The biggest change in Legacy Mode is to training. Players can now spend money to train at renowned gyms around the world, which specialize in specific areas. Training costs stamina, and players must manage the weeks before their fight with appropriate periods of training and rest, or they will enter the fight with reduced stamina.
Champion's primary new feature is its title Champion Mode. This mode casts the player as Andre Bishop; a former Olympic middleweight champion who ends up in jail. The story follows Andre's rise through the boxing ranks, reveals why he is sent to jail, and details his eventual release and attempted comeback. The story is told through cutscenes between around 20 controllable fights in Andre's career. Aside from tasking the player to tackle the story as Andre (a defined boxer with no ability to change his training, strengths, or weaknesses), many of the fights also introduce temporary challenges that reflect the story. These range from having Andre made a knockout by a specific round, to playing with a cut eye, or injured arm. Opponents also have glaringly specific weakness or strengths, such as an opponent with a power left hook, which must be avoided at all costs.
Little has changed online, and players can still challenge others from around the world for a belt in the Online World Championships. The primary addition in the inclusion of online "gyms," which are a team of players similar to a guild. Players in a gym can fight each other, or take on members of a rival gym for enhanced experience and trophies. Online play requires an Online Pass code from EA.
In response to criticisms regarding Fight Night 4's "Total Punch" controls, Champion ships with support for both face button control and "Full-Spectrum" control. This scheme uses the right analog stick to throw punches, while the left controls the boxer's movements. In Champion, punches are now swung by tapping the right stick in one of eight directions - players no longer have to swipe circular movements for hooks or uppercuts. Players are also now able to keep their guard up and still throw punches. Stats also play a greater part in a fighter's performance, and leveling up a punch unlocks perks along the way. These include "flash knockouts" and "flash knockdowns," which have a chance to instantly send an opponent to the canvas (or an instant KO) every time that punch connects.
Two major gameplay changes are to stamina and Legacy training. Stamina is now tracked invisibly across the body, head, and both arms. Strain on any of these areas then affects the visible total stamina bar. If a player throws too many punches with the same hand, or takes too many hits to one area, their total stamina will drain faster. This further encourages playing defensively and mixing up strikes.
Legacy Mode is almost entirely unchanged. Players still create a boxer and manage his fight career, and allocate earned experience points to discreet areas of growth. The biggest change in Legacy Mode is to training. Players can now spend money to train at renowned gyms around the world, which specialize in specific areas. Training costs stamina, and players must manage the weeks before their fight with appropriate periods of training and rest, or they will enter the fight with reduced stamina.
Champion's primary new feature is its title Champion Mode. This mode casts the player as Andre Bishop; a former Olympic middleweight champion who ends up in jail. The story follows Andre's rise through the boxing ranks, reveals why he is sent to jail, and details his eventual release and attempted comeback. The story is told through cutscenes between around 20 controllable fights in Andre's career. Aside from tasking the player to tackle the story as Andre (a defined boxer with no ability to change his training, strengths, or weaknesses), many of the fights also introduce temporary challenges that reflect the story. These range from having Andre made a knockout by a specific round, to playing with a cut eye, or injured arm. Opponents also have glaringly specific weakness or strengths, such as an opponent with a power left hook, which must be avoided at all costs.
Little has changed online, and players can still challenge others from around the world for a belt in the Online World Championships. The primary addition in the inclusion of online "gyms," which are a team of players similar to a guild. Players in a gym can fight each other, or take on members of a rival gym for enhanced experience and trophies. Online play requires an Online Pass code from EA.
Fight Night Round 2
EA's Fight Night returns in its second installment. Once again, you can create a new boxer and start a career that begins as an amateur in a shady gym somewhere in Queens, NY and fight your way up to the top. Alternatively, you could relive the careers of some legendary boxers.
Of course, you could go for a simple match with either a computer or a live opponent.
Round 2 offers many new features, like fancy particle effects that show blood and sweat spraying into the camera in ultra slow-motion. The "Total Boxer Control", which lets you throw punches by making certain movements with the analog stick, has been improved. There are also many ways to customize the appearance of your character, up to the shaping of the cranium and ears.
The soundtrack consists of a dozen contemporary (but unfortunately edited) hip-hop tracks.
All the previous features are still there too: You can play online (now on Xbox too), and you can unlock more moves, clothes, and equipment as you proceed in career mode.
Also, included in the GameCube version is a port of the SNES game Super Punch-Out!!
Of course, you could go for a simple match with either a computer or a live opponent.
Round 2 offers many new features, like fancy particle effects that show blood and sweat spraying into the camera in ultra slow-motion. The "Total Boxer Control", which lets you throw punches by making certain movements with the analog stick, has been improved. There are also many ways to customize the appearance of your character, up to the shaping of the cranium and ears.
The soundtrack consists of a dozen contemporary (but unfortunately edited) hip-hop tracks.
All the previous features are still there too: You can play online (now on Xbox too), and you can unlock more moves, clothes, and equipment as you proceed in career mode.
Also, included in the GameCube version is a port of the SNES game Super Punch-Out!!
Fight Night Round 3
EA Sports' Fight Night Round 3 from EA Chicago lets you make your own fighter, train them up, and literally take on the world.
Start by creating your own champ and customizing how they look, what equipment they have, their fighting style, their weight class, their signature move, and even their own illegal hit. Get equipment and trainers for your fighter to enhance his look and performance.
Then take your fighter to career mode where you'll play fight your way up from the local gym all the way up to five-star venues. Get trainers to enhance your training and boost your speed and power. Play against randomly generated fighters all the way up through the ranks till you beat them in points or to a pulp. Certain fights may get you a bit of extra money as an incentive, or give you a promotional deal, but pick your fights carefully because strategy inside the ring won't matter if you mismanage your fisher outside.
Fight smart during the fight by using the total punch control system to throw the punches you want to by using the analog stick. The total punch control system maps your fists to the analog stick getting rid of the need for senseless button mashing.
You can also play in historical fights like Taylor vs. Hopkins, Gatti vs. Ward, or Robinson vs. Lamotta in the ESPN Classic mode to play in the fights that made boxing history.
Once you've got the computer down for the count, you can play with any fighter or user created fighters or any of the ESPN Classic fights in local multiplayer with a friend. You can also take the fight online and prove your the real champion of the world against any opponent anytime, anywhere.
Start by creating your own champ and customizing how they look, what equipment they have, their fighting style, their weight class, their signature move, and even their own illegal hit. Get equipment and trainers for your fighter to enhance his look and performance.
Then take your fighter to career mode where you'll play fight your way up from the local gym all the way up to five-star venues. Get trainers to enhance your training and boost your speed and power. Play against randomly generated fighters all the way up through the ranks till you beat them in points or to a pulp. Certain fights may get you a bit of extra money as an incentive, or give you a promotional deal, but pick your fights carefully because strategy inside the ring won't matter if you mismanage your fisher outside.
Fight smart during the fight by using the total punch control system to throw the punches you want to by using the analog stick. The total punch control system maps your fists to the analog stick getting rid of the need for senseless button mashing.
You can also play in historical fights like Taylor vs. Hopkins, Gatti vs. Ward, or Robinson vs. Lamotta in the ESPN Classic mode to play in the fights that made boxing history.
Once you've got the computer down for the count, you can play with any fighter or user created fighters or any of the ESPN Classic fights in local multiplayer with a friend. You can also take the fight online and prove your the real champion of the world against any opponent anytime, anywhere.
Final Assault
Final Assault is a mountain climbing action/simulation game. The object of the game is to climb to the peak of a mountain via several different trails of varying difficulty. Progress is made in a fashion similar to that used in Epyx 'games' series, with alternating joystick movements. To help out, you carry a backpack which you may stock with assorted items. Since there is a weight limit, you must choose which items you most likely will need for a given trail. For example, an exceptionally long trail may require camping gear and some additional food, where as a short trail will allow for some more luxuries such as extra rope.
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