World of Zoo
World of Zoo simulates a zoo experience where the player can safely interact with animals using a first-person view. There are eleven major families of animals, and a small editor that allows the player to mix and match parts to create real or imagined species of animals. The goal of the game is to make the animals happy through constant direct interaction.
There is a large list of achievements ranging from cleaning up poo to building something new. The achievements unlock additional content in the game, providing the player with more options such as new animal parts, and new pre-made animals.
The experience is cosmetically different between the Wii and PC versions. The PC version is split into two UPCs, each containing half of the animals that are present in the Wii game. Functionally, the Wii and PC game are different as the Wii game utilizes the Wii Remote, and the PC uses a mouse.
There is a large list of achievements ranging from cleaning up poo to building something new. The achievements unlock additional content in the game, providing the player with more options such as new animal parts, and new pre-made animals.
The experience is cosmetically different between the Wii and PC versions. The PC version is split into two UPCs, each containing half of the animals that are present in the Wii game. Functionally, the Wii and PC game are different as the Wii game utilizes the Wii Remote, and the PC uses a mouse.
World's Scariest Police Chases
World's Scariest Police Chases is an open world driving game similar to Driver 2. The player joins Sheriff Jon Bunnell in high speed police chases, inconspicuously tailing criminals and high way shoot outs.
The game takes place in a fictional city called Ashland. Players can freely patrol the vast city environment or take on a series of twenty missions. The first four missions tutorial levels, the rest of the missions involve taking on increasingly difficult criminals. Criminals range from a simple DUI or car thief to drug dealers, bank robbers and even a runaway tank.
Once you reach a criminal you must either pursue them long enough until they give up, or ram or shoot them until they are forced to stop. A blue and red bar at the bottom of the screen show the status of the criminal vehicle. The blue bar indicates how long you've been chasing a vehicle, the red bar is the damage indicator of the criminal vehicle.
A two-player co-operative mode exists, in which one player drives and the other shoots. There are hidden areas of the city to unlock, such as an airport and a church. Hidden came modes include a Halloween re-depiction and a low-gravity mode.
The game takes place in a fictional city called Ashland. Players can freely patrol the vast city environment or take on a series of twenty missions. The first four missions tutorial levels, the rest of the missions involve taking on increasingly difficult criminals. Criminals range from a simple DUI or car thief to drug dealers, bank robbers and even a runaway tank.
Once you reach a criminal you must either pursue them long enough until they give up, or ram or shoot them until they are forced to stop. A blue and red bar at the bottom of the screen show the status of the criminal vehicle. The blue bar indicates how long you've been chasing a vehicle, the red bar is the damage indicator of the criminal vehicle.
A two-player co-operative mode exists, in which one player drives and the other shoots. There are hidden areas of the city to unlock, such as an airport and a church. Hidden came modes include a Halloween re-depiction and a low-gravity mode.
World's of Ultima : the Savage Empire
The Avatar, the Earth-born hero of the magical realm of Britannia, has discovered a mysterious black moonstone there. He returns to our world and asks his friend, the natural museum curator Dr. Rafkin, to analyze it. A reporter named Jimmy Malone is eager to cover the story and joins the two. However, the experiments triggers a gigantic explosion, and the group is teleported to a seemingly otherwordly place known as the Valley of Eodon, where native tribes with Mesoamerican and African characteristics co-exist with Neanderthals, dinosaurs, as well as sentient reptile and insect species.
The Avatar befriends Aiela, the daughter of the chieftain of the Kurak tribe. However, she is soon abducted by her belligerent suitor from the tribe of Urali, who knocks the Avatar out. When he wakes up, he realizes that his friends are gone as well. Now the hero of Britannia must explore the new world, find his friends, rescue Aiela, and eventually help the locals sort out their differences, uniting them against a common threat.
Worlds of Ultima: The Savage Empire is a side story in the Ultima series. It is made with the Ultima VI engine, and is very similar to that game visually and gameplay-wise. Like Ultima VI, the game is set in a seamless graphical world, and offers many objects to interact with and combine, party management, and turn-based combat. As in the other Ultima games, the player is free to roam the world and visit almost every location from the onset. Like Ultima VI, there is more emphasis on exploration, obtaining vital information through dialogue, and finding or creating a variety of items than on combat.
Some features have been slightly simplified compared to Ultima VI. There are less spells and only one companion who can use them with the help of special totems. Most characters start at relatively high levels and can only gain a few more during the course of the game. The Savage Empire is the first game in the series to use cutscenes during some of the key plot events.
The Avatar befriends Aiela, the daughter of the chieftain of the Kurak tribe. However, she is soon abducted by her belligerent suitor from the tribe of Urali, who knocks the Avatar out. When he wakes up, he realizes that his friends are gone as well. Now the hero of Britannia must explore the new world, find his friends, rescue Aiela, and eventually help the locals sort out their differences, uniting them against a common threat.
Worlds of Ultima: The Savage Empire is a side story in the Ultima series. It is made with the Ultima VI engine, and is very similar to that game visually and gameplay-wise. Like Ultima VI, the game is set in a seamless graphical world, and offers many objects to interact with and combine, party management, and turn-based combat. As in the other Ultima games, the player is free to roam the world and visit almost every location from the onset. Like Ultima VI, there is more emphasis on exploration, obtaining vital information through dialogue, and finding or creating a variety of items than on combat.
Some features have been slightly simplified compared to Ultima VI. There are less spells and only one companion who can use them with the help of special totems. Most characters start at relatively high levels and can only gain a few more during the course of the game. The Savage Empire is the first game in the series to use cutscenes during some of the key plot events.
WRC : Rally Evolved
WRC: Rally Evolved is the fifth game of the WRC series. It features game modes commonly found in a rally game: quick races, single rally, and full championship. New modes include Rally Cross, a race on a multi-lap track in solo or multi-player (four players on the same screen or sixteen through the internet). Another new mode involves challenging the multiple French world champion of WRC, Sebastien Loeb, in a list of races where the player starts with a time handicap. A final mode gives the ability to free-run on a big complex on different kinds of road in the middle of a big oval track to test more than forty rally cars, coming from past, present and future.
This installment of the series has enhanced features compared to the previous game. Navigator voice acting is more precise, and gameplay has a new feature: environmental hazards that affect the race, such as fire, rocks, animals or other competitors, which must be avoided.
This installment of the series has enhanced features compared to the previous game. Navigator voice acting is more precise, and gameplay has a new feature: environmental hazards that affect the race, such as fire, rocks, animals or other competitors, which must be avoided.
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