the Walking Dead
The Walking Dead is the first season of a five-part adventure game series based on the AMC TV series and the original The Walking Dead comic book series. Unlike the Xbox 360, PS3 and iOS versions, on the PC the episodes were not released separately but only as a single season pack. Players who bought the pack received the first episode when it was released in April and then the next four as they became available up to the release final episode in November of the same year. Once all are installed, any episode can be played right away, but as certain choices are carried over, it is recommended to play them in a chronological order. For the Xbox 360 and PS3 versions each episode was released as a separate expansion but the first episode needs to be purchased to play any of the other four. The PS3 version also offers a season pass to purchase all episodes right away at a lower price and play them as they become available. For iOS the first episode needs to be bought and then the other four episodes are available as in-app purchases, either individually or as multipack for the four remaining ones at a lower price. In December 2012 the full season was released as a single retail game for the Xbox 360 and the PS3, in the same format as the PC version. The Windows retail version was released in May 2013.
Each episode consists of eight chapters. The five episodes are:
Each episode consists of eight chapters. The five episodes are:
- The Walking Dead: Episode 1 - A New Day
- The Walking Dead: Episode 2 - Starved for Help
- The Walking Dead: Episode 3 - Long Road Ahead
- The Walking Dead: Episode 4 - Around Every Corner
- The Walking Dead: Episode 5 - No Time Left
It is played as an adventure game with action and role-playing elements. During many sequences the character can freely look around the environment and interact with items. Compared to Telltale's previous title Jurassic Park: The Game there is slightly more freedom in exploration and more traditional adventure game elements such as examining objects, storing them in an inventory, and applying them in the environment. Many of the action sequences are shown as a cinematic or through quick-time events for the player to act quickly. When they are not performed in time, the character dies, and often Everett also has the option to save characters or to let them die in the hands of the zombies. There is a rewind function that provides the option to return to any of the eight chapters in an episode to choose a different option without having to replay the entire episode. There are sequences with a stealth mechanic where Lee can pick for a short amount of time and then needs to get back before he is discovered and gets killed. While exploring different icons show actions such as examining, interacting or using an item. Inventory items also appear here and the player does need to interact with the inventory or combine items before they can be used.
During conversations there are multiple options that can alter the outcome of events. A timer runs down during a conversation option and if none is chosen there is one selected by default. At the start of the game two display styles can be chosen. Standard shows more of the UI and helps with important choices, while Minimal turns of UI hints, help, and choice notifications. The setting can still be altered mid-game. Crucial choices during events and conversations are remembered and carried over to next scenes and episodes. Each episode ends with a cliffhanger, a sneak preview of the next episode, credits, and an overview of the crucial choices and how they compare, shown as percentages, against the choices of all other players worldwide. A new episode starts with a flashback of the previous events, dynamically incorporating the player's choices. It is a much darker title than Telltale's previous games and as it includes cursing and gruesome killings, but the focus is on the moral choices and consequences in a violent environment.
the Walking Dead : Season Two
The Walking Dead: Season Two continues the story of The Walking Dead and is based on the comic books (not the TV series) of the same name. Everyone becomes a zombie, called "Walker", after death (at least when the brain is still intact) and the series follows people in their attempts to survive. Just like the source material, the game is less about fighting zombies than showing how the survivors react to their situation and interact which each other.
Besides a small intro portion, the story is set over a year after the happenings of the first game. Clementine initially travels together with Omid and Christa, but due to unfortunate circumstances she soon has to survive on her own and has to find new people to trust. The player takes the role of Clementine, but regarding gameplay - with the obvious difference that the girl is not nearly as strong as the previous protagonist Lee is more often on the defensive - the mechanics are largely unchanged compared to the predecessor.
One of the main pillars of the game is making choices: in each episode, there are many decisions to make which influence how the remainder of the game plays out; the consequences may range from small to big (e.g. the death or survival of other characters). Those decisions, including Clementine's answers in conversions, have to be made within a time limit. The game also reacts to some decisions made in the first game when a savegame is imported.
Sometimes Clementine has the opportunity to explore a small areal and interact with items or people in order to reach her next goal or just to learn more about the situation. Here the game uses a mix between direct movement of the character and using an cursor to choose an item to interact with: after hovering over an object, a list of possible actions (e.g. looking at, taking the item or using another item in Clementine's possession) pops up. However, in comparison to the predecessor the puzzle-solving aspect has been almost completely removed; proceeding is usually only a matter of interacting with all needed items and persons. The frequent action sequences play out in quick-time events (the player has to press respectively hammer the buttons which are displayed on the screen or click on the correct spot on the screen under time pressure); in other cases there are mini games of the same complexity to solve.
On Macintosh and Windows, the episodes were only available as full package containing all five episodes. On the release date, players gained access to Episode 1: All That Remains while the next episodes were provided as patches over the following months. For the later PS4 and Xbox One versions all episodes were available right away as a single package. For the PS Vita all episodes were initially released separately and later as a single package. On other platforms, the later four episodes were released separately as DLC (download content) for the first episode. The included episodes are:
Besides a small intro portion, the story is set over a year after the happenings of the first game. Clementine initially travels together with Omid and Christa, but due to unfortunate circumstances she soon has to survive on her own and has to find new people to trust. The player takes the role of Clementine, but regarding gameplay - with the obvious difference that the girl is not nearly as strong as the previous protagonist Lee is more often on the defensive - the mechanics are largely unchanged compared to the predecessor.
One of the main pillars of the game is making choices: in each episode, there are many decisions to make which influence how the remainder of the game plays out; the consequences may range from small to big (e.g. the death or survival of other characters). Those decisions, including Clementine's answers in conversions, have to be made within a time limit. The game also reacts to some decisions made in the first game when a savegame is imported.
Sometimes Clementine has the opportunity to explore a small areal and interact with items or people in order to reach her next goal or just to learn more about the situation. Here the game uses a mix between direct movement of the character and using an cursor to choose an item to interact with: after hovering over an object, a list of possible actions (e.g. looking at, taking the item or using another item in Clementine's possession) pops up. However, in comparison to the predecessor the puzzle-solving aspect has been almost completely removed; proceeding is usually only a matter of interacting with all needed items and persons. The frequent action sequences play out in quick-time events (the player has to press respectively hammer the buttons which are displayed on the screen or click on the correct spot on the screen under time pressure); in other cases there are mini games of the same complexity to solve.
On Macintosh and Windows, the episodes were only available as full package containing all five episodes. On the release date, players gained access to Episode 1: All That Remains while the next episodes were provided as patches over the following months. For the later PS4 and Xbox One versions all episodes were available right away as a single package. For the PS Vita all episodes were initially released separately and later as a single package. On other platforms, the later four episodes were released separately as DLC (download content) for the first episode. The included episodes are:
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